{
    "id": 5373,
    "date": "2025-09-26T17:09:09",
    "date_gmt": "2025-09-26T17:09:09",
    "guid": {
        "rendered": "https:\/\/migs.biz\/?page_id=5373"
    },
    "modified": "2025-12-31T18:13:41",
    "modified_gmt": "2025-12-31T18:13:41",
    "slug": "2025-programming",
    "status": "publish",
    "type": "page",
    "link": "https:\/\/migs.biz\/en\/2025-programming\/",
    "title": {
        "rendered": "2025 Programming"
    },
    "content": {
        "rendered": "<div data-elementor-type=\"wp-page\" data-elementor-id=\"5373\" class=\"elementor elementor-5373\" data-elementor-post-type=\"page\">\n\t\t\t\t<div class=\"elementor-element elementor-element-234164d e-flex e-con-boxed e-con e-child\" data-id=\"234164d\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;,&quot;jet_parallax_layout_list&quot;:[]}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-570021b e-con-full e-flex e-con e-child\" data-id=\"570021b\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;,&quot;background_motion_fx_translateY_effect&quot;:&quot;yes&quot;,&quot;background_motion_fx_motion_fx_scrolling&quot;:&quot;yes&quot;,&quot;background_motion_fx_translateY_speed&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:4,&quot;sizes&quot;:[]},&quot;background_motion_fx_translateY_affectedRange&quot;:{&quot;unit&quot;:&quot;%&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:{&quot;start&quot;:0,&quot;end&quot;:100}},&quot;background_motion_fx_devices&quot;:[&quot;desktop&quot;,&quot;tablet&quot;,&quot;mobile&quot;],&quot;jet_parallax_layout_list&quot;:[]}\">\n\t\t<div class=\"elementor-element elementor-element-6ecea23 e-con-full e-flex e-con e-child\" data-id=\"6ecea23\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;,&quot;jet_parallax_layout_list&quot;:[]}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-6e130cc elementor-widget-tablet__width-inherit elementor-widget__width-initial elementor-widget elementor-widget-heading\" data-id=\"6e130cc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h3 class=\"elementor-heading-title elementor-size-default\">2025 sessions<\/h3>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-0069cec e-con-full e-flex e-con e-child\" data-id=\"0069cec\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;jet_parallax_layout_list&quot;:[]}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-7eb2c68 elementor-widget__width-inherit elementor-widget-tablet__width-inherit elementor-widget elementor-widget-text-editor\" data-id=\"7eb2c68\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Ready to learn from some of the sharpest minds in game development?<\/p><p>MIGS25 returns with <strong>more stages, more speakers, and more opportunities to grow your business and career.<\/strong><\/p><p>This year features <em><strong>four content stages<\/strong><\/em> &#8211; spanning <strong>business, marketing, audio, external development strategies, and game development tracks<\/strong> &#8211; to deliver the insights, strategies, and stories shaping what\u2019s next.<\/p><p>From AAA giants to trailblazing indies, these industry experts have built worlds, launched hits, and led global teams.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-43ce465 elementor-align-center elementor-tablet-align-justify elementor-mobile-align-justify elementor-widget__width-initial elementor-widget-mobile__width-inherit elementor-widget-tablet__width-inherit elementor-widget elementor-widget-button\" data-id=\"43ce465\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-button-wrapper\">\n\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-sm\" href=\"https:\/\/migs.biz\/en\/2025-schedule\/\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">see schedule<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3d4a40e elementor-align-center elementor-mobile-align-justify elementor-hidden-desktop elementor-hidden-tablet elementor-hidden-mobile elementor-widget elementor-widget-button\" data-id=\"3d4a40e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-button-wrapper\">\n\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-md\" href=\"https:\/\/wkf.ms\/4e6peY5\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">apply to speak<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-91a9546 e-flex e-con-boxed e-con e-parent\" data-id=\"91a9546\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;,&quot;jet_parallax_layout_list&quot;:[]}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-9968781 e-con-full e-flex e-con e-child\" data-id=\"9968781\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;jet_parallax_layout_list&quot;:[]}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-821ee71 elementor-widget-divider--view-line elementor-widget elementor-widget-divider\" data-id=\"821ee71\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"divider.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-divider\">\n\t\t\t<span class=\"elementor-divider-separator\">\n\t\t\t\t\t\t<\/span>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-2c43006 elementor-widget elementor-widget-heading\" data-id=\"2c43006\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h3 class=\"elementor-heading-title elementor-size-default\">learn from the developers behind these games<\/h3>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ab951a0 elementor-widget-divider--view-line elementor-widget elementor-widget-divider\" data-id=\"ab951a0\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"divider.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-divider\">\n\t\t\t<span class=\"elementor-divider-separator\">\n\t\t\t\t\t\t<\/span>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-23826b4 e-grid e-con-full e-con e-child\" data-id=\"23826b4\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;jet_parallax_layout_list&quot;:[]}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-c856308 elementor-widget__width-initial elementor-widget elementor-widget-image\" data-id=\"c856308\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/the-combat-of-clair-obscur-expedition-33\/\">\n\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"600\" height=\"900\" src=\"https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/expedition33.png\" class=\"attachment-large size-large wp-image-5020\" alt=\"\" srcset=\"https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/expedition33.png 600w, https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/expedition33-200x300.png 200w, https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/expedition33-8x12.png 8w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/>\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-78f85b2 elementor-widget__width-initial elementor-widget elementor-widget-image\" data-id=\"78f85b2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/friendly-fire-surviving-success-as-a-studio\/\">\n\t\t\t\t\t\t\t<img decoding=\"async\" width=\"600\" height=\"900\" src=\"https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/helldivers-2.png\" class=\"attachment-large size-large wp-image-5022\" alt=\"\" srcset=\"https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/helldivers-2.png 600w, https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/helldivers-2-200x300.png 200w, https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/helldivers-2-8x12.png 8w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/>\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-71cdb38 elementor-widget__width-initial elementor-widget elementor-widget-image\" data-id=\"71cdb38\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/balatro-turning-low-resolution-into-high-praise\/\">\n\t\t\t\t\t\t\t<img decoding=\"async\" width=\"600\" height=\"900\" src=\"https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/balatro.png\" class=\"attachment-large size-large wp-image-5018\" alt=\"\" srcset=\"https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/balatro.png 600w, https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/balatro-200x300.png 200w, https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/balatro-8x12.png 8w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/>\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-cee3278 elementor-widget__width-initial elementor-widget elementor-widget-image\" data-id=\"cee3278\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/south-of-midnight-my-tales-and-takeaways\/\">\n\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"900\" src=\"https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/sout-of-midnight.png\" class=\"attachment-medium_large size-medium_large wp-image-5016\" alt=\"\" srcset=\"https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/sout-of-midnight.png 600w, https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/sout-of-midnight-200x300.png 200w, https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/sout-of-midnight-8x12.png 8w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/>\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-c5b80ef elementor-widget__width-initial elementor-widget elementor-widget-image\" data-id=\"c5b80ef\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/wwise-tour-2025\/\">\n\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"900\" src=\"https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/split-fiction.png\" class=\"attachment-large size-large wp-image-5017\" alt=\"\" srcset=\"https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/split-fiction.png 600w, https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/split-fiction-200x300.png 200w, https:\/\/migs.biz\/wp-content\/uploads\/2025\/09\/split-fiction-8x12.png 8w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/>\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-f0b0afe e-flex e-con-boxed e-con e-parent\" data-id=\"f0b0afe\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;,&quot;jet_parallax_layout_list&quot;:[]}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-56fa6ef elementor-hidden-desktop elementor-hidden-tablet elementor-widget elementor-widget-n-accordion\" data-id=\"56fa6ef\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;default_state&quot;:&quot;all_collapsed&quot;,&quot;max_items_expended&quot;:&quot;one&quot;,&quot;n_accordion_animation_duration&quot;:{&quot;unit&quot;:&quot;ms&quot;,&quot;size&quot;:400,&quot;sizes&quot;:[]}}\" data-widget_type=\"nested-accordion.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"e-n-accordion\" aria-label=\"Accordion. Open links with Enter or Space, close with Escape, and navigate with Arrow Keys\">\n\t\t\t\t\t\t<details id=\"e-n-accordion-item-9120\" class=\"e-n-accordion-item\" >\n\t\t\t\t<summary class=\"e-n-accordion-item-title\" data-accordion-index=\"1\" tabindex=\"0\" aria-expanded=\"false\" aria-controls=\"e-n-accordion-item-9120\" >\n\t\t\t\t\t<span class='e-n-accordion-item-title-header'><div class=\"e-n-accordion-item-title-text\"> business <\/div><\/span>\n\t\t\t\t\t\t\t<span class='e-n-accordion-item-title-icon'>\n\t\t\t<span class='e-opened' ><i aria-hidden=\"true\" class=\"fas fa-minus\"><\/i><\/span>\n\t\t\t<span class='e-closed'><i aria-hidden=\"true\" class=\"fas fa-plus\"><\/i><\/span>\n\t\t<\/span>\n\n\t\t\t\t\t\t<\/summary>\n\t\t\t\t<div role=\"region\" aria-labelledby=\"e-n-accordion-item-9120\" class=\"elementor-element elementor-element-8feec53 e-con-full e-flex e-con e-child\" data-id=\"8feec53\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;jet_parallax_layout_list&quot;:[]}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-3805977 elementor-grid-1 elementor-grid-tablet-1 elementor-grid-mobile-1 elementor-posts--thumbnail-top elementor-posts__hover-gradient elementor-widget elementor-widget-posts\" data-id=\"3805977\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;cards_columns&quot;:&quot;1&quot;,&quot;cards_columns_tablet&quot;:&quot;1&quot;,&quot;cards_row_gap&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:0.5,&quot;sizes&quot;:[]},&quot;cards_row_gap_tablet&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;cards_row_gap_mobile&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;pagination_type&quot;:&quot;numbers_and_prev_next&quot;,&quot;cards_columns_mobile&quot;:&quot;1&quot;}\" data-widget_type=\"posts.cards\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-posts-container elementor-posts elementor-posts--skin-cards elementor-grid\" role=\"list\">\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4930 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/balatro-turning-low-resolution-into-high-praise\/\" >\n\t\t\t\tBalatro&#8217;: Turning Low Resolution into High Praise\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Wout van Halderen unpacks the marketing strategy behind Balatro, a roguelike deckbuilder with unconventional visuals that presented significant challenges in traditional marketing channels. He details how the team shifted focus toward streamability and replayability to drive player engagement and interest. Drawing on lessons from The Case of the Golden Idol, this session highlights the importance of demos, influencer partnerships, and community-driven campaigns in navigating these obstacles.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/balatro-turning-low-resolution-into-high-praise\/\" aria-label=\"Read more about Balatro&#8217;: Turning Low Resolution into High Praise\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4900 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/beyond-surface-metrics-uncovering-the-human-behind-player-behavior\/\" >\n\t\t\t\tBeyond Surface Metrics: Uncovering the Human Behind Player Behavior\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Most teams are chasing the same player metrics and wondering why they can\u2019t break ahead. The real edge isn\u2019t in new tactics or copying strategies. It goes deeper by building authentic connections through genuine player insights.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/beyond-surface-metrics-uncovering-the-human-behind-player-behavior\/\" aria-label=\"Read more about Beyond Surface Metrics: Uncovering the Human Behind Player Behavior\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5106 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/building-an-op-cashflow-strategy-for-your-studio-to-thrive\/\" >\n\t\t\t\tBuilding an OP Cashflow Strategy for your Studio to Thrive\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Let\u2019s discuss strategies that enable studios of any size to supercharge established financial tools to improve your returns. Early-stage indies can convert sweat equity into real cash with minimal investment, while established studios can learn about robust strategies that far outpace conventional tax planning.