{"id":1626,"date":"2023-11-03T15:54:57","date_gmt":"2023-11-03T15:54:57","guid":{"rendered":"https:\/\/migs.biz\/?p=1626"},"modified":"2023-12-20T17:53:23","modified_gmt":"2023-12-20T17:53:23","slug":"compulsion-games-is-now-90-employees-strong-from-indie-darling-to-an-xbox-game-studio","status":"publish","type":"post","link":"https:\/\/migs.biz\/fr\/compulsion-games-is-now-90-employees-strong-from-indie-darling-to-an-xbox-game-studio\/","title":{"rendered":"Compulsion Games compte d\u00e9sormais 90 employ\u00e9s : De la petite entreprise ind\u00e9pendante \u00e0 un studio de jeux Xbox."},"content":{"rendered":"<p class=\"wp-block-paragraph\">Compulsion Games, un studio ind\u00e9pendant canadien connu pour d\u00e9velopper des titres ind\u00e9pendants, a r\u00e9ussi \u00e0 pr\u00e9server son identit\u00e9 tout en passant d'une modeste \u00e9quipe de 20 employ\u00e9s \u00e0 une force florissante de 90 personnes. Au c\u0153ur du succ\u00e8s de Compulsion Games se trouve un engagement in\u00e9branlable envers sa propre vision.<br><br>L'approche unique de Compulsion est bien \u00e9tablie lorsqu'on examine ses premiers titres, \"Contrast\" (2013) et \"We Happy Few\" (2018). Ces deux jeux mettent en sc\u00e8ne des mondes \u00e9tranges bas\u00e9s sur des r\u00e9alit\u00e9s alternatives, adoptent une direction artistique \u00e9l\u00e9gante et atmosph\u00e9rique, et racontent une histoire riche remplie de personnages excentriques qui engagent les joueurs au niveau \u00e9motionnel.<br><br>Leur prochain titre, \"South of Midnight\", s'appuie \u00e9galement sur ces piliers \u00e9tablis. Le jeu se d\u00e9roule dans un Grand Sud am\u00e9ricain fictif et, comme le montre le teaser d\u00e9voil\u00e9, il pr\u00e9sente un style artistique artisanal distinctif qui rappelle les maquettes construites pour les animations en stop-motion. Il est \u00e9vident que l'\u00e9quipe cherche \u00e0 cr\u00e9er une direction artistique qui renforce l'identit\u00e9 du jeu et sa fantaisie - et pour \"South of Midnight\", c'est le sentiment d'\u00eatre dans un conte folklorique qui est au c\u0153ur de cette direction. Le monde combine r\u00e9alisme et magie et s'inspire des divers aspects culturels et g\u00e9ologiques du Sud.<br><br>Le jeu s'inspire de la fiction gothique du Sud, o\u00f9 m\u00e9lodrame et surnaturel s'entrem\u00ealent. La protagoniste principale, Hazel, est appel\u00e9e \u00e0 devenir une tisseuse, une raccommodeuse magique de liens et d'esprits bris\u00e9s. Elle devra affronter et ma\u00eetriser de dangereuses cr\u00e9atures mythiques qui ont \u00e9t\u00e9 afflig\u00e9es par une sorte de traumatisme. Les cr\u00e9atures mythiques rencontr\u00e9es dans le jeu sont toutes inspir\u00e9es du folklore du Grand Sud.<br><br>En termes de jouabilit\u00e9, il s'agit d'un jeu d'action-aventure \u00e0 la troisi\u00e8me personne dans lequel Hazel utilise un type de magie sp\u00e9cifique appel\u00e9 Tissage. Tous les \u00e9l\u00e9ments du jeu, du combat \u00e0 la navigation, sont centr\u00e9s sur la magie du tissage. David Sears, directeur de la cr\u00e9ation, explique que : \u00ab Les tisseurs sont n\u00e9s avec la capacit\u00e9 de voir plus loin et de comprendre comment l'univers est r\u00e9ellement construit par ces fils \u00e9nergis\u00e9s et semi-autonomes. L'univers a une intention, mais parfois il s'effondre. C'est la raison d'\u00eatre des tisserands : r\u00e9parer les d\u00e9chirures de la grande tapisserie qui constitue chaque personne, chaque lieu et chaque chose de l'existence \u00bb. L'objectif de Hazel n'est pas simplement de vaincre les cr\u00e9atures mythiques qu'elle rencontre, mais de les restaurer, tout comme le monde qui a \u00e9t\u00e9 d\u00e9chir\u00e9.