{"id":11732,"date":"2026-10-09T20:35:20","date_gmt":"2026-10-09T20:35:20","guid":{"rendered":"https:\/\/migs.biz\/sessions\/indie-dev-ai-accelerating-without-compromising\/"},"modified":"2026-10-11T16:06:06","modified_gmt":"2026-10-11T16:06:06","slug":"indie-dev-ai-accelerating-without-compromising","status":"publish","type":"tec_session","link":"https:\/\/migs.biz\/fr\/sessions\/indie-dev-ai-accelerating-without-compromising\/","title":{"rendered":"Indie Dev &#038; AI: Accelerating Without Compromising"},"content":{"rendered":"<p>This talk explores how we as a studio maintain our team&#8217;s engagement while increasing our AI use. I&#8217;ll go into what we discovered over the course of a year of development on more than one game.  Takeaways for the audience include partial tips on how we can use AI on solo prototypes and as a as a team.<\/p>\n<p>* part of the PG Connects Stage at MIGS, dedicated to mobile and AI presented by Pocket Gamer. 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