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/building-an-op-cashflow-strategy-for-your-studio-to-thrive\/\" aria-label=\"Read more about Building an OP Cashflow Strategy for your Studio to Thrive\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5458 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/building-scalable-creator-programs\/\" >\n\t\t\t\tBuilding Scalable Creator Programs\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">How can studios build creator programs that support both community and business growth? This session explores learnings from indie to AAA studios, showing their impact on KPIs, players, and creators, plus the practical takeaways any studio can use to launch or scale a program.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/building-scalable-creator-programs\/\" aria-label=\"Read more about Building Scalable Creator Programs\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5453 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/canadas-video-game-industry-from-strength-to-staying-power\/\" >\n\t\t\t\tCanada\u2019s Video Game Industry \u2013 From Strength to Staying Power\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Economic impact, global competitiveness, and the policy foundation for growth<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/canadas-video-game-industry-from-strength-to-staying-power\/\" aria-label=\"Read more about Canada\u2019s Video Game Industry \u2013 From Strength to Staying Power\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5464 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/d2c-in-action-publisher-player-and-content-creator-perspectives\/\" >\n\t\t\t\tD2C in Action: Publisher, Player, and Content Creator Perspectives\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Direct-to-consumer is reshaping how games engage players and drive revenue\u2014but what does it mean for publishers, content creators, and player communities? This data-backed presentation explores why some publishers are embracing D2C while others hesitate, what webshop strategies are making a real impact, how players respond when supporting creators in webshops, and how thoughtful UX and creator-driven initiatives make D2C strategies a win for everyone. From monetization to community impact, hear what drives D2C success across all three sides of the triangle.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/d2c-in-action-publisher-player-and-content-creator-perspectives\/\" aria-label=\"Read more about D2C in Action: Publisher, Player, and Content Creator Perspectives\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5108 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/epic-games-store-pc-mobile-current-and-future-states\/\" >\n\t\t\t\tEpic Games Store PC + Mobile: Current and Future States\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">At Epic, we like to disrupt. We believe in giving developers-and gamers- choice. From our developer-first programs and tireless dedication to build thriving ecosystems, we&#8217;re excited to share the current state of Epic Games Store, and what&#8217;s coming! Learn the latest on how Epic Games Store PC and mobile can be a part of your business&#8217; growth.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/epic-games-store-pc-mobile-current-and-future-states\/\" aria-label=\"Read more about Epic Games Store PC + Mobile: Current and Future States\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5110 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/establishing-publishing-functions-within-a-game-studio\/\" >\n\t\t\t\tEstablishing Publishing Functions Within a Game Studio\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Publishing is more than marketing. It is the set of functions that connect a game to its players: audience insights, go-to-market strategy, platform and retail partnerships, lifecycle pricing, localization, community, and post-launch operations. As more studios seek to capture this value in-house, the question becomes: when and how should you grow into publishing?<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/establishing-publishing-functions-within-a-game-studio\/\" aria-label=\"Read more about Establishing Publishing Functions Within a Game Studio\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4932 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/everything-sucks-and-i-have-no-time-self-publishing-and-marketing\/\" >\n\t\t\t\tEverything Sucks and I Have No Time: Self-Publishing and Marketing\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Congratulations! You&#8217;re making a cool game. A common step for developers is to immediately look for a publisher, but is it really the best option? What if you can&#8217;t sign a deal? Either way, doing your own marketing is never something you should completely write off. Using lessons learned from their indie game fund Outersloth plus lived experiences, come dive into what doing your own marketing will likely entail. This is less of a \u201chow to do\u201d talk, and more a \u201chere\u2019s how to set everything else so you CAN do it\u201d. Whether it&#8217;s budgeting, time, or just mental load, you&#8217;ll learn what goes into the hard work of marketing a game on your own.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/everything-sucks-and-i-have-no-time-self-publishing-and-marketing\/\" aria-label=\"Read more about Everything Sucks and I Have No Time: Self-Publishing and Marketing\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5943 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/external-development-as-the-backbone-of-aaa-production\/\" >\n\t\t\t\tExternal Development as the Backbone of AAA Production\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">As games grow in size, scope, and complexity,\u00a0external development has shifted from a cost-saving measure to\u00a0providing both\u00a0strategic and\u00a0creative advantages. External development leadership from Sony, Wizards of the Coast, Warner Bros Games &amp; Game Caviar explore how co-development and outsourcing are shaping pipelines, accelerating delivery, and enabling creative ambition. This session unpacks the challenges of managing global vendor ecosystems, how partnerships and co-development are being redefined, and what infrastructure the industry could benefit from, to make external production predictable, scalable, and sustainable.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/external-development-as-the-backbone-of-aaa-production\/\" aria-label=\"Read more about External Development as the Backbone of AAA Production\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5684 tec_session type-tec_session status-publish hentry tec_track-business tec_track-port-centre tec_location-port-centre\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/finding-success-with-idxbox-getting-started-and-partnership-programs\/\" >\n\t\t\t\tFinding Success with ID@Xbox: Getting Started and Partnership Programs\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Learn how to launch your games on Xbox: get started with the ID@Xbox program and learn how to publish your game on our platforms. This session will share information about the program, partnership opportunities, and practical steps to achieve a successful launch for your game.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/finding-success-with-idxbox-getting-started-and-partnership-programs\/\" aria-label=\"Read more about Finding Success with ID@Xbox: Getting Started and Partnership Programs\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4892 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/friendly-fire-surviving-success-as-a-studio\/\" >\n\t\t\t\tFriendly Fire: Surviving Success as a Studio\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Helldivers 2 was a breakout success &#8211; but behind every chart-topping launch is a studio adapting in real time to the weight of expectations.<br \/>In this talk, Linda Tiger breaks down the real cost of glory: the pressure on leadership, the strain on production systems, the risks of rapid scaling, and the quiet threat of culture drift.<br \/>Packed with reflections and hard-won lessons, this session takes a look at how Arrowhead has been evolving since launch to protect their people, their principles, and their sanity &#8211; all while keeping up their relentless fight for managed democracy.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/friendly-fire-surviving-success-as-a-studio\/\" aria-label=\"Read more about Friendly Fire: Surviving Success as a Studio\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5676 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/from-vision-to-evolution-growing-without-losing-yourself\/\" >\n\t\t\t\tFrom Vision to Evolution: Growing Without Losing Yourself\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">This panel will explore the real journey behind building and leading successful game studios\u2014from the first spark of creativity to managing growth and staying true to one\u2019s vision. This session brings together inspiring studio founders who turned scarcity into serial success and sustainable leadership. We will uncover the untold stories and hard-earned lessons to balance creativity with financial realities. We will delve into the challenges of scarcity and the problems of abundance they faced and how they found their new roles as leaders while keeping their voices authentic. We will navigate the evolving role of a creator-turned-leader, the heritage of their DNA on that of their studios and the DNA they inherited from their studios in turn. Join us for a thoughtful, honest conversation about the human and financial dimensions of lasting success in the games industry.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/from-vision-to-evolution-growing-without-losing-yourself\/\" aria-label=\"Read more about From Vision to Evolution: Growing Without Losing Yourself\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5938 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/funding-pathways-how-to-combine-public-and-private-support-to-scale-your-studio\/\" >\n\t\t\t\tFunding Pathways: How to Combine Public and Private Support to Scale Your Studio\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Join representatives from the Canada Media Fund, a publisher, and a studio that successfully leveraged both types of financing to bring their projects to life. This panel will explore how studios can strategically combine public and private funding sources, manage timelines, and position their projects for long-term success. Gain practical insight into navigating funding ecosystems, building relationships with funders, and maximizing every dollar invested.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/funding-pathways-how-to-combine-public-and-private-support-to-scale-your-studio\/\" aria-label=\"Read more about Funding Pathways: How to Combine Public and Private Support to Scale Your Studio\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5687 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/how-walmart-is-leaning-into-gaming\/\" >\n\t\t\t\tHow Walmart Is Leaning into Gaming\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">From live events like San Diego Comic-Con to a dedicated enthusiast gaming site, Restart.run, Walmart is targeting gamers and opening new opportunities for game developers and brands.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/how-walmart-is-leaning-into-gaming\/\" aria-label=\"Read more about How Walmart Is Leaning into Gaming\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4904 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/inside-the-indie-playbook-our-lessons-from-self-publishing-big-wins-some-fails-and-everything-in-between\/\" >\n\t\t\t\tInside the Indie Playbook: Our Lessons From Self-Publishing (Big Wins, Some Fails, and Everything In Between)\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">In this session we&#8217;re going to reverse engineer Raccoon Logic&#8217;s journey from indie developer to self publisher. We&#8217;ll go through all the components required to self publish in 2025, and how we did it for Revenge of the Savage Planet. Though the recipe for each game is different, the audience will come away with an understanding of all components of what it takes to self-publish in the new world, what worked well for us, what didn&#8217;t work for us, and how they can best position themselves for success in the modern commercialization landscape.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/inside-the-indie-playbook-our-lessons-from-self-publishing-big-wins-some-fails-and-everything-in-between\/\" aria-label=\"Read more about Inside the Indie Playbook: Our Lessons From Self-Publishing (Big Wins, Some Fails, and Everything In Between)\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5682 tec_session type-tec_session status-publish hentry tec_track-business tec_track-port-centre tec_location-port-centre\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/maximizing-results-on-xbox-platforms\/\" >\n\t\t\t\tMaximizing Results on Xbox Platforms\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Discover how the evolution of the Xbox ecosystem creates new opportunities for developers, publishers and independent games. The session will cover practical marketing steps and guidance: do&#8217;s and don&#8217;ts, maximizing your pricing strategy, tools available to improve discoverability and ways to maximize visibility on your road to launch and beyond.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/maximizing-results-on-xbox-platforms\/\" aria-label=\"Read more about Maximizing Results on Xbox Platforms\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5116 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/over-the-hill-from-announcement-to-200k-wishlists-in-a-month\/\" >\n\t\t\t\tover the hill: From Announcement to 200k Wishlists in a Month\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Funselektor has spent 11 years building stylized vehicle games and the community around them. That foundation helped their latest upcoming off-road vehicle game over the hill reach 200,000 Steam wishlists in just one month after its announcement. In this talk, Founder &amp; Creative Director Dune Casu shares how long-term trust, clear vision, and the right marketing created the momentum for a game with the potential to become their biggest yet.