<br><br>En 2018, Compulsion est pass\u00e9 du statut de studio ind\u00e9pendant \u00e0 celui de studio de jeu Xbox. Bien que beaucoup de choses aient \u00e9t\u00e9 r\u00e9v\u00e9l\u00e9es sur \"South of Midnight\", il est clair, en regardant le teaser, qu'il s'agit ind\u00e9niablement d'une production de Compulsion Games, une vision soutenue par Xbox. Les joueurs peuvent s'attendre \u00e0 rencontrer des personnages peu conventionnels dans un monde unique, de la musique du sud et des petits animaux qui pars\u00e8ment le voyage de Hazel. Cette attention port\u00e9e aux d\u00e9tails rend le monde cr\u00e9dible et encourage les joueurs \u00e0 continuer d'explorer et de d\u00e9couvrir comment se d\u00e9roule l'histoire de Hazel.<\/p>","protected":false},"excerpt":{"rendered":"<p class=\"wp-block-paragraph\">Compulsion Games, un studio ind\u00e9pendant canadien connu pour d\u00e9velopper des titres ind\u00e9pendants, a r\u00e9ussi \u00e0 pr\u00e9server son identit\u00e9 tout en passant d'une modeste \u00e9quipe de 20 employ\u00e9s \u00e0 une force florissante de 90 personnes. Au c\u0153ur du succ\u00e8s de Compulsion Games se trouve un engagement in\u00e9branlable envers sa propre vision.<\/p>\n<p>L'approche unique de Compulsion est bien \u00e9tablie lorsqu'on examine ses premiers titres, \"Contrast\" (2013) et \"We Happy Few\" (2018). Ces deux jeux mettent en sc\u00e8ne des mondes \u00e9tranges bas\u00e9s sur des r\u00e9alit\u00e9s alternatives, adoptent une direction artistique \u00e9l\u00e9gante et atmosph\u00e9rique, et racontent une histoire riche remplie de personnages excentriques qui engagent les joueurs au niveau \u00e9motionnel.<\/p>\n<p>Leur prochain titre, \"South of Midnight\", s'appuie \u00e9galement sur ces piliers \u00e9tablis. Le jeu se d\u00e9roule dans un Grand Sud am\u00e9ricain fictif et, comme le montre le teaser d\u00e9voil\u00e9, il pr\u00e9sente un style artistique artisanal distinctif qui rappelle les maquettes construites pour les animations en stop-motion. Il est \u00e9vident que l'\u00e9quipe cherche \u00e0 cr\u00e9er une direction artistique qui renforce l'identit\u00e9 du jeu et sa fantaisie - et pour \"South of Midnight\", c'est le sentiment d'\u00eatre dans un conte folklorique qui est au c\u0153ur de cette direction. Le monde combine r\u00e9alisme et magie et s'inspire des divers aspects culturels et g\u00e9ologiques du Sud.<\/p>\n<p>Le jeu s'inspire de la fiction gothique du Sud, o\u00f9 m\u00e9lodrame et surnaturel s'entrem\u00ealent. La protagoniste principale, Hazel, est appel\u00e9e \u00e0 devenir une tisseuse, une raccommodeuse magique de liens et d'esprits bris\u00e9s. Elle devra affronter et ma\u00eetriser de dangereuses cr\u00e9atures mythiques qui ont \u00e9t\u00e9 afflig\u00e9es par une sorte de traumatisme. Les cr\u00e9atures mythiques rencontr\u00e9es dans le jeu sont toutes inspir\u00e9es du folklore du Grand Sud.<\/p>\n<p>En termes de jouabilit\u00e9, il s'agit d'un jeu d'action-aventure \u00e0 la troisi\u00e8me personne dans lequel Hazel utilise un type de magie sp\u00e9cifique appel\u00e9 Tissage. Tous les \u00e9l\u00e9ments du jeu, du combat \u00e0 la navigation, sont centr\u00e9s sur la magie du tissage. David Sears, directeur de la cr\u00e9ation, explique que : \u00ab Les tisseurs sont n\u00e9s avec la capacit\u00e9 de voir plus loin et de comprendre comment l'univers est r\u00e9ellement construit par ces fils \u00e9nergis\u00e9s et semi-autonomes. L'univers a une intention, mais parfois il s'effondre. C'est la raison d'\u00eatre des tisserands : r\u00e9parer les d\u00e9chirures de la grande tapisserie qui constitue chaque personne, chaque lieu et chaque chose de l'existence \u00bb. L'objectif de Hazel n'est pas simplement de vaincre les cr\u00e9atures mythiques qu'elle rencontre, mais de les restaurer, tout comme le monde qui a \u00e9t\u00e9 d\u00e9chir\u00e9.