{"id":7427,"date":"2026-07-13T14:07:30","date_gmt":"2026-07-13T14:07:30","guid":{"rendered":"https:\/\/migs.biz\/sessions\/windrose-a-publishing-case-study\/"},"modified":"2026-07-13T14:11:19","modified_gmt":"2026-07-13T14:11:19","slug":"windrose-a-publishing-case-study","status":"publish","type":"tec_session","link":"https:\/\/migs.biz\/fr\/sessions\/windrose-a-publishing-case-study\/","title":{"rendered":"Windrose: A Publishing Case Study"},"content":{"rendered":"<p>Lets explore how to use organic reach and steam to make a game visible. Windrose has been a noticeable Early access success in April 2026 on Steam, with over 1,5 million wishlists pre-launch. To get there, the team had to rely on organic reach and Steam visibility, with a nearly zero marketing budget throughout most of development cycle. Let&#8217;s see what worked and, more importantly, what did not in all the stages of Windrose publishing from early R&#038;D to EA launch.<\/p>","protected":false},"excerpt":{"rendered":"<p>Lets explore how to use organic reach and steam to make a game visible. Windrose has been a noticeable Early access success in April 2026 on Steam, with over 1,5 million wishlists pre-launch. To get there, the team had to rely on organic reach and Steam visibility, with a nearly zero marketing budget throughout most of development cycle. Let&#8217;s see what worked and, more importantly, what did not in all the stages of Windrose publishing from early R&#038;D to EA launch.<\/p>","protected":false},"author":1,"featured_media":6888,"template":"","meta":{"_acf_changed":false,"footnotes":""},"session_track":[],"session_location":[],"class_list":["post-7427","tec_session","type-tec_session","status-publish","has-post-thumbnail","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Windrose: A Publishing Case Study<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/migs.biz\/fr\/sessions\/windrose-a-publishing-case-study\/\" \/>\n<meta property=\"og:locale\" content=\"fr_CA\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Windrose: A Publishing Case Study\" \/>\n<meta property=\"og:description\" content=\"Lets explore how to use organic reach and steam to make a game visible. Windrose has been a noticeable Early access success in April 2026 on Steam, with over 1,5 million wishlists pre-launch. To get there, the team had to rely on organic reach and Steam visibility, with a nearly zero marketing budget throughout most of development cycle. Let&#039;s see what worked and, more importantly, what did not in all the stages of Windrose publishing from early R&amp;D to EA launch.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/migs.biz\/fr\/sessions\/windrose-a-publishing-case-study\/\" \/>\n<meta property=\"og:site_name\" content=\"MIGS\" \/>\n<meta property=\"article:modified_time\" content=\"2026-07-13T14:11:19+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/migs.biz\/wp-content\/uploads\/2026\/02\/MIGS26-Key.png\" \/>\n\t<meta property=\"og:image:width\" content=\"2160\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Estimation du temps de lecture\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Windrose: A Publishing Case Study","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/migs.biz\/fr\/sessions\/windrose-a-publishing-case-study\/","og_locale":"fr_CA","og_type":"article","og_title":"Windrose: A Publishing Case Study","og_description":"Lets explore how to use organic reach and steam to make a game visible. Windrose has been a noticeable Early access success in April 2026 on Steam, with over 1,5 million wishlists pre-launch. To get there, the team had to rely on organic reach and Steam visibility, with a nearly zero marketing budget throughout most of development cycle. 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