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/over-the-hill-from-announcement-to-200k-wishlists-in-a-month\/\" aria-label=\"Read more about over the hill: From Announcement to 200k Wishlists in a Month\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4934 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/publisher-panel-tips-and-tricks-for-market-success\/\" >\n\t\t\t\tPublisher Panel: Tips and Tricks for Market Success\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">This panel will explore the current pathways to success for indie games in today&#8217;s crowded market. From competitive analysis and determining market signal, to discoverability hacks and marketing tips. We&#8217;ll also dive into the greenlight process, and what publishers look for when determining a game&#8217;s potential for commercial success.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/publisher-panel-tips-and-tricks-for-market-success\/\" aria-label=\"Read more about Publisher Panel: Tips and Tricks for Market Success\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5462 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/the-10-moves-every-studio-needs-to-make-before-its-too-late\/\" >\n\t\t\t\tThe 10 Moves Every Studio Needs to Make Before It\u2019s Too Late\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">After speaking with over a hundred studio heads across North America, Europe, and emerging markets, Adam Boyes shares a hard-hitting checklist for studios facing an industry in flux. With layoffs, publisher consolidation, and changing player habits reshaping the landscape, this talk cuts through the noise with 10 pragmatic, immediately actionable steps to strengthen your studio&#8217;s future.<br \/>From funding and partnerships to leadership culture and product strategy, Adam blends real-world lessons from scaling Iron Galaxy, building PlayStation\u2019s third-party empire, and now advising studios globally through Vivrato. Attendees will walk away with a clear framework to stabilize operations today while positioning their studios for tomorrow\u2019s opportunities.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/the-10-moves-every-studio-needs-to-make-before-its-too-late\/\" aria-label=\"Read more about The 10 Moves Every Studio Needs to Make Before It\u2019s Too Late\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4894 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/the-composition-and-operations-of-a-small-modern-publisher\/\" >\n\t\t\t\tThe Composition and Operations of a (small) Modern Publisher\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\"><em>This talk will explore how new publishers have popped up with similar impact to larger outfits.&nbsp; Focusing on high impact marketing strategies, market validation and ideation framework and how team composition matters.&nbsp;<\/em><\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/the-composition-and-operations-of-a-small-modern-publisher\/\" aria-label=\"Read more about The Composition and Operations of a (small) Modern Publisher\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4924 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/the-influencer-landscape-common-mistakes-and-pitfalls-to-avoid-in-todays-market\/\" >\n\t\t\t\tThe Influencer Landscape: Common Mistakes and Pitfalls To Avoid in Today\u2019s Market\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Whether you&#8217;re launching your first commercial game or tenth, influencer marketing is a strong consideration for your marketing strategy. But the content creator landscape is ever-shifting and many are still operating under old rules and trends. Others chase the same path heavily resourced studios or the 0.01% of massive commercial successes take. We&#8217;ll discuss some common pitfalls to avoid and how to adapt creator marketing strategies to today&#8217;s expectations.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/the-influencer-landscape-common-mistakes-and-pitfalls-to-avoid-in-todays-market\/\" aria-label=\"Read more about The Influencer Landscape: Common Mistakes and Pitfalls To Avoid in Today\u2019s Market\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4906 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/the-price-of-success-why-making-your-2nd-game-is-even-harder\/\" >\n\t\t\t\tThe Price of Success: Why Making Your 2nd Game is Even Harder\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">The number 1 question a lot of indies have is &#8220;How do you break into the industry&#8221;? But we&#8217;re here to discuss the challenges that follow. While some things are easier, many other things become a lot harder! We&#8217;ll explore the challenges we faced and the solutions we&#8217;ve discovered!<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/the-price-of-success-why-making-your-2nd-game-is-even-harder\/\" aria-label=\"Read more about The Price of Success: Why Making Your 2nd Game is Even Harder\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5126 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/the-rising-chinese-indie-game-market-characteristics-and-trends\/\" >\n\t\t\t\tThe Rising Chinese Indie Game Market: Characteristics and Trends\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">A deep dive into the development, current state, and unique qualities of the Chinese indie game scene, with advice for global studios and developers looking to enter this market.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/the-rising-chinese-indie-game-market-characteristics-and-trends\/\" aria-label=\"Read more about The Rising Chinese Indie Game Market: Characteristics and Trends\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5128 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/views-from-anywhere-international-approaches-to-overcoming-global-indie-challenges\/\" >\n\t\t\t\tViews from Anywhere: International Approaches to Overcoming Global Indie Challenges\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Successful games can come from anywhere. From the side of a mountain in the Swiss Alps to the Arctic tundra of northern Sweden to the side of a different mountain in the Andes, the games industry is always one step from global audiences. That opportunity is, however, also a key challenge as competition also comes from everywhere. In this session, you will hear from three regions all trying to navigate this reality &#8212; and in so doing develop thriving games ecosystems.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/views-from-anywhere-international-approaches-to-overcoming-global-indie-challenges\/\" aria-label=\"Read more about Views from Anywhere: International Approaches to Overcoming Global Indie Challenges\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5678 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/visions-of-the-future-for-the-canadian-video-game-business\/\" >\n\t\t\t\tVisions of the Future for the Canadian Video Game Business\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">The Canadian video game landscape is evolving in real time. While 2024\u20132025 challenged the resilience of studios across the country, there are early signs of rebound: new projects are launching, paused games are resuming development, and a fresh generation of entrepreneurs is reentering the space.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/visions-of-the-future-for-the-canadian-video-game-business\/\" aria-label=\"Read more about Visions of the Future for the Canadian Video Game Business\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<\/div>\n\t\t\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/details>\n\t\t\t\t\t\t<details id=\"e-n-accordion-item-9121\" class=\"e-n-accordion-item\" >\n\t\t\t\t<summary class=\"e-n-accordion-item-title\" data-accordion-index=\"2\" tabindex=\"-1\" aria-expanded=\"false\" aria-controls=\"e-n-accordion-item-9121\" >\n\t\t\t\t\t<span class='e-n-accordion-item-title-header'><div class=\"e-n-accordion-item-title-text\"> development <\/div><\/span>\n\t\t\t\t\t\t\t<span class='e-n-accordion-item-title-icon'>\n\t\t\t<span class='e-opened' ><i aria-hidden=\"true\" class=\"fas fa-minus\"><\/i><\/span>\n\t\t\t<span class='e-closed'><i aria-hidden=\"true\" class=\"fas fa-plus\"><\/i><\/span>\n\t\t<\/span>\n\n\t\t\t\t\t\t<\/summary>\n\t\t\t\t<div role=\"region\" aria-labelledby=\"e-n-accordion-item-9121\" class=\"elementor-element elementor-element-392fcdc e-con-full e-flex e-con e-child\" data-id=\"392fcdc\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;jet_parallax_layout_list&quot;:[]}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-a7c29df elementor-grid-1 elementor-grid-tablet-1 elementor-grid-mobile-1 elementor-posts--thumbnail-top elementor-posts__hover-gradient elementor-widget elementor-widget-posts\" data-id=\"a7c29df\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;cards_columns&quot;:&quot;1&quot;,&quot;cards_columns_tablet&quot;:&quot;1&quot;,&quot;cards_row_gap&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:0.5,&quot;sizes&quot;:[]},&quot;cards_row_gap_tablet&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;cards_row_gap_mobile&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;pagination_type&quot;:&quot;numbers_and_prev_next&quot;,&quot;cards_columns_mobile&quot;:&quot;1&quot;}\" data-widget_type=\"posts.cards\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-posts-container elementor-posts elementor-posts--skin-cards elementor-grid\" role=\"list\">\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-6247 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/a-chat-with-behaviour-interactive-and-aws-mastering-global-game-launches\/\" >\n\t\t\t\tA Chat with Behaviour Interactive and AWS: Mastering Global Game Launches\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Behaviour Interactive leveraged Amazon GameLift to seamlessly deliver their highly anticipated &#8216;Five Nights at Freddy&#8217;s&#8217; expansion to Dead by Daylight&#8217;s massive global player base of over\u00a070\u00a0million players. By implementing dedicated servers using Amazon GameLift, the studio ensured high availability and optimal performance worldwide, reducing ping times and improving gameplay fairness for this thrilling crossover event. This expansion demonstrates how Amazon GameLift empowers game developers to deliver premium multiplayer experiences at scale, allowing Behaviour Interactive to bring together two beloved horror franchises and create unforgettable gaming moments that connect horror fans across all major platforms simultaneously. Join us as\u00a0they share their\u00a0technical journey and insights on leveraging cloud infrastructure to scale globally.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/a-chat-with-behaviour-interactive-and-aws-mastering-global-game-launches\/\" aria-label=\"Read more about A Chat with Behaviour Interactive and AWS: Mastering Global Game Launches\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5674 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/advancing-ai-game-development-with-amd-and-gpuopen\/\" >\n\t\t\t\tAdvancing AI Game Development with AMD and GPUOpen\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Explore how AI is transforming game development pipelines &#8212; accelerating your workflows and enabling smarter, more immersive gameplay. This session dives into the latest developer tools and resources on AMD GPUOpen, including ML-powered neural rendering technologies. We&#8217;ll also cover how AMD uses AI to help with best practices in software development and automated testing workflows and how you can apply them to your production pipeline. And learn more about AMD Schola, our SDK for training and powering cutting-edge reinforcement learning (RL) agents in Unreal\u00ae Engine to help push the boundaries of intelligent gameplay.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/advancing-ai-game-development-with-amd-and-gpuopen\/\" aria-label=\"Read more about Advancing AI Game Development with AMD and GPUOpen\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4908 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/building-and-operating-teams-with-a-live-service-mentality\/\" >\n\t\t\t\tBuilding and Operating Teams with a Live Service Mentality\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Building a great game is only part of the journey\u2014structuring your team to support it live is what makes it thrive. In this session, Executive Producer Matt Lee shares actionable strategies for building production teams that think and operate with a live service mentality from day one. Attendees will learn how to cultivate a \u201clive mindset\u201d within their teams, maintain an \u201calways playable\u201d build to support iteration and accountability, and implement scalable live testing practices that validate player retention and operational readiness early in development. Drawing on real-world examples from AAA and live service titles, this talk provides practical guidance for producers, leads, and studio heads looking to future-proof their production processes. Whether you&#8217;re launching your first live title or evolving an existing one, this session delivers key insights to help teams adapt, ship, and grow with confidence.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/building-and-operating-teams-with-a-live-service-mentality\/\" aria-label=\"Read more about Building and Operating Teams with a Live Service Mentality\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5754 tec_session type-tec_session status-publish hentry tec_track-development tec_track-port-centre tec_location-port-centre\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/building-for-xbox-play-anywhere-and-the-new-era-of-handhelds\/\" >\n\t\t\t\tBuilding for Xbox Play Anywhere and the New Era of Handhelds\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">As Xbox expands across console, PC, cloud, and handheld form factors, game developers are uniquely positioned to reach more players than ever before. This session explores how to build and optimize games for Xbox Play Anywhere and the new generation of Windows handhelds, including the ROG Xbox Ally and Ally X. We\u2019ll walk through best practices for shared entitlement, cross-progression, and input flexibility, and show how to leverage the Microsoft GDK to deliver seamless experiences across devices.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/building-for-xbox-play-anywhere-and-the-new-era-of-handhelds\/\" aria-label=\"Read more about Building for Xbox Play Anywhere and the New Era of Handhelds\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5500 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/cheating-on-my-cpu-with-distributed-unreal-builds-a-uba-love-story\/\" >\n\t\t\t\tCheating on My CPU with Distributed Unreal Builds: A UBA Love Story\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Unlock the power of Unreal Build Accelerator to distribute Unreal compiling and cooking tasks to other CPUs! In this talk I\u2019ll show you how to distribute builds for both dev machines and Horde\/Jenkins automation builds, including an overview of Horde installation and UBA configuration. Don\u2019t have an on-prem build farm? I\u2019ll also show you how to leverage Linux containers on the cloud to get extra Windows compute.