{"id":4922,"date":"2025-09-04T18:11:27","date_gmt":"2025-09-04T18:11:27","guid":{"rendered":"https:\/\/migs.biz\/?post_type=tec_session&#038;p=4922"},"modified":"2025-10-30T16:59:49","modified_gmt":"2025-10-30T16:59:49","slug":"how-to-design-and-build-killer-game-ui","status":"publish","type":"tec_session","link":"https:\/\/migs.biz\/fr\/sessions\/how-to-design-and-build-killer-game-ui\/","title":{"rendered":"How to Design and Build Killer Game UI"},"content":{"rendered":"<p>In most game studios, designers create the UI and then hand it off to developers to make it functional. That handoff is often messy, time-consuming, and riddled with redundant work. Developers might struggle to execute the designer\u2019s vision due to their tool or language, or build functional UI with developer tools like HTML or XAML \u2014 not design tools.<\/p>\n\n\n\n<p>There is a new, better way to build game UI. With Rive, you design and animate game UI in the Rive Editor, export it to the Rive format, and run your files with the Rive Runtimes in Unity, Unreal, Defold, or your custom game engine.<br>Rive\u2019s Tod Bouris and Dave Doherty will break down how to build a game menu that\u2019s both functional and powerful, without sacrificing creativity. They\u2019ll also show examples from games using Rive today.<\/p>","protected":false},"excerpt":{"rendered":"<p>In most game studios, designers create the UI and then hand it off to developers to make it functional. That handoff is often messy, time-consuming, and riddled with redundant work. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"template":"","meta":{"_acf_changed":false,"footnotes":""},"session_track":[195,202],"session_location":[206],"class_list":["post-4922","tec_session","type-tec_session","status-publish","hentry","tec_track-development","tec_track-stage-b","tec_location-stage-b"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to Design and Build Killer Game UI - MIGS<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/migs.biz\/fr\/sessions\/how-to-design-and-build-killer-game-ui\/\" \/>\n<meta property=\"og:locale\" content=\"fr_CA\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How to Design and Build Killer Game UI - MIGS\" \/>\n<meta property=\"og:description\" content=\"In most game studios, designers create the UI and then hand it off to developers to make it functional. That handoff is often messy, time-consuming, and riddled with redundant work. [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/migs.biz\/fr\/sessions\/how-to-design-and-build-killer-game-ui\/\" \/>\n<meta property=\"og:site_name\" content=\"MIGS\" \/>\n<meta property=\"article:modified_time\" content=\"2025-10-30T16:59:49+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Estimation du temps de lecture\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"How to Design and Build Killer Game UI - MIGS","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/migs.biz\/fr\/sessions\/how-to-design-and-build-killer-game-ui\/","og_locale":"fr_CA","og_type":"article","og_title":"How to Design and Build Killer Game UI - MIGS","og_description":"In most game studios, designers create the UI and then hand it off to developers to make it functional. That handoff is often messy, time-consuming, and riddled with redundant work. [&hellip;]","og_url":"https:\/\/migs.biz\/fr\/sessions\/how-to-design-and-build-killer-game-ui\/","og_site_name":"MIGS","article_modified_time":"2025-10-30T16:59:49+00:00","twitter_card":"summary_large_image","twitter_misc":{"Estimation du temps de lecture":"1 minute"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/migs.biz\/en\/sessions\/how-to-design-and-build-killer-game-ui\/","url":"https:\/\/migs.biz\/en\/sessions\/how-to-design-and-build-killer-game-ui\/","name":"How to Design and Build Killer Game UI - MIGS","isPartOf":{"@id":"https:\/\/migs.biz\/fr\/#website"},"datePublished":"2025-09-04T18:11:27+00:00","dateModified":"2025-10-30T16:59:49+00:00","breadcrumb":{"@id":"https:\/\/migs.biz\/en\/sessions\/how-to-design-and-build-killer-game-ui\/#breadcrumb"},"inLanguage":"fr-CA","potentialAction":[{"@type":"ReadAction","target":["https:\/\/migs.biz\/en\/sessions\/how-to-design-and-build-killer-game-ui\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/migs.biz\/en\/sessions\/how-to-design-and-build-killer-game-ui\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/migs.biz\/fr\/"},{"@type":"ListItem","position":2,"name":"How to Design and Build Killer Game UI"}]},{"@type":"WebSite","@id":"https:\/\/migs.biz\/fr\/#website","url":"https:\/\/migs.biz\/fr\/","name":"MIGS","description":"MIGS: CANADA\u2019S OLDEST VIDEO GAME CONFERENCE","publisher":{"@id":"https:\/\/migs.biz\/fr\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/migs.biz\/fr\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"fr-CA"},{"@type":"Organization","@id":"https:\/\/migs.biz\/fr\/#organization","name":"MIGS","url":"https:\/\/migs.biz\/fr\/","logo":{"@type":"ImageObject","inLanguage":"fr-CA","@id":"https:\/\/migs.biz\/fr\/#\/schema\/logo\/image\/","url":"https:\/\/migs.biz\/wp-content\/uploads\/2025\/12\/migsclean.svg","contentUrl":"https:\/\/migs.biz\/wp-content\/uploads\/2025\/12\/migsclean.svg","width":496,"height":227,"caption":"MIGS"},"image":{"@id":"https:\/\/migs.biz\/fr\/#\/schema\/logo\/image\/"}}]}},"_links":{"self":[{"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/sessions\/4922","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/sessions"}],"about":[{"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/types\/tec_session"}],"author":[{"embeddable":true,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/users\/1"}],"version-history":[{"count":3,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/sessions\/4922\/revisions"}],"predecessor-version":[{"id":5971,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/sessions\/4922\/revisions\/5971"}],"wp:attachment":[{"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/media?parent=4922"}],"wp:term":[{"taxonomy":"tec_track","embeddable":true,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/session_track?post=4922"},{"taxonomy":"tec_location","embeddable":true,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/session_location?post=4922"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}