{"id":5122,"date":"2025-09-17T16:18:54","date_gmt":"2025-09-17T16:18:54","guid":{"rendered":"https:\/\/migs.biz\/?post_type=tec_session&#038;p=5122"},"modified":"2025-10-30T16:26:37","modified_gmt":"2025-10-30T16:26:37","slug":"the-combat-of-clair-obscur-expedition-33","status":"publish","type":"tec_session","link":"https:\/\/migs.biz\/fr\/sessions\/the-combat-of-clair-obscur-expedition-33\/","title":{"rendered":"The Combat of &#8216;Clair Obscur: Expedition 33&#8217;"},"content":{"rendered":"<p>After earning a degree in Mathematics, I was fortunate to begin a career in Game Design by being hired at Ankama to work on my favorite game at the time: DOFUS.<br>Over more than six years working on this successful MMORPG, I was trained as a Game Designer while contributing to this monumental project.<br>After Ankama, I was able to leverage my experience on Wolcen: Lords of Mayhem, a hack\u2019n\u2019slash released in 2020, and then on The Cycle: Frontier, an extraction shooter released in 2022 that also introduced me to Unreal Engine.<\/p>\n\n\n\n<p>Today, I work on Clair Obscur: Expedition 33, a turn-based RPG with real-time mechanics that has just been released.<br>I specialize particularly in combat systems, economy, progression, and balancing.<\/p>\n\n\n\n<p><\/p>","protected":false},"excerpt":{"rendered":"<p>After earning a degree in Mathematics, I was fortunate to begin a career in Game Design by being hired at Ankama to work on my favorite game at the time: [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"template":"","meta":{"_acf_changed":false,"footnotes":""},"session_track":[195,201],"session_location":[205],"class_list":["post-5122","tec_session","type-tec_session","status-publish","hentry","tec_track-development","tec_track-stage-a","tec_location-stage-a"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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