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/cheating-on-my-cpu-with-distributed-unreal-builds-a-uba-love-story\/\" aria-label=\"Read more about Cheating on My CPU with Distributed Unreal Builds: A UBA Love Story\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4926 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/from-the-story-of-four-to-the-fate-of-forty-thousand\/\" >\n\t\t\t\tFrom the Story of Four to the Fate of Forty Thousand\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">This War of Mine, Frostpunk and Frostpunk 2 are games about difficult moral choices, which differ in one very important thing \u2013 the scale of the experience. As that scale increases, it becomes a greater design challenge to maintain the player\u2019s emotional involvement. This talk explores the designer\u2019s tools we used to emotionally engage the player \u2013 from giving characters personal stories, to exposing their suffering, to building systems that maintain emotional attachment. I\u2019ll show you how to set the environment for moral choices, whether you&#8217;re trying to save four people or forty thousand.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/from-the-story-of-four-to-the-fate-of-forty-thousand\/\" aria-label=\"Read more about From the Story of Four to the Fate of Forty Thousand\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4922 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/how-to-design-and-build-killer-game-ui\/\" >\n\t\t\t\tHow to Design and Build Killer Game UI\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">In most game studios, designers create the UI and then hand it off to developers to make it functional. That handoff is often messy, time-consuming, and riddled with redundant work. Developers might struggle to execute the designer\u2019s vision due to their tool or language, or build functional UI with developer tools like HTML or XAML \u2014 not design tools.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/how-to-design-and-build-killer-game-ui\/\" aria-label=\"Read more about How to Design and Build Killer Game UI\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5112 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/mastering-multiplayer-trends-tools-and-creative-pathways\/\" >\n\t\t\t\tMastering Multiplayer: Trends, Tools, and Creative Pathways\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Multiplayer games continue to dominate top gaming charts, but transforming a prototype into a globally successful, engaging experience is no easy task. This talk will dive into the platform\u2019s evolving potential, highlight proven best practices, and showcase tools to enhance creativity and revenue through multiplayer design. Through case studies, we\u2019ll explore various paths to success and the challenges that come with them.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/mastering-multiplayer-trends-tools-and-creative-pathways\/\" aria-label=\"Read more about Mastering Multiplayer: Trends, Tools, and Creative Pathways\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5118 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/players-as-creators-ugc-in-the-age-of-ai\/\" >\n\t\t\t\tPlayers As Creators. UGC in the Age of AI\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">From map editors, to mods, Minecraft, to Roblox games have seen a continual rise of the player as creator. Now with AI, the barrier between imagination and play is dissolving. In this talk, Andy Mauro (CEO of Storycraft) explores how AI-powered creativity is opening up new gameplay paradigms, why storytelling is the missing piece in user-generated content, and how the next generation of games will let players not just plays stories, but to tell their own.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/players-as-creators-ugc-in-the-age-of-ai\/\" aria-label=\"Read more about Players As Creators. UGC in the Age of AI\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5493 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/prioritization-framework-for-game-design-features\/\" >\n\t\t\t\tPrioritization Framework for Game Design Features\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">This session proposes a new framework that helps teams meet their design and creativity goals. The framework helps you create a prioritized list of features tailored to your design needs, to ensure that your team mitigates risk while achieving project goals efficiently.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/prioritization-framework-for-game-design-features\/\" aria-label=\"Read more about Prioritization Framework for Game Design Features\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5120 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/rethinking-external-asset-creation-in-the-assassins-creed-franchise\/\" >\n\t\t\t\tRethinking External Asset Creation in the Assassin\u2019s Creed Franchise\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Join Erika Benacka as she shares how the Assassin\u2019s Creed franchise created the EXACT team to tackle recurring challenges in asset creation across multiple titles. She\u2019ll explore how building a dedicated internal support team helped bridge collaboration with global partners and streamline production. The session will also highlight key challenges faced and the lessons learned along the way.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/rethinking-external-asset-creation-in-the-assassins-creed-franchise\/\" aria-label=\"Read more about Rethinking External Asset Creation in the Assassin\u2019s Creed Franchise\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4902 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/rolling-back-the-curtain-designing-for-rollback-netcode\/\" >\n\t\t\t\tRolling Back The Curtain &#8211; Designing for Rollback Netcode\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">&#8220;Rollback Netcode&#8221; is understood by many to be the state of the art of networking technology for building fast-paced online games where every frame counts. Of course, it isn&#8217;t quite as simple as installing the &#8220;&#8221;rollback&#8221;&#8221; package and ticking a box.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/rolling-back-the-curtain-designing-for-rollback-netcode\/\" aria-label=\"Read more about Rolling Back The Curtain &#8211; Designing for Rollback Netcode\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4898 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/south-of-midnight-my-tales-and-takeaways\/\" >\n\t\t\t\tSouth of Midnight: My Tales and Takeaways\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">South of Midnight is a deeply personal game for many people on the dev team and players that experience it. During this talk, I will share some of my personal lessons and stories from my 3 years on the project, helping to realize the standout characters, story and stop motion aesthetic. And our focus to ship not only a great game but a strong team.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/south-of-midnight-my-tales-and-takeaways\/\" aria-label=\"Read more about South of Midnight: My Tales and Takeaways\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5122 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/the-combat-of-clair-obscur-expedition-33\/\" >\n\t\t\t\tThe Combat of &#8216;Clair Obscur: Expedition 33&#8217;\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">After earning a degree in Mathematics, I was fortunate to begin a career in Game Design by being hired at Ankama to work on my favorite game at the time: DOFUS.<br \/>Over more than six years working on this successful MMORPG, I was trained as a Game Designer while contributing to this monumental project.<br \/>After Ankama, I was able to leverage my experience on Wolcen: Lords of Mayhem, a hack\u2019n\u2019slash released in 2020, and then on The Cycle: Frontier, an extraction shooter released in 2022 that also introduced me to Unreal Engine.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/the-combat-of-clair-obscur-expedition-33\/\" aria-label=\"Read more about The Combat of &#8216;Clair Obscur: Expedition 33&#8217;\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5124 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/the-hybrid-future-artists-ai-in-game-development\/\" >\n\t\t\t\tThe Hybrid Future: Artists + AI in Game Development\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">AI isn\u2019t here to replace game artists; think of it as a creative co-pilot that takes on the heavy lifting so designers, writers, and art directors can stay focused on what matters most: storytelling, polish, and style.<br \/>In this session, we\u2019ll explore how AI pipelines are already accelerating asset creation and taking on grunt work such as blocking out geometry, generating variations, or rapidly iterating on concepts. We\u2019ll show you how game developers can integrate these tools without sacrificing quality or creative vision.<br \/>We\u2019ll also walk through a real-world use case to show what an AI-assisted workflow looks like in action, highlighting both the efficiency gains and the human creativity that makes the end result shine.<br \/>Come ready for an interactive discussion! After the walkthrough, we\u2019ll open it up for Q&amp;A and audience examples, so we can share, compare, and imagine where this hybrid future takes us next.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/the-hybrid-future-artists-ai-in-game-development\/\" aria-label=\"Read more about The Hybrid Future: Artists + AI in Game Development\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4751 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/worldbuilding-for-a-generated-city\/\" >\n\t\t\t\tWorldbuilding for a Generated City\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Our Constantinople-inspired city in Streets of Fortuna is populated by literally thousands of fully simulated citizens, generated on the fly and then living their lives, including finding work, love, food, entertainment, and spirituality, within a city which is also generated in its layout and locations. This is made more complicated by the fact that we want our world to feel flavorful, alive, varied, and full of strong personalities. So, first, how do we actually generate a population that makes sense? Which comes first, someone&#8217;s personality traits or their family or their occupation? Why? Then, how do we help the player understand all those factors? And finally, how do we make the world and those people distinctive, and best use our reference materials from history? This talk will walk step by step through how we achieve this, combining perspectives from game design, procedural generation logic, and storytelling.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/worldbuilding-for-a-generated-city\/\" aria-label=\"Read more about Worldbuilding for a Generated City\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<\/div>\n\t\t\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/details>\n\t\t\t\t\t\t<details id=\"e-n-accordion-item-9122\" class=\"e-n-accordion-item\" >\n\t\t\t\t<summary class=\"e-n-accordion-item-title\" data-accordion-index=\"3\" tabindex=\"-1\" aria-expanded=\"false\" aria-controls=\"e-n-accordion-item-9122\" >\n\t\t\t\t\t<span class='e-n-accordion-item-title-header'><div class=\"e-n-accordion-item-title-text\"> audio <\/div><\/span>\n\t\t\t\t\t\t\t<span class='e-n-accordion-item-title-icon'>\n\t\t\t<span class='e-opened' ><i aria-hidden=\"true\" class=\"fas fa-minus\"><\/i><\/span>\n\t\t\t<span class='e-closed'><i aria-hidden=\"true\" class=\"fas fa-plus\"><\/i><\/span>\n\t\t<\/span>\n\n\t\t\t\t\t\t<\/summary>\n\t\t\t\t<div role=\"region\" aria-labelledby=\"e-n-accordion-item-9122\" class=\"elementor-element elementor-element-217a0b2 e-con-full e-flex e-con e-child\" data-id=\"217a0b2\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;jet_parallax_layout_list&quot;:[]}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b09df8f elementor-grid-1 elementor-grid-tablet-1 elementor-grid-mobile-1 elementor-posts--thumbnail-top elementor-posts__hover-gradient elementor-widget elementor-widget-posts\" data-id=\"b09df8f\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;cards_columns&quot;:&quot;1&quot;,&quot;cards_columns_tablet&quot;:&quot;1&quot;,&quot;cards_row_gap&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:0.5,&quot;sizes&quot;:[]},&quot;cards_row_gap_tablet&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;cards_row_gap_mobile&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;pagination_type&quot;:&quot;numbers_and_prev_next&quot;,&quot;cards_columns_mobile&quot;:&quot;1&quot;}\" data-widget_type=\"posts.cards\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-posts-container elementor-posts elementor-posts--skin-cards elementor-grid\" role=\"list\">\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-6268 tec_session type-tec_session status-publish hentry tec_track-audio\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/break\/\" >\n\t\t\t\tBreak\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/break\/\" aria-label=\"Read more about Break\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5496 tec_session type-tec_session status-publish hentry tec_track-audio tec_track-port-centre tec_location-port-centre\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/crafting-the-music-and-audio-of-the-outer-worlds-2\/\" >\n\t\t\t\tCrafting the Music and Audio of The Outer Worlds 2\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">This team has been collaborating on the audio and music for The Outer Worlds 2 for many years, and will share all kinds of insights into how the vision and strategy was developed, the evolution of the team, the tone, the approach, and how they were able to arrive at the final product which melds authentic and immersive sound design, music, songs to such a unique and iconic IP.