<\/p>\n<p>En 2018, Compulsion est pass\u00e9 du statut de studio ind\u00e9pendant \u00e0 celui de studio de jeu Xbox. Bien que beaucoup de choses aient \u00e9t\u00e9 r\u00e9v\u00e9l\u00e9es sur \"South of Midnight\", il est clair, en regardant le teaser, qu'il s'agit ind\u00e9niablement d'une production de Compulsion Games, une vision soutenue par Xbox. Les joueurs peuvent s'attendre \u00e0 rencontrer des personnages peu conventionnels dans un monde unique, de la musique du sud et des petits animaux qui pars\u00e8ment le voyage de Hazel. Cette attention port\u00e9e aux d\u00e9tails rend le monde cr\u00e9dible et encourage les joueurs \u00e0 continuer d'explorer et de d\u00e9couvrir comment se d\u00e9roule l'histoire de Hazel.<\/p>","protected":false},"author":1,"featured_media":1628,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1626","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Compulsion Games is now 90 employees strong: From Indie Darling to an Xbox Game Studio. - MIGS<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/migs.biz\/fr\/compulsion-games-is-now-90-employees-strong-from-indie-darling-to-an-xbox-game-studio\/\" \/>\n<meta property=\"og:locale\" content=\"fr_CA\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Compulsion Games is now 90 employees strong: From Indie Darling to an Xbox Game Studio. - MIGS\" \/>\n<meta property=\"og:description\" content=\"Compulsion Games, a Canadian indie studio known for developing indie titles, has managed to successfully preserve its identity even as it grew from a modest team of 20 employees to a flourishing force of 90. At the heart of Compulsion Games&#039; success lies a steadfast commitment to their own distinctive vision.Compulsion\u2019s unique approach is well-established when examining their early titles, \u201cContrast\u201d (2013) and \u201cWe Happy Few\u201d (2018). Both games feature strange worlds based on alternate realities, embrace a stylish and moody art direction, and tell a rich narrative filled with eccentric characters that engage players on an emotional level.Their upcoming title \u201cSouth of Midnight\u201d also builds upon these established pillars. The game is set in a fictional American Deep South, and as seen in the reveal teaser, it features a distinctive handcrafted art style reminiscent of the maquettes built for stop-motion animation. It is obvious that the team is looking to build an art direction that reinforces the identity of the game and its fantasy - and for \u201cSouth of Midnight\u201d, it&#039;s the feeling of being in a folktale. The world combines realism and magic and draws inspiration from the diverse cultural and geological aspects of the South.The game was inspired by Southern Gothic Fiction, where melodrama and supernatural intertwines. The main protagonist, Hazel, is called to become a Weaver, a magical mender of broken bonds and spirits. She will confront and subdue dangerous mythical creatures that have been afflicted by some sort of trauma. The Mythical Creatures encountered in the game are all inspired by real-life folklore from the Deep South.Gameplay-wise, it\u2019s a third-person action-adventure where Hazel uses a specific type of magic called Weaving. Every gameplay element in the game, from combat to navigation, is centered around the Weaving fantasy. David Sears, the Creative Directors explains \u201cWeavers are born with the ability to see deeper and see the way the universe is really constructed by these energized, semi-autonomous strands. The universe has intention, but sometimes it breaks down. And that\u2019s why we have Weavers \u2013 to repair tears in the grand tapestry that makes up every person, place and thing in existence.