{"id":11320,"date":"2026-09-10T15:51:57","date_gmt":"2026-09-10T15:51:57","guid":{"rendered":"https:\/\/migs.biz\/sessions\/live-service-lessons-across-two-horror-games-dead-by-daylight-x-7-days-to-die\/"},"modified":"2026-09-10T16:06:29","modified_gmt":"2026-09-10T16:06:29","slug":"live-service-lessons-across-two-horror-games-dead-by-daylight-x-7-days-to-die","status":"publish","type":"tec_session","link":"https:\/\/migs.biz\/fr\/sessions\/live-service-lessons-across-two-horror-games-dead-by-daylight-x-7-days-to-die\/","title":{"rendered":"Live-Service Lessons Across Two Horror Games (Dead by Daylight x 7 Days to Die)"},"content":{"rendered":"<p>In this fireside chat, Isabelle Mocquard and Stefan Beauchamp-Daniel will explore what a decade of building and evolving Dead by Daylight can and cannot teach us about the future of 7 Days to Die. From game development and product strategy to community management, live operations, player insights, marketing, and monetization, they will share candid lessons from growing a long-running live service and applying those learnings to an established franchise with a passionate player base.<\/p>","protected":false},"excerpt":{"rendered":"<p>In this fireside chat, Isabelle Mocquard and Stefan Beauchamp-Daniel will explore what a decade of building and evolving Dead by Daylight can and cannot teach us about the future of 7 Days to Die. From game development and product strategy to community management, live operations, player insights, marketing, and monetization, they will share candid lessons from growing a long-running live service and applying those learnings to an established franchise with a passionate player base.<\/p>","protected":false},"author":4,"featured_media":6888,"template":"","meta":{"footnotes":""},"session_track":[],"session_location":[],"class_list":["post-11320","tec_session","type-tec_session","status-publish","has-post-thumbnail","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Live-Service Lessons Across Two Horror Games (Dead by Daylight x 7 Days to Die)<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/migs.biz\/fr\/sessions\/live-service-lessons-across-two-horror-games-dead-by-daylight-x-7-days-to-die\/\" \/>\n<meta property=\"og:locale\" content=\"fr_CA\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Live-Service Lessons Across Two Horror Games (Dead by Daylight x 7 Days to Die)\" \/>\n<meta property=\"og:description\" content=\"In this fireside chat, Isabelle Mocquard and Stefan Beauchamp-Daniel will explore what a decade of building and evolving Dead by Daylight can and cannot teach us about the future of 7 Days to Die. From game development and product strategy to community management, live operations, player insights, marketing, and monetization, they will share candid lessons from growing a long-running live service and applying those learnings to an established franchise with a passionate player base.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/migs.biz\/fr\/sessions\/live-service-lessons-across-two-horror-games-dead-by-daylight-x-7-days-to-die\/\" \/>\n<meta property=\"og:site_name\" content=\"MIGS\" \/>\n<meta property=\"article:modified_time\" content=\"2026-09-10T16:06:29+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/migs.biz\/wp-content\/uploads\/2026\/02\/MIGS26-Key.png\" \/>\n\t<meta property=\"og:image:width\" content=\"2160\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Estimation du temps de lecture\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Live-Service Lessons Across Two Horror Games (Dead by Daylight x 7 Days to Die)","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/migs.biz\/fr\/sessions\/live-service-lessons-across-two-horror-games-dead-by-daylight-x-7-days-to-die\/","og_locale":"fr_CA","og_type":"article","og_title":"Live-Service Lessons Across Two Horror Games (Dead by Daylight x 7 Days to Die)","og_description":"In this fireside chat, Isabelle Mocquard and Stefan Beauchamp-Daniel will explore what a decade of building and evolving Dead by Daylight can and cannot teach us about the future of 7 Days to Die. 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