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/crafting-the-music-and-audio-of-the-outer-worlds-2\/\" aria-label=\"Read more about Crafting the Music and Audio of The Outer Worlds 2\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5505 tec_session type-tec_session status-publish hentry tec_track-audio tec_track-port-centre tec_location-port-centre\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/creative-collaboration-in-game-audio-development\/\" >\n\t\t\t\tCreative Collaboration in Game Audio Development\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">This talk will cover creative collaboration in game audio and music, including team building, talent sourcing, assessment and management, communication, project scoping and planning and real time relationship and productivity optimization in game audio and music. Each participant will speak to their specific preferences and discuss these in context using examples from their own work to identify and qualify best practices, challenges and opportunities and explain why they feel their approach is successful and rewarding, and how they learned through trial and error about what the ideal team and project situation is for them, and their projects and their teams.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/creative-collaboration-in-game-audio-development\/\" aria-label=\"Read more about Creative Collaboration in Game Audio Development\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5114 tec_session type-tec_session status-publish hentry tec_track-audio tec_track-port-centre tec_location-port-centre\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/objects-that-speak-shaping-narrative-through-audio-and-object-interaction\/\" >\n\t\t\t\tObjects that Speak: Shaping Narrative through Audio and Object Interaction\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">In Lost Records: Bloom and Rage, examinable objects &#8211; toys, desktop detritus and even trash &#8211; become carriers of story, memory, and nostalgia. This talk explores how audio-driven object interactions immerse players in the game\u2019s world and story, and how close collaboration across design, audio, and production made the feature both emotionally resonant and technically feasible.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/objects-that-speak-shaping-narrative-through-audio-and-object-interaction\/\" aria-label=\"Read more about Objects that Speak: Shaping Narrative through Audio and Object Interaction\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5502 tec_session type-tec_session status-publish hentry tec_track-audio tec_track-port-centre tec_location-port-centre\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/the-role-of-sound-in-video-games\/\" >\n\t\t\t\tThe Role of Sound in Video Games\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Sound in video games is far more than a background element \u2014 it shapes the player\u2019s experience by delivering information, evoking emotion, and immersing them in the game world. Through concrete examples such as Disney Speedstorm (nitro warning cues), Doom (dynamic musical transitions), and Fortnite (advanced spatial audio), this talk explores how sound design becomes a core component of gameplay and storytelling.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/the-role-of-sound-in-video-games\/\" aria-label=\"Read more about The Role of Sound in Video Games\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5859 tec_session type-tec_session status-publish hentry tec_track-audio tec_track-port-centre tec_location-port-centre\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/ubisoft-and-socan-foundation-screen-music-lab-empowering-creative-collaboration-in-games\/\" >\n\t\t\t\tUbisoft and SOCAN Foundation Screen Music Lab: Empowering Creative Collaboration in Games\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">In this session, Simon Landry (Ubisoft) and Julien Boumard Coallier (SOCAN Foundation) will present the SOCAN&nbsp;Foundation Screen&nbsp;Music Lab,&nbsp;an initiative designed to support emerging screen composers&nbsp;and foster meaningful collaborations with the video game industry. The lab offers a unique space for&nbsp;artistic development, mentorship, and cross-disciplinary exchange between composers and game developers.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/ubisoft-and-socan-foundation-screen-music-lab-empowering-creative-collaboration-in-games\/\" aria-label=\"Read more about Ubisoft and SOCAN Foundation Screen Music Lab: Empowering Creative Collaboration in Games\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5601 tec_session type-tec_session status-publish hentry tec_track-audio tec_track-port-centre tec_location-port-centre\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/wwise-tour-2025\/\" >\n\t\t\t\tWwise Tour 2025\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">This year, Audiokinetic is celebrating their 25th anniversary, and they are marking the occasion by bringing the Wwise Tour home to Montreal! Join us for 2 unforgettable days of educational and inspiring presentations from game audio professionals, who will share their creative thinking, workflows, and processes. This is your chance to connect with fellow game audio enthusiasts and get a behind-the-scenes look at the sounds that shape your favourite games.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/wwise-tour-2025\/\" aria-label=\"Read more about Wwise Tour 2025\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<\/div>\n\t\t\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/details>\n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d0dbc03 elementor-hidden-mobile e-n-tabs-mobile elementor-widget elementor-widget-n-tabs\" data-id=\"d0dbc03\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;tabs_justify_horizontal&quot;:&quot;stretch&quot;,&quot;horizontal_scroll&quot;:&quot;disable&quot;}\" data-widget_type=\"nested-tabs.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"e-n-tabs\" data-widget-number=\"219003907\" aria-label=\"Tabs. Open items with Enter or Space, close with Escape and navigate using the Arrow keys.\">\n\t\t\t<div class=\"e-n-tabs-heading\" role=\"tablist\">\n\t\t\t\t\t<button id=\"e-n-tab-title-2190039071\" data-tab-title-id=\"e-n-tab-title-2190039071\" class=\"e-n-tab-title\" aria-selected=\"true\" data-tab-index=\"1\" role=\"tab\" tabindex=\"0\" aria-controls=\"e-n-tab-content-2190039071\" style=\"--n-tabs-title-order: 1;\">\n\t\t\t\t\t\t<span class=\"e-n-tab-title-text\">\n\t\t\t\tbusiness\t\t\t<\/span>\n\t\t<\/button>\n\t\t\t\t<button id=\"e-n-tab-title-2190039072\" data-tab-title-id=\"e-n-tab-title-2190039072\" class=\"e-n-tab-title\" aria-selected=\"false\" data-tab-index=\"2\" role=\"tab\" tabindex=\"-1\" aria-controls=\"e-n-tab-content-2190039072\" style=\"--n-tabs-title-order: 2;\">\n\t\t\t\t\t\t<span class=\"e-n-tab-title-text\">\n\t\t\t\tdevelopment\t\t\t<\/span>\n\t\t<\/button>\n\t\t\t\t<button id=\"e-n-tab-title-2190039073\" data-tab-title-id=\"e-n-tab-title-2190039073\" class=\"e-n-tab-title\" aria-selected=\"false\" data-tab-index=\"3\" role=\"tab\" tabindex=\"-1\" aria-controls=\"e-n-tab-content-2190039073\" style=\"--n-tabs-title-order: 3;\">\n\t\t\t\t\t\t<span class=\"e-n-tab-title-text\">\n\t\t\t\taudio\t\t\t<\/span>\n\t\t<\/button>\n\t\t\t\t\t<\/div>\n\t\t\t<div class=\"e-n-tabs-content\">\n\t\t\t\t<div id=\"e-n-tab-content-2190039071\" role=\"tabpanel\" aria-labelledby=\"e-n-tab-title-2190039071\" data-tab-index=\"1\" style=\"--n-tabs-title-order: 1;\" class=\"e-active elementor-element elementor-element-dbd0232 e-con-full e-flex e-con e-child\" data-id=\"dbd0232\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;jet_parallax_layout_list&quot;:[]}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-bfd3c60 elementor-grid-1 elementor-grid-tablet-1 elementor-grid-mobile-1 elementor-posts--thumbnail-top elementor-posts__hover-gradient elementor-widget elementor-widget-posts\" data-id=\"bfd3c60\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;cards_columns&quot;:&quot;1&quot;,&quot;cards_columns_tablet&quot;:&quot;1&quot;,&quot;cards_row_gap&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:0.5,&quot;sizes&quot;:[]},&quot;cards_row_gap_tablet&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;cards_row_gap_mobile&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;pagination_type&quot;:&quot;numbers_and_prev_next&quot;,&quot;cards_columns_mobile&quot;:&quot;1&quot;}\" data-widget_type=\"posts.cards\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-posts-container elementor-posts elementor-posts--skin-cards elementor-grid\" role=\"list\">\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4930 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/balatro-turning-low-resolution-into-high-praise\/\" >\n\t\t\t\tBalatro&#8217;: Turning Low Resolution into High Praise\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Wout van Halderen unpacks the marketing strategy behind Balatro, a roguelike deckbuilder with unconventional visuals that presented significant challenges in traditional marketing channels. He details how the team shifted focus toward streamability and replayability to drive player engagement and interest. Drawing on lessons from The Case of the Golden Idol, this session highlights the importance of demos, influencer partnerships, and community-driven campaigns in navigating these obstacles.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/balatro-turning-low-resolution-into-high-praise\/\" aria-label=\"Read more about Balatro&#8217;: Turning Low Resolution into High Praise\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4900 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/beyond-surface-metrics-uncovering-the-human-behind-player-behavior\/\" >\n\t\t\t\tBeyond Surface Metrics: Uncovering the Human Behind Player Behavior\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Most teams are chasing the same player metrics and wondering why they can\u2019t break ahead. The real edge isn\u2019t in new tactics or copying strategies. It goes deeper by building authentic connections through genuine player insights.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/beyond-surface-metrics-uncovering-the-human-behind-player-behavior\/\" aria-label=\"Read more about Beyond Surface Metrics: Uncovering the Human Behind Player Behavior\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5106 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/building-an-op-cashflow-strategy-for-your-studio-to-thrive\/\" >\n\t\t\t\tBuilding an OP Cashflow Strategy for your Studio to Thrive\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Let\u2019s discuss strategies that enable studios of any size to supercharge established financial tools to improve your returns. Early-stage indies can convert sweat equity into real cash with minimal investment, while established studios can learn about robust strategies that far outpace conventional tax planning.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/building-an-op-cashflow-strategy-for-your-studio-to-thrive\/\" aria-label=\"Read more about Building an OP Cashflow Strategy for your Studio to Thrive\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5458 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/building-scalable-creator-programs\/\" >\n\t\t\t\tBuilding Scalable Creator Programs\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">How can studios build creator programs that support both community and business growth? This session explores learnings from indie to AAA studios, showing their impact on KPIs, players, and creators, plus the practical takeaways any studio can use to launch or scale a program.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/building-scalable-creator-programs\/\" aria-label=\"Read more about Building Scalable Creator Programs\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5453 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/canadas-video-game-industry-from-strength-to-staying-power\/\" >\n\t\t\t\tCanada\u2019s Video Game Industry \u2013 From Strength to Staying Power\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Economic impact, global competitiveness, and the policy foundation for growth<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/canadas-video-game-industry-from-strength-to-staying-power\/\" aria-label=\"Read more about Canada\u2019s Video Game Industry \u2013 From Strength to Staying Power\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5464 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/d2c-in-action-publisher-player-and-content-creator-perspectives\/\" >\n\t\t\t\tD2C in Action: Publisher, Player, and Content Creator Perspectives\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Direct-to-consumer is reshaping how games engage players and drive revenue\u2014but what does it mean for publishers, content creators, and player communities? This data-backed presentation explores why some publishers are embracing D2C while others hesitate, what webshop strategies are making a real impact, how players respond when supporting creators in webshops, and how thoughtful UX and creator-driven initiatives make D2C strategies a win for everyone. From monetization to community impact, hear what drives D2C success across all three sides of the triangle.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/d2c-in-action-publisher-player-and-content-creator-perspectives\/\" aria-label=\"Read more about D2C in Action: Publisher, Player, and Content Creator Perspectives\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5108 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/epic-games-store-pc-mobile-current-and-future-states\/\" >\n\t\t\t\tEpic Games Store PC + Mobile: Current and Future States\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">At Epic, we like to disrupt. We believe in giving developers-and gamers- choice. From our developer-first programs and tireless dedication to build thriving ecosystems, we&#8217;re excited to share the current state of Epic Games Store, and what&#8217;s coming! Learn the latest on how Epic Games Store PC and mobile can be a part of your business&#8217; growth.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/epic-games-store-pc-mobile-current-and-future-states\/\" aria-label=\"Read more about Epic Games Store PC + Mobile: Current and Future States\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5110 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/establishing-publishing-functions-within-a-game-studio\/\" >\n\t\t\t\tEstablishing Publishing Functions Within a Game Studio\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Publishing is more than marketing. It is the set of functions that connect a game to its players: audience insights, go-to-market strategy, platform and retail partnerships, lifecycle pricing, localization, community, and post-launch operations. As more studios seek to capture this value in-house, the question becomes: when and how should you grow into publishing?