{"id":11735,"date":"2026-10-09T20:35:22","date_gmt":"2026-10-09T20:35:22","guid":{"rendered":"https:\/\/migs.biz\/sessions\/beyond-the-stack-trace-a-crash-in-three-acts\/"},"modified":"2026-10-09T22:03:07","modified_gmt":"2026-10-09T22:03:07","slug":"beyond-the-stack-trace-a-crash-in-three-acts","status":"publish","type":"tec_session","link":"https:\/\/migs.biz\/fr\/sessions\/beyond-the-stack-trace-a-crash-in-three-acts\/","title":{"rendered":"Beyond the Stack Trace: A Crash in Three Acts"},"content":{"rendered":"<p>When a shipped game crashes on a player&#8217;s machine, you usually get a stack trace back. Sometimes you only get an error code like DXGI_ERROR_DEVICE_REMOVED. Either way, you learn where the game died but not what it was doing, and you can&#8217;t get your hands on the machine to find out.<\/p>\n<p>I&#8217;ll go through three problems we ran into while building crash reporting for games and consoles at Sentry. First, why we wrote our own out-of-process crash backend, and what that made possible on locked-down consoles. Second, how we capture crashes that happen on the GPU or inside the OS. Third, how we turn a raw memory dump back into readable variables and automatically flag memory corruption.<\/p>","protected":false},"excerpt":{"rendered":"<p>When a shipped game crashes on a player&#8217;s machine, you usually get a stack trace back. Sometimes you only get an error code like DXGI_ERROR_DEVICE_REMOVED. Either way, you learn where the game died but not what it was doing, and you can&#8217;t get your hands on the machine to find out.<\/p>","protected":false},"author":4,"featured_media":6815,"template":"","meta":{"footnotes":""},"session_track":[243,240],"session_location":[235],"class_list":["post-11735","tec_session","type-tec_session","status-publish","has-post-thumbnail","hentry","tec_track-dev-shorts","tec_track-open-stage","tec_location-open-stage"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Beyond the Stack Trace: A Crash in Three Acts<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/migs.biz\/fr\/sessions\/beyond-the-stack-trace-a-crash-in-three-acts\/\" \/>\n<meta property=\"og:locale\" content=\"fr_CA\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Beyond the Stack Trace: A Crash in Three Acts\" \/>\n<meta property=\"og:description\" content=\"When a shipped game crashes on a player&#039;s machine, you usually get a stack trace back. Sometimes you only get an error code like DXGI_ERROR_DEVICE_REMOVED. Either way, you learn where the game died but not what it was doing, and you can&#039;t get your hands on the machine to find out.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/migs.biz\/fr\/sessions\/beyond-the-stack-trace-a-crash-in-three-acts\/\" \/>\n<meta property=\"og:site_name\" content=\"MIGS\" \/>\n<meta property=\"article:modified_time\" content=\"2026-10-09T22:03:07+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/migs.biz\/wp-content\/uploads\/2026\/02\/MIGS26-Key-1.png\" \/>\n\t<meta property=\"og:image:width\" content=\"2160\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Estimation du temps de lecture\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Beyond the Stack Trace: A Crash in Three Acts","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/migs.biz\/fr\/sessions\/beyond-the-stack-trace-a-crash-in-three-acts\/","og_locale":"fr_CA","og_type":"article","og_title":"Beyond the Stack Trace: A Crash in Three Acts","og_description":"When a shipped game crashes on a player's machine, you usually get a stack trace back. Sometimes you only get an error code like DXGI_ERROR_DEVICE_REMOVED. Either way, you learn where the game died but not what it was doing, and you can't get your hands on the machine to find