{"id":11640,"date":"2026-10-07T20:09:21","date_gmt":"2026-10-07T20:09:21","guid":{"rendered":"https:\/\/migs.biz\/sessions\/building-for-the-long-game-lessons-from-three-decades-in-games\/"},"modified":"2026-10-09T22:08:43","modified_gmt":"2026-10-09T22:08:43","slug":"building-for-the-long-game-lessons-from-three-decades-in-games","status":"publish","type":"tec_session","link":"https:\/\/migs.biz\/fr\/sessions\/building-for-the-long-game-lessons-from-three-decades-in-games\/","title":{"rendered":"Building for the Long Game: Lessons from Three Decades in Games"},"content":{"rendered":"<p>A conversation with Michael Schmalz about what it takes to build a game company that lasts\u2014from the early days of Canada\u2019s games industry to Warframe and today\u2019s rapidly changing landscape. The discussion will explore innovation and commercial risk, building sustainable businesses, maintaining creative ambition as companies grow, and what he would do differently if he were building a Canadian studio today. It will also look at what the industry needs to support the next generation of Canadian studios, including the role of public funding and industry organizations in helping companies build, grow and compete.<\/p>","protected":false},"excerpt":{"rendered":"<p>A conversation with Michael Schmalz about what it takes to build a game company that lasts\u2014from the early days of Canada\u2019s games industry to Warframe and today\u2019s rapidly changing landscape. The discussion will explore innovation and commercial risk, building sustainable businesses, maintaining creative ambition as companies grow, and what he would do differently if he were building a Canadian studio today. It will also look at what the industry needs to support the next generation of Canadian studios, including the role of public funding and industry organizations in helping companies build, grow and compete.<\/p>","protected":false},"author":4,"featured_media":6815,"template":"","meta":{"footnotes":""},"session_track":[237],"session_location":[230],"class_list":["post-11640","tec_session","type-tec_session","status-publish","has-post-thumbnail","hentry","tec_track-red-stage","tec_location-red-stage"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Building for the Long Game: Lessons from Three Decades in Games<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/migs.biz\/fr\/sessions\/building-for-the-long-game-lessons-from-three-decades-in-games\/\" \/>\n<meta property=\"og:locale\" content=\"fr_CA\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Building for the Long Game: Lessons from Three Decades in Games\" \/>\n<meta property=\"og:description\" content=\"A conversation with Michael Schmalz about what it takes to build a game company that lasts\u2014from the early days of Canada\u2019s games industry to Warframe and today\u2019s rapidly changing landscape. The discussion will explore innovation and commercial risk, building sustainable businesses, maintaining creative ambition as companies grow, and what he would do differently if he were building a Canadian studio today. It will also look at what the industry needs to support the next generation of Canadian studios, including the role of public funding and industry organizations in helping companies build, grow and compete.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/migs.biz\/fr\/sessions\/building-for-the-long-game-lessons-from-three-decades-in-games\/\" \/>\n<meta property=\"og:site_name\" content=\"MIGS\" \/>\n<meta property=\"article:modified_time\" content=\"2026-10-09T22:08:43+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/migs.biz\/wp-content\/uploads\/2026\/02\/MIGS26-Key-1.png\" \/>\n\t<meta property=\"og:image:width\" content=\"2160\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Estimation du temps de lecture\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Building for the Long Game: Lessons from Three Decades in Games","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/migs.biz\/fr\/sessions\/building-for-the-long-game-lessons-from-three-decades-in-games\/","og_locale":"fr_CA","og_type":"article","og_title":"Building for the Long Game: Lessons from Three Decades in Games","og_description":"A conversation with Michael Schmalz about what it takes to build a game company that lasts\u2014from the early days of Canada\u2019s games industry to Warframe and today\u2019s rapidly changing landscape. 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