<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/establishing-publishing-functions-within-a-game-studio\/\" aria-label=\"Read more about Establishing Publishing Functions Within a Game Studio\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4932 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/everything-sucks-and-i-have-no-time-self-publishing-and-marketing\/\" >\n\t\t\t\tEverything Sucks and I Have No Time: Self-Publishing and Marketing\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Congratulations! You&#8217;re making a cool game. A common step for developers is to immediately look for a publisher, but is it really the best option? What if you can&#8217;t sign a deal? Either way, doing your own marketing is never something you should completely write off. Using lessons learned from their indie game fund Outersloth plus lived experiences, come dive into what doing your own marketing will likely entail. This is less of a \u201chow to do\u201d talk, and more a \u201chere\u2019s how to set everything else so you CAN do it\u201d. Whether it&#8217;s budgeting, time, or just mental load, you&#8217;ll learn what goes into the hard work of marketing a game on your own.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/everything-sucks-and-i-have-no-time-self-publishing-and-marketing\/\" aria-label=\"Read more about Everything Sucks and I Have No Time: Self-Publishing and Marketing\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5943 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/external-development-as-the-backbone-of-aaa-production\/\" >\n\t\t\t\tExternal Development as the Backbone of AAA Production\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">As games grow in size, scope, and complexity,\u00a0external development has shifted from a cost-saving measure to\u00a0providing both\u00a0strategic and\u00a0creative advantages. External development leadership from Sony, Wizards of the Coast, Warner Bros Games &amp; Game Caviar explore how co-development and outsourcing are shaping pipelines, accelerating delivery, and enabling creative ambition. This session unpacks the challenges of managing global vendor ecosystems, how partnerships and co-development are being redefined, and what infrastructure the industry could benefit from, to make external production predictable, scalable, and sustainable.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/external-development-as-the-backbone-of-aaa-production\/\" aria-label=\"Read more about External Development as the Backbone of AAA Production\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5684 tec_session type-tec_session status-publish hentry tec_track-business tec_track-port-centre tec_location-port-centre\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/finding-success-with-idxbox-getting-started-and-partnership-programs\/\" >\n\t\t\t\tFinding Success with ID@Xbox: Getting Started and Partnership Programs\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Learn how to launch your games on Xbox: get started with the ID@Xbox program and learn how to publish your game on our platforms. This session will share information about the program, partnership opportunities, and practical steps to achieve a successful launch for your game.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/finding-success-with-idxbox-getting-started-and-partnership-programs\/\" aria-label=\"Read more about Finding Success with ID@Xbox: Getting Started and Partnership Programs\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4892 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/friendly-fire-surviving-success-as-a-studio\/\" >\n\t\t\t\tFriendly Fire: Surviving Success as a Studio\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Helldivers 2 was a breakout success &#8211; but behind every chart-topping launch is a studio adapting in real time to the weight of expectations.<br \/>In this talk, Linda Tiger breaks down the real cost of glory: the pressure on leadership, the strain on production systems, the risks of rapid scaling, and the quiet threat of culture drift.<br \/>Packed with reflections and hard-won lessons, this session takes a look at how Arrowhead has been evolving since launch to protect their people, their principles, and their sanity &#8211; all while keeping up their relentless fight for managed democracy.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/friendly-fire-surviving-success-as-a-studio\/\" aria-label=\"Read more about Friendly Fire: Surviving Success as a Studio\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5676 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/from-vision-to-evolution-growing-without-losing-yourself\/\" >\n\t\t\t\tFrom Vision to Evolution: Growing Without Losing Yourself\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">This panel will explore the real journey behind building and leading successful game studios\u2014from the first spark of creativity to managing growth and staying true to one\u2019s vision. This session brings together inspiring studio founders who turned scarcity into serial success and sustainable leadership. We will uncover the untold stories and hard-earned lessons to balance creativity with financial realities. We will delve into the challenges of scarcity and the problems of abundance they faced and how they found their new roles as leaders while keeping their voices authentic. We will navigate the evolving role of a creator-turned-leader, the heritage of their DNA on that of their studios and the DNA they inherited from their studios in turn. Join us for a thoughtful, honest conversation about the human and financial dimensions of lasting success in the games industry.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/from-vision-to-evolution-growing-without-losing-yourself\/\" aria-label=\"Read more about From Vision to Evolution: Growing Without Losing Yourself\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5938 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/funding-pathways-how-to-combine-public-and-private-support-to-scale-your-studio\/\" >\n\t\t\t\tFunding Pathways: How to Combine Public and Private Support to Scale Your Studio\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Join representatives from the Canada Media Fund, a publisher, and a studio that successfully leveraged both types of financing to bring their projects to life. This panel will explore how studios can strategically combine public and private funding sources, manage timelines, and position their projects for long-term success. Gain practical insight into navigating funding ecosystems, building relationships with funders, and maximizing every dollar invested.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/funding-pathways-how-to-combine-public-and-private-support-to-scale-your-studio\/\" aria-label=\"Read more about Funding Pathways: How to Combine Public and Private Support to Scale Your Studio\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5687 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/how-walmart-is-leaning-into-gaming\/\" >\n\t\t\t\tHow Walmart Is Leaning into Gaming\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">From live events like San Diego Comic-Con to a dedicated enthusiast gaming site, Restart.run, Walmart is targeting gamers and opening new opportunities for game developers and brands.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/how-walmart-is-leaning-into-gaming\/\" aria-label=\"Read more about How Walmart Is Leaning into Gaming\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4904 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/inside-the-indie-playbook-our-lessons-from-self-publishing-big-wins-some-fails-and-everything-in-between\/\" >\n\t\t\t\tInside the Indie Playbook: Our Lessons From Self-Publishing (Big Wins, Some Fails, and Everything In Between)\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">In this session we&#8217;re going to reverse engineer Raccoon Logic&#8217;s journey from indie developer to self publisher. We&#8217;ll go through all the components required to self publish in 2025, and how we did it for Revenge of the Savage Planet. Though the recipe for each game is different, the audience will come away with an understanding of all components of what it takes to self-publish in the new world, what worked well for us, what didn&#8217;t work for us, and how they can best position themselves for success in the modern commercialization landscape.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/inside-the-indie-playbook-our-lessons-from-self-publishing-big-wins-some-fails-and-everything-in-between\/\" aria-label=\"Read more about Inside the Indie Playbook: Our Lessons From Self-Publishing (Big Wins, Some Fails, and Everything In Between)\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5682 tec_session type-tec_session status-publish hentry tec_track-business tec_track-port-centre tec_location-port-centre\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/maximizing-results-on-xbox-platforms\/\" >\n\t\t\t\tMaximizing Results on Xbox Platforms\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Discover how the evolution of the Xbox ecosystem creates new opportunities for developers, publishers and independent games. The session will cover practical marketing steps and guidance: do&#8217;s and don&#8217;ts, maximizing your pricing strategy, tools available to improve discoverability and ways to maximize visibility on your road to launch and beyond.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/maximizing-results-on-xbox-platforms\/\" aria-label=\"Read more about Maximizing Results on Xbox Platforms\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5116 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/over-the-hill-from-announcement-to-200k-wishlists-in-a-month\/\" >\n\t\t\t\tover the hill: From Announcement to 200k Wishlists in a Month\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Funselektor has spent 11 years building stylized vehicle games and the community around them. That foundation helped their latest upcoming off-road vehicle game over the hill reach 200,000 Steam wishlists in just one month after its announcement. In this talk, Founder &amp; Creative Director Dune Casu shares how long-term trust, clear vision, and the right marketing created the momentum for a game with the potential to become their biggest yet.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/over-the-hill-from-announcement-to-200k-wishlists-in-a-month\/\" aria-label=\"Read more about over the hill: From Announcement to 200k Wishlists in a Month\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4934 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/publisher-panel-tips-and-tricks-for-market-success\/\" >\n\t\t\t\tPublisher Panel: Tips and Tricks for Market Success\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">This panel will explore the current pathways to success for indie games in today&#8217;s crowded market. From competitive analysis and determining market signal, to discoverability hacks and marketing tips. We&#8217;ll also dive into the greenlight process, and what publishers look for when determining a game&#8217;s potential for commercial success.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/publisher-panel-tips-and-tricks-for-market-success\/\" aria-label=\"Read more about Publisher Panel: Tips and Tricks for Market Success\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5462 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/the-10-moves-every-studio-needs-to-make-before-its-too-late\/\" >\n\t\t\t\tThe 10 Moves Every Studio Needs to Make Before It\u2019s Too Late\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">After speaking with over a hundred studio heads across North America, Europe, and emerging markets, Adam Boyes shares a hard-hitting checklist for studios facing an industry in flux. With layoffs, publisher consolidation, and changing player habits reshaping the landscape, this talk cuts through the noise with 10 pragmatic, immediately actionable steps to strengthen your studio&#8217;s future.<br \/>From funding and partnerships to leadership culture and product strategy, Adam blends real-world lessons from scaling Iron Galaxy, building PlayStation\u2019s third-party empire, and now advising studios globally through Vivrato. Attendees will walk away with a clear framework to stabilize operations today while positioning their studios for tomorrow\u2019s opportunities.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/the-10-moves-every-studio-needs-to-make-before-its-too-late\/\" aria-label=\"Read more about The 10 Moves Every Studio Needs to Make Before It\u2019s Too Late\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4894 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/the-composition-and-operations-of-a-small-modern-publisher\/\" >\n\t\t\t\tThe Composition and Operations of a (small) Modern Publisher\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\"><em>This talk will explore how new publishers have popped up with similar impact to larger outfits.&nbsp; Focusing on high impact marketing strategies, market validation and ideation framework and how team composition matters.&nbsp;<\/em><\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/the-composition-and-operations-of-a-small-modern-publisher\/\" aria-label=\"Read more about The Composition and Operations of a (small) Modern Publisher\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4924 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/the-influencer-landscape-common-mistakes-and-pitfalls-to-avoid-in-todays-market\/\" >\n\t\t\t\tThe Influencer Landscape: Common Mistakes and Pitfalls To Avoid in Today\u2019s Market\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Whether you&#8217;re launching your first commercial game or tenth, influencer marketing is a strong consideration for your marketing strategy. But the content creator landscape is ever-shifting and many are still operating under old rules and trends. Others chase the same path heavily resourced studios or the 0.01% of massive commercial successes take. We&#8217;ll discuss some common pitfalls to avoid and how to adapt creator marketing strategies to today&#8217;s expectations.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/the-influencer-landscape-common-mistakes-and-pitfalls-to-avoid-in-todays-market\/\" aria-label=\"Read more about The Influencer Landscape: Common Mistakes and Pitfalls To Avoid in Today\u2019s Market\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4906 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/the-price-of-success-why-making-your-2nd-game-is-even-harder\/\" >\n\t\t\t\tThe Price of Success: Why Making Your 2nd Game is Even Harder\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">The number 1 question a lot of indies have is &#8220;How do you break into the industry&#8221;? But we&#8217;re here to discuss the challenges that follow. While some things are easier, many other things become a lot harder! We&#8217;ll explore the challenges we faced and the solutions we&#8217;ve discovered!