out.","og_url":"https:\/\/migs.biz\/fr\/sessions\/beyond-the-stack-trace-a-crash-in-three-acts\/","og_site_name":"MIGS","article_modified_time":"2026-10-09T22:03:07+00:00","og_image":[{"width":2160,"height":1080,"url":"https:\/\/migs.biz\/wp-content\/uploads\/2026\/02\/MIGS26-Key-1.png","type":"image\/png"}],"twitter_card":"summary_large_image","twitter_misc":{"Estimation du temps de lecture":"1 minute"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/migs.biz\/sessions\/beyond-the-stack-trace-a-crash-in-three-acts\/","url":"https:\/\/migs.biz\/sessions\/beyond-the-stack-trace-a-crash-in-three-acts\/","name":"Beyond the Stack Trace: A Crash in Three Acts","isPartOf":{"@id":"https:\/\/migs.biz\/fr\/#website"},"primaryImageOfPage":{"@id":"https:\/\/migs.biz\/sessions\/beyond-the-stack-trace-a-crash-in-three-acts\/#primaryimage"},"image":{"@id":"https:\/\/migs.biz\/sessions\/beyond-the-stack-trace-a-crash-in-three-acts\/#primaryimage"},"thumbnailUrl":"https:\/\/migs.biz\/wp-content\/uploads\/2026\/02\/MIGS26-Key-1.png","datePublished":"2026-10-09T20:35:22+00:00","dateModified":"2026-10-09T22:03:07+00:00","breadcrumb":{"@id":"https:\/\/migs.biz\/sessions\/beyond-the-stack-trace-a-crash-in-three-acts\/#breadcrumb"},"inLanguage":"fr-CA","potentialAction":[{"@type":"ReadAction","target":["https:\/\/migs.biz\/sessions\/beyond-the-stack-trace-a-crash-in-three-acts\/"]}]},{"@type":"ImageObject","inLanguage":"fr-CA","@id":"https:\/\/migs.biz\/sessions\/beyond-the-stack-trace-a-crash-in-three-acts\/#primaryimage","url":"https:\/\/migs.biz\/wp-content\/uploads\/2026\/02\/MIGS26-Key-1.png","contentUrl":"https:\/\/migs.biz\/wp-content\/uploads\/2026\/02\/MIGS26-Key-1.png","width":2160,"height":1080},{"@type":"BreadcrumbList","@id":"https:\/\/migs.biz\/sessions\/beyond-the-stack-trace-a-crash-in-three-acts\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/migs.biz\/"},{"@type":"ListItem","position":2,"name":"Beyond the Stack Trace: A Crash in Three Acts"}]},{"@type":"WebSite","@id":"https:\/\/migs.biz\/fr\/#website","url":"https:\/\/migs.biz\/fr\/","name":"MIGS","description":"MIGS: CANADA\u2019S OLDEST VIDEO GAME CONFERENCE","publisher":{"@id":"https:\/\/migs.biz\/fr\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/migs.biz\/fr\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"fr-CA"},{"@type":"Organization","@id":"https:\/\/migs.biz\/fr\/#organization","name":"MIGS","url":"https:\/\/migs.biz\/fr\/","logo":{"@type":"ImageObject","inLanguage":"fr-CA","@id":"https:\/\/migs.biz\/fr\/#\/schema\/logo\/image\/","url":"https:\/\/migs.biz\/wp-content\/uploads\/2025\/12\/migsclean.svg","contentUrl":"https:\/\/migs.biz\/wp-content\/uploads\/2025\/12\/migsclean.svg","width":496,"height":227,"caption":"MIGS"},"image":{"@id":"https:\/\/migs.biz\/fr\/#\/schema\/logo\/image\/"}}]}},"_links":{"self":[{"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/sessions\/11735","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/sessions"}],"about":[{"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/types\/tec_session"}],"author":[{"embeddable":true,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/users\/4"}],"version-history":[{"count":1,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/sessions\/11735\/revisions"}],"predecessor-version":[{"id":11738,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/sessions\/11735\/revisions\/11738"}],"wp:attachment":[{"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/media?parent=11735"}],"wp:term":[{"taxonomy":"tec_track","embeddable":true,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/session_track?post=11735"},{"taxonomy":"tec_location","embeddable":true,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/session_location?post=11735"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}