\u201d Hazel\u2019s objective is not simply to defeat the mythical creatures she encounters but to restore them and the world that has been torn apart.In 2018, Compulsion transitioned from being an indie studio to becoming part of the larger Xbox Game Studio. While much has been revealed about \u201cSouth of Midnight\u201d yet, looking at the reveal teaser, it\u2019s clear that\u2019s unmistakably a Compulsion Games production, and Xbox supports the studio\u2019s vision. Players can expect to encounter unconventional characters in a uniquely crafted world, from the southern music to the small animals bearing witness to Hazel\u2019s journey. This attention to details is what makes the world believable and encourages players to continue exploring and uncovering how Hazel\u2019s story unfolds.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/migs.biz\/fr\/compulsion-games-is-now-90-employees-strong-from-indie-darling-to-an-xbox-game-studio\/\" \/>\n<meta property=\"og:site_name\" content=\"MIGS\" \/>\n<meta property=\"article:published_time\" content=\"2023-11-03T15:54:57+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-12-20T17:53:23+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/migs.biz\/wp-content\/uploads\/2023\/10\/MIGS_CompulsionGames_NewsPost_1024x536.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1024\" \/>\n\t<meta property=\"og:image:height\" content=\"536\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"MIGS Team\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"\u00c9crit par\" \/>\n\t<meta name=\"twitter:data1\" content=\"MIGS Team\" \/>\n\t<meta name=\"twitter:label2\" content=\"Estimation du temps de lecture\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Compulsion Games is now 90 employees strong: From Indie Darling to an Xbox Game Studio. - MIGS","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/migs.biz\/fr\/compulsion-games-is-now-90-employees-strong-from-indie-darling-to-an-xbox-game-studio\/","og_locale":"fr_CA","og_type":"article","og_title":"Compulsion Games is now 90 employees strong: From Indie Darling to an Xbox Game Studio. - MIGS","og_description":"Compulsion Games, a Canadian indie studio known for developing indie titles, has managed to successfully preserve its identity even as it grew from a modest team of 20 employees to a flourishing force of 90. At the heart of Compulsion Games' success lies a steadfast commitment to their own distinctive vision.Compulsion\u2019s unique approach is well-established when examining their early titles, \u201cContrast\u201d (2013) and \u201cWe Happy Few\u201d (2018). Both games feature strange worlds based on alternate realities, embrace a stylish and moody art direction, and tell a rich narrative filled with eccentric characters that engage players on an emotional level.Their upcoming title \u201cSouth of Midnight\u201d also builds upon these established pillars. The game is set in a fictional American Deep South, and as seen in the reveal teaser, it features a distinctive handcrafted art style reminiscent of the maquettes built for stop-motion animation. It is obvious that the team is looking to build an art direction that reinforces the identity of the game and its fantasy - and for \u201cSouth of Midnight\u201d, it's the feeling of being in a folktale. The world combines realism and magic and draws inspiration from the diverse cultural and geological aspects of the South.The game was inspired by Southern Gothic Fiction, where melodrama and supernatural intertwines. The main protagonist, Hazel, is called to become a Weaver, a magical mender of broken bonds and spirits. She will confront and subdue dangerous mythical creatures that have been afflicted by some sort of trauma. The Mythical Creatures