<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/the-price-of-success-why-making-your-2nd-game-is-even-harder\/\" aria-label=\"Read more about The Price of Success: Why Making Your 2nd Game is Even Harder\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5126 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/the-rising-chinese-indie-game-market-characteristics-and-trends\/\" >\n\t\t\t\tThe Rising Chinese Indie Game Market: Characteristics and Trends\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">A deep dive into the development, current state, and unique qualities of the Chinese indie game scene, with advice for global studios and developers looking to enter this market.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/the-rising-chinese-indie-game-market-characteristics-and-trends\/\" aria-label=\"Read more about The Rising Chinese Indie Game Market: Characteristics and Trends\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5128 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/views-from-anywhere-international-approaches-to-overcoming-global-indie-challenges\/\" >\n\t\t\t\tViews from Anywhere: International Approaches to Overcoming Global Indie Challenges\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Successful games can come from anywhere. From the side of a mountain in the Swiss Alps to the Arctic tundra of northern Sweden to the side of a different mountain in the Andes, the games industry is always one step from global audiences. That opportunity is, however, also a key challenge as competition also comes from everywhere. In this session, you will hear from three regions all trying to navigate this reality &#8212; and in so doing develop thriving games ecosystems.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/views-from-anywhere-international-approaches-to-overcoming-global-indie-challenges\/\" aria-label=\"Read more about Views from Anywhere: International Approaches to Overcoming Global Indie Challenges\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5678 tec_session type-tec_session status-publish hentry tec_track-business tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/visions-of-the-future-for-the-canadian-video-game-business\/\" >\n\t\t\t\tVisions of the Future for the Canadian Video Game Business\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">The Canadian video game landscape is evolving in real time. While 2024\u20132025 challenged the resilience of studios across the country, there are early signs of rebound: new projects are launching, paused games are resuming development, and a fresh generation of entrepreneurs is reentering the space.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/visions-of-the-future-for-the-canadian-video-game-business\/\" aria-label=\"Read more about Visions of the Future for the Canadian Video Game Business\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<\/div>\n\t\t\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-9a1ca27 elementor-align-center elementor-tablet-align-justify elementor-mobile-align-justify elementor-widget__width-initial elementor-widget-mobile__width-inherit elementor-widget-tablet__width-inherit elementor-widget elementor-widget-button\" data-id=\"9a1ca27\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-button-wrapper\">\n\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-sm\" href=\"https:\/\/migs.biz\/en\/2025-schedule\/\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">see schedule<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div id=\"e-n-tab-content-2190039072\" role=\"tabpanel\" aria-labelledby=\"e-n-tab-title-2190039072\" data-tab-index=\"2\" style=\"--n-tabs-title-order: 2;\" class=\"elementor-element elementor-element-7a2534e e-con-full e-flex e-con e-child\" data-id=\"7a2534e\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;jet_parallax_layout_list&quot;:[]}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-8e8a80a elementor-grid-1 elementor-grid-tablet-1 elementor-grid-mobile-1 elementor-posts--thumbnail-top elementor-posts__hover-gradient elementor-widget elementor-widget-posts\" data-id=\"8e8a80a\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;cards_columns&quot;:&quot;1&quot;,&quot;cards_columns_tablet&quot;:&quot;1&quot;,&quot;cards_row_gap&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:0.5,&quot;sizes&quot;:[]},&quot;cards_row_gap_tablet&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;cards_row_gap_mobile&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;pagination_type&quot;:&quot;numbers_and_prev_next&quot;,&quot;cards_columns_mobile&quot;:&quot;1&quot;}\" data-widget_type=\"posts.cards\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-posts-container elementor-posts elementor-posts--skin-cards elementor-grid\" role=\"list\">\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-6247 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/a-chat-with-behaviour-interactive-and-aws-mastering-global-game-launches\/\" >\n\t\t\t\tA Chat with Behaviour Interactive and AWS: Mastering Global Game Launches\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Behaviour Interactive leveraged Amazon GameLift to seamlessly deliver their highly anticipated &#8216;Five Nights at Freddy&#8217;s&#8217; expansion to Dead by Daylight&#8217;s massive global player base of over\u00a070\u00a0million players. By implementing dedicated servers using Amazon GameLift, the studio ensured high availability and optimal performance worldwide, reducing ping times and improving gameplay fairness for this thrilling crossover event. This expansion demonstrates how Amazon GameLift empowers game developers to deliver premium multiplayer experiences at scale, allowing Behaviour Interactive to bring together two beloved horror franchises and create unforgettable gaming moments that connect horror fans across all major platforms simultaneously. Join us as\u00a0they share their\u00a0technical journey and insights on leveraging cloud infrastructure to scale globally.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/a-chat-with-behaviour-interactive-and-aws-mastering-global-game-launches\/\" aria-label=\"Read more about A Chat with Behaviour Interactive and AWS: Mastering Global Game Launches\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5674 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/advancing-ai-game-development-with-amd-and-gpuopen\/\" >\n\t\t\t\tAdvancing AI Game Development with AMD and GPUOpen\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Explore how AI is transforming game development pipelines &#8212; accelerating your workflows and enabling smarter, more immersive gameplay. This session dives into the latest developer tools and resources on AMD GPUOpen, including ML-powered neural rendering technologies. We&#8217;ll also cover how AMD uses AI to help with best practices in software development and automated testing workflows and how you can apply them to your production pipeline. And learn more about AMD Schola, our SDK for training and powering cutting-edge reinforcement learning (RL) agents in Unreal\u00ae Engine to help push the boundaries of intelligent gameplay.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/advancing-ai-game-development-with-amd-and-gpuopen\/\" aria-label=\"Read more about Advancing AI Game Development with AMD and GPUOpen\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4908 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/building-and-operating-teams-with-a-live-service-mentality\/\" >\n\t\t\t\tBuilding and Operating Teams with a Live Service Mentality\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Building a great game is only part of the journey\u2014structuring your team to support it live is what makes it thrive. In this session, Executive Producer Matt Lee shares actionable strategies for building production teams that think and operate with a live service mentality from day one. Attendees will learn how to cultivate a \u201clive mindset\u201d within their teams, maintain an \u201calways playable\u201d build to support iteration and accountability, and implement scalable live testing practices that validate player retention and operational readiness early in development. Drawing on real-world examples from AAA and live service titles, this talk provides practical guidance for producers, leads, and studio heads looking to future-proof their production processes. Whether you&#8217;re launching your first live title or evolving an existing one, this session delivers key insights to help teams adapt, ship, and grow with confidence.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/building-and-operating-teams-with-a-live-service-mentality\/\" aria-label=\"Read more about Building and Operating Teams with a Live Service Mentality\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5754 tec_session type-tec_session status-publish hentry tec_track-development tec_track-port-centre tec_location-port-centre\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/building-for-xbox-play-anywhere-and-the-new-era-of-handhelds\/\" >\n\t\t\t\tBuilding for Xbox Play Anywhere and the New Era of Handhelds\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">As Xbox expands across console, PC, cloud, and handheld form factors, game developers are uniquely positioned to reach more players than ever before. This session explores how to build and optimize games for Xbox Play Anywhere and the new generation of Windows handhelds, including the ROG Xbox Ally and Ally X. We\u2019ll walk through best practices for shared entitlement, cross-progression, and input flexibility, and show how to leverage the Microsoft GDK to deliver seamless experiences across devices.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/building-for-xbox-play-anywhere-and-the-new-era-of-handhelds\/\" aria-label=\"Read more about Building for Xbox Play Anywhere and the New Era of Handhelds\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5500 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/cheating-on-my-cpu-with-distributed-unreal-builds-a-uba-love-story\/\" >\n\t\t\t\tCheating on My CPU with Distributed Unreal Builds: A UBA Love Story\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Unlock the power of Unreal Build Accelerator to distribute Unreal compiling and cooking tasks to other CPUs! In this talk I\u2019ll show you how to distribute builds for both dev machines and Horde\/Jenkins automation builds, including an overview of Horde installation and UBA configuration. Don\u2019t have an on-prem build farm? I\u2019ll also show you how to leverage Linux containers on the cloud to get extra Windows compute.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/cheating-on-my-cpu-with-distributed-unreal-builds-a-uba-love-story\/\" aria-label=\"Read more about Cheating on My CPU with Distributed Unreal Builds: A UBA Love Story\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4926 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/from-the-story-of-four-to-the-fate-of-forty-thousand\/\" >\n\t\t\t\tFrom the Story of Four to the Fate of Forty Thousand\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">This War of Mine, Frostpunk and Frostpunk 2 are games about difficult moral choices, which differ in one very important thing \u2013 the scale of the experience. As that scale increases, it becomes a greater design challenge to maintain the player\u2019s emotional involvement. This talk explores the designer\u2019s tools we used to emotionally engage the player \u2013 from giving characters personal stories, to exposing their suffering, to building systems that maintain emotional attachment. I\u2019ll show you how to set the environment for moral choices, whether you&#8217;re trying to save four people or forty thousand.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/from-the-story-of-four-to-the-fate-of-forty-thousand\/\" aria-label=\"Read more about From the Story of Four to the Fate of Forty Thousand\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4922 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/how-to-design-and-build-killer-game-ui\/\" >\n\t\t\t\tHow to Design and Build Killer Game UI\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">In most game studios, designers create the UI and then hand it off to developers to make it functional. That handoff is often messy, time-consuming, and riddled with redundant work. Developers might struggle to execute the designer\u2019s vision due to their tool or language, or build functional UI with developer tools like HTML or XAML \u2014 not design tools.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/how-to-design-and-build-killer-game-ui\/\" aria-label=\"Read more about How to Design and Build Killer Game UI\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5112 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/mastering-multiplayer-trends-tools-and-creative-pathways\/\" >\n\t\t\t\tMastering Multiplayer: Trends, Tools, and Creative Pathways\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Multiplayer games continue to dominate top gaming charts, but transforming a prototype into a globally successful, engaging experience is no easy task. This talk will dive into the platform\u2019s evolving potential, highlight proven best practices, and showcase tools to enhance creativity and revenue through multiplayer design. Through case studies, we\u2019ll explore various paths to success and the challenges that come with them.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/mastering-multiplayer-trends-tools-and-creative-pathways\/\" aria-label=\"Read more about Mastering Multiplayer: Trends, Tools, and Creative Pathways\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5118 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/players-as-creators-ugc-in-the-age-of-ai\/\" >\n\t\t\t\tPlayers As Creators. UGC in the Age of AI\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">From map editors, to mods, Minecraft, to Roblox games have seen a continual rise of the player as creator. Now with AI, the barrier between imagination and play is dissolving. In this talk, Andy Mauro (CEO of Storycraft) explores how AI-powered creativity is opening up new gameplay paradigms, why storytelling is the missing piece in user-generated content, and how the next generation of games will let players not just plays stories, but to tell their own.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/players-as-creators-ugc-in-the-age-of-ai\/\" aria-label=\"Read more about Players As Creators. UGC in the Age of AI\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5493 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/prioritization-framework-for-game-design-features\/\" >\n\t\t\t\tPrioritization Framework for Game Design Features\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">This session proposes a new framework that helps teams meet their design and creativity goals. The framework helps you create a prioritized list of features tailored to your design needs, to ensure that your team mitigates risk while achieving project goals efficiently.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/prioritization-framework-for-game-design-features\/\" aria-label=\"Read more about Prioritization Framework for Game Design Features\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5120 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/rethinking-external-asset-creation-in-the-assassins-creed-franchise\/\" >\n\t\t\t\tRethinking External Asset Creation in the Assassin\u2019s Creed Franchise\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Join Erika Benacka as she shares how the Assassin\u2019s Creed franchise created the EXACT team to tackle recurring challenges in asset creation across multiple titles. She\u2019ll explore how building a dedicated internal support team helped bridge collaboration with global partners and streamline production. The session will also highlight key challenges faced and the lessons learned along the way.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/rethinking-external-asset-creation-in-the-assassins-creed-franchise\/\" aria-label=\"Read more about Rethinking External Asset Creation in the Assassin\u2019s Creed Franchise\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4902 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/rolling-back-the-curtain-designing-for-rollback-netcode\/\" >\n\t\t\t\tRolling Back The Curtain &#8211; Designing for Rollback Netcode\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">&#8220;Rollback Netcode&#8221; is understood by many to be the state of the art of networking technology for building fast-paced online games where every frame counts. Of course, it isn&#8217;t quite as simple as installing the &#8220;&#8221;rollback&#8221;&#8221; package and ticking a box.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/rolling-back-the-curtain-designing-for-rollback-netcode\/\" aria-label=\"Read more about Rolling Back The Curtain &#8211; Designing for Rollback Netcode\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4898 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/south-of-midnight-my-tales-and-takeaways\/\" >\n\t\t\t\tSouth of Midnight: My Tales and Takeaways\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">South of Midnight is a deeply personal game for many people on the dev team and players that experience it. During this talk, I will share some of my personal lessons and stories from my 3 years on the project, helping to realize the standout characters, story and stop motion aesthetic. And our focus to ship not only a great game but a strong team.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/south-of-midnight-my-tales-and-takeaways\/\" aria-label=\"Read more about South of Midnight: My Tales and Takeaways\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5122 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-a tec_location-stage-a\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/the-combat-of-clair-obscur-expedition-33\/\" >\n\t\t\t\tThe Combat of &#8216;Clair Obscur: Expedition 33&#8217;\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">After earning a degree in Mathematics, I was fortunate to begin a career in Game Design by being hired at Ankama to work on my favorite game at the time: DOFUS.<br \/>Over more than six years working on this successful MMORPG, I was trained as a Game Designer while contributing to this monumental project.<br \/>After Ankama, I was able to leverage my experience on Wolcen: Lords of Mayhem, a hack\u2019n\u2019slash released in 2020, and then on The Cycle: Frontier, an extraction shooter released in 2022 that also introduced me to Unreal Engine.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/the-combat-of-clair-obscur-expedition-33\/\" aria-label=\"Read more about The Combat of &#8216;Clair Obscur: Expedition 33&#8217;\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5124 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-c tec_location-stage-c\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/the-hybrid-future-artists-ai-in-game-development\/\" >\n\t\t\t\tThe Hybrid Future: Artists + AI in Game Development\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">AI isn\u2019t here to replace game artists; think of it as a creative co-pilot that takes on the heavy lifting so designers, writers, and art directors can stay focused on what matters most: storytelling, polish, and style.<br \/>In this session, we\u2019ll explore how AI pipelines are already accelerating asset creation and taking on grunt work such as blocking out geometry, generating variations, or rapidly iterating on concepts. We\u2019ll show you how game developers can integrate these tools without sacrificing quality or creative vision.<br \/>We\u2019ll also walk through a real-world use case to show what an AI-assisted workflow looks like in action, highlighting both the efficiency gains and the human creativity that makes the end result shine.<br \/>Come ready for an interactive discussion! After the walkthrough, we\u2019ll open it up for Q&amp;A and audience examples, so we can share, compare, and imagine where this hybrid future takes us next.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/the-hybrid-future-artists-ai-in-game-development\/\" aria-label=\"Read more about The Hybrid Future: Artists + AI in Game Development\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-4751 tec_session type-tec_session status-publish hentry tec_track-development tec_track-stage-b tec_location-stage-b\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/worldbuilding-for-a-generated-city\/\" >\n\t\t\t\tWorldbuilding for a Generated City\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Our Constantinople-inspired city in Streets of Fortuna is populated by literally thousands of fully simulated citizens, generated on the fly and then living their lives, including finding work, love, food, entertainment, and spirituality, within a city which is also generated in its layout and locations. This is made more complicated by the fact that we want our world to feel flavorful, alive, varied, and full of strong personalities. So, first, how do we actually generate a population that makes sense? Which comes first, someone&#8217;s personality traits or their family or their occupation? Why? Then, how do we help the player understand all those factors? And finally, how do we make the world and those people distinctive, and best use our reference materials from history? This talk will walk step by step through how we achieve this, combining perspectives from game design, procedural generation logic, and storytelling.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/worldbuilding-for-a-generated-city\/\" aria-label=\"Read more about Worldbuilding for a Generated City\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<\/div>\n\t\t\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div id=\"e-n-tab-content-2190039073\" role=\"tabpanel\" aria-labelledby=\"e-n-tab-title-2190039073\" data-tab-index=\"3\" style=\"--n-tabs-title-order: 3;\" class=\"elementor-element elementor-element-1500cb6 e-con-full e-flex e-con e-child\" data-id=\"1500cb6\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;jet_parallax_layout_list&quot;:[]}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-495166c elementor-grid-1 elementor-grid-tablet-1 elementor-grid-mobile-1 elementor-posts--thumbnail-top elementor-posts__hover-gradient elementor-widget elementor-widget-posts\" data-id=\"495166c\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;cards_columns&quot;:&quot;1&quot;,&quot;cards_columns_tablet&quot;:&quot;1&quot;,&quot;cards_row_gap&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:0.5,&quot;sizes&quot;:[]},&quot;cards_row_gap_tablet&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;cards_row_gap_mobile&quot;:{&quot;unit&quot;:&quot;em&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;pagination_type&quot;:&quot;numbers_and_prev_next&quot;,&quot;cards_columns_mobile&quot;:&quot;1&quot;}\" data-widget_type=\"posts.cards\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-posts-container elementor-posts elementor-posts--skin-cards elementor-grid\" role=\"list\">\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-6268 tec_session type-tec_session status-publish hentry tec_track-audio\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/break\/\" >\n\t\t\t\tBreak\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/break\/\" aria-label=\"Read more about Break\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5496 tec_session type-tec_session status-publish hentry tec_track-audio tec_track-port-centre tec_location-port-centre\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/crafting-the-music-and-audio-of-the-outer-worlds-2\/\" >\n\t\t\t\tCrafting the Music and Audio of The Outer Worlds 2\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">This team has been collaborating on the audio and music for The Outer Worlds 2 for many years, and will share all kinds of insights into how the vision and strategy was developed, the evolution of the team, the tone, the approach, and how they were able to arrive at the final product which melds authentic and immersive sound design, music, songs to such a unique and iconic IP.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/crafting-the-music-and-audio-of-the-outer-worlds-2\/\" aria-label=\"Read more about Crafting the Music and Audio of The Outer Worlds 2\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5505 tec_session type-tec_session status-publish hentry tec_track-audio tec_track-port-centre tec_location-port-centre\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/creative-collaboration-in-game-audio-development\/\" >\n\t\t\t\tCreative Collaboration in Game Audio Development\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p 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Each participant will speak to their specific preferences and discuss these in context using examples from their own work to identify and qualify best practices, challenges and opportunities and explain why they feel their approach is successful and rewarding, and how they learned through trial and error about what the ideal team and project situation is for them, and their projects and their teams.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/creative-collaboration-in-game-audio-development\/\" aria-label=\"Read more about Creative Collaboration in Game Audio Development\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5114 tec_session type-tec_session status-publish hentry tec_track-audio tec_track-port-centre tec_location-port-centre\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/objects-that-speak-shaping-narrative-through-audio-and-object-interaction\/\" >\n\t\t\t\tObjects that Speak: Shaping Narrative through Audio and Object Interaction\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">In Lost Records: Bloom and Rage, examinable objects &#8211; toys, desktop detritus and even trash &#8211; become carriers of story, memory, and nostalgia. This talk explores how audio-driven object interactions immerse players in the game\u2019s world and story, and how close collaboration across design, audio, and production made the feature both emotionally resonant and technically feasible.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/objects-that-speak-shaping-narrative-through-audio-and-object-interaction\/\" aria-label=\"Read more about Objects that Speak: Shaping Narrative through Audio and Object Interaction\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5502 tec_session type-tec_session status-publish hentry tec_track-audio tec_track-port-centre tec_location-port-centre\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/the-role-of-sound-in-video-games\/\" >\n\t\t\t\tThe Role of Sound in Video Games\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">Sound in video games is far more than a background element \u2014 it shapes the player\u2019s experience by delivering information, evoking emotion, and immersing them in the game world. Through concrete examples such as Disney Speedstorm (nitro warning cues), Doom (dynamic musical transitions), and Fortnite (advanced spatial audio), this talk explores how sound design becomes a core component of gameplay and storytelling.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/the-role-of-sound-in-video-games\/\" aria-label=\"Read more about The Role of Sound in Video Games\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<article class=\"elementor-post elementor-grid-item post-5859 tec_session type-tec_session status-publish hentry tec_track-audio tec_track-port-centre tec_location-port-centre\" role=\"listitem\">\n\t\t\t<div class=\"elementor-post__card\">\n\t\t\t\t<div class=\"elementor-post__text\">\n\t\t\t\t<h2 class=\"elementor-post__title\">\n\t\t\t<a href=\"https:\/\/migs.biz\/en\/sessions\/ubisoft-and-socan-foundation-screen-music-lab-empowering-creative-collaboration-in-games\/\" >\n\t\t\t\tUbisoft and SOCAN Foundation Screen Music Lab: Empowering Creative Collaboration in Games\t\t\t<\/a>\n\t\t<\/h2>\n\t\t\t\t<div class=\"elementor-post__excerpt\">\n\t\t\t<p class=\"wp-block-paragraph\">In this session, Simon Landry (Ubisoft) and Julien Boumard Coallier (SOCAN Foundation) will present the SOCAN&nbsp;Foundation Screen&nbsp;Music Lab,&nbsp;an initiative designed to support emerging screen composers&nbsp;and foster meaningful collaborations with the video game industry. 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Join us for 2 unforgettable days of educational and inspiring presentations from game audio professionals, who will share their creative thinking, workflows, and processes. This is your chance to connect with fellow game audio enthusiasts and get a behind-the-scenes look at the sounds that shape your favourite games.<\/p>\n\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-post__read-more-wrapper\">\n\t\t\n\t\t<a class=\"elementor-post__read-more\" href=\"https:\/\/migs.biz\/en\/sessions\/wwise-tour-2025\/\" aria-label=\"Read more about Wwise Tour 2025\" tabindex=\"-1\" >\n\t\t\tlearn More \u00bb\t\t<\/a>\n\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/article>\n\t\t\t\t<\/div>\n\t\t\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>",
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