encountered in the game are all inspired by real-life folklore from the Deep South.Gameplay-wise, it\u2019s a third-person action-adventure where Hazel uses a specific type of magic called Weaving. Every gameplay element in the game, from combat to navigation, is centered around the Weaving fantasy. David Sears, the Creative Directors explains \u201cWeavers are born with the ability to see deeper and see the way the universe is really constructed by these energized, semi-autonomous strands. The universe has intention, but sometimes it breaks down. And that\u2019s why we have Weavers \u2013 to repair tears in the grand tapestry that makes up every person, place and thing in existence.\u201d Hazel\u2019s objective is not simply to defeat the mythical creatures she encounters but to restore them and the world that has been torn apart.In 2018, Compulsion transitioned from being an indie studio to becoming part of the larger Xbox Game Studio. While much has been revealed about \u201cSouth of Midnight\u201d yet, looking at the reveal teaser, it\u2019s clear that\u2019s unmistakably a Compulsion Games production, and Xbox supports the studio\u2019s vision. Players can expect to encounter unconventional characters in a uniquely crafted world, from the southern music to the small animals bearing witness to Hazel\u2019s journey. This attention to details is what makes the world believable and encourages players to continue exploring and uncovering how Hazel\u2019s story unfolds.","og_url":"https:\/\/migs.biz\/fr\/compulsion-games-is-now-90-employees-strong-from-indie-darling-to-an-xbox-game-studio\/","og_site_name":"MIGS","article_published_time":"2023-11-03T15:54:57+00:00","article_modified_time":"2023-12-20T17:53:23+00:00","og_image":[{"width":1024,"height":536,"url":"https:\/\/migs.biz\/wp-content\/uploads\/2023\/10\/MIGS_CompulsionGames_NewsPost_1024x536.png","type":"image\/png"}],"author":"MIGS Team","twitter_card":"summary_large_image","twitter_misc":{"\u00c9crit par":"MIGS Team","Estimation du temps de lecture":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/migs.biz\/fr\/compulsion-games-is-now-90-employees-strong-from-indie-darling-to-an-xbox-game-studio\/#article","isPartOf":{"@id":"https:\/\/migs.biz\/fr\/compulsion-games-is-now-90-employees-strong-from-indie-darling-to-an-xbox-game-studio\/"},"author":{"name":"MIGS Team","@id":"https:\/\/migs.biz\/fr\/#\/schema\/person\/1137138bed6d9390bba7582b85d699d5"},"headline":"Compulsion Games is now 90 employees strong: From Indie Darling to an Xbox Game Studio.","datePublished":"2023-11-03T15:54:57+00:00","dateModified":"2023-12-20T17:53:23+00:00","mainEntityOfPage":{"@id":"https:\/\/migs.biz\/fr\/compulsion-games-is-now-90-employees-strong-from-indie-darling-to-an-xbox-game-studio\/"},"wordCount":494,"commentCount":0,"publisher":{"@id":"https:\/\/migs.biz\/fr\/#organization"},"image":{"@id":"https:\/\/migs.biz\/fr\/compulsion-games-is-now-90-employees-strong-from-indie-darling-to-an-xbox-game-studio\/#primaryimage"},"thumbnailUrl":"https:\/\/migs.biz\/wp-content\/uploads\/2023\/10\/MIGS_CompulsionGames_NewsPost_1024x536.png","articleSection":["Uncategorized"],"inLanguage":"fr-CA","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/migs.biz\/fr\/compulsion-games-is-now-90-employees-strong-from-indie-darling-to-an-xbox-game-studio\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/migs.biz\/fr\/compulsion-games-is-now-90-employees-strong-from-indie-darling-to-an-xbox-game-studio\/","url":"https:\/\/migs.biz\/fr\/compulsion-games-is-now-90-employees-strong-from-indie-darling-to-an-xbox-game-studio\/","name":"Compulsion Games is now 90 employees strong: From Indie Darling to an Xbox Game Studio. - 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