{"id":11423,"date":"2026-09-24T16:47:55","date_gmt":"2026-09-24T16:47:55","guid":{"rendered":"https:\/\/migs.biz\/speakers\/lucas-larbodiere\/"},"modified":"2026-09-24T16:48:30","modified_gmt":"2026-09-24T16:48:30","slug":"lucas-larbodiere","status":"publish","type":"tec_speaker","link":"https:\/\/migs.biz\/fr\/speakers\/lucas-larbodiere\/","title":{"rendered":"Lucas Larbodiere"},"content":{"rendered":"<p>Lucas Larbodiere is a Senior Product Manager at Ludia in Montreal, where he leads product strategy on Jurassic World: The Game. He took over product long after release, which meant learning the job on a mature audience, an aging economy, and a codebase with a long memory. His remit covers game strategy and execution, working in partnership with production so that every decision starts from the right problem and is arbitrated on value against cost. Over four years he has helped build and refine the product process his team runs today, from strategic analysis and pillar definition through mandates, feature design, and post-release measurement; work that contributed to the game reaching its best year since launch, a decade in. He is now setting up the product direction for a new, unannounced Ludia project: the same questions asked of a game with no history at all.<\/p>","protected":false},"excerpt":{"rendered":"<p>Lucas Larbodiere is a Senior Product Manager at Ludia in Montreal, where he leads product strategy on Jurassic World: The Game. He took over product long after release, which meant learning the job on a mature audience, an aging economy, and a codebase with a long memory. His remit covers game strategy and execution, working in partnership with production so that every decision starts from the right problem and is arbitrated on value against cost. Over four years he has helped build and refine the product process his team runs today, from strategic analysis and pillar definition through mandates, feature design, and post-release measurement; work that contributed to the game reaching its best year since launch, a decade in. He is now setting up the product direction for a new, unannounced Ludia project: the same questions asked of a game with no history at all.<\/p>","protected":false},"featured_media":11424,"menu_order":0,"template":"","session_group":[213],"class_list":["post-11423","tec_speaker","type-tec_speaker","status-publish","has-post-thumbnail","hentry","tec_group-migs26"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Lucas Larbodiere<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/migs.biz\/fr\/speakers\/lucas-larbodiere\/\" \/>\n<meta property=\"og:locale\" content=\"fr_CA\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Lucas Larbodiere\" \/>\n<meta property=\"og:description\" content=\"Lucas Larbodiere is a Senior Product Manager at Ludia in Montreal, where he leads product strategy on Jurassic World: The Game. He took over product long after release, which meant learning the job on a mature audience, an aging economy, and a codebase with a long memory. His remit covers game strategy and execution, working in partnership with production so that every decision starts from the right problem and is arbitrated on value against cost. Over four years he has helped build and refine the product process his team runs today, from strategic analysis and pillar definition through mandates, feature design, and post-release measurement; work that contributed to the game reaching its best year since launch, a decade in. He is now setting up the product direction for a new, unannounced Ludia project: the same questions asked of a game with no history at all.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/migs.biz\/fr\/speakers\/lucas-larbodiere\/\" \/>\n<meta property=\"og:site_name\" content=\"MIGS\" \/>\n<meta property=\"article:modified_time\" content=\"2026-09-24T16:48:30+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/migs.biz\/wp-content\/uploads\/2026\/09\/IMG_3959-scaled.jpeg\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"2560\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Estimation du temps de lecture\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Lucas Larbodiere","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/migs.biz\/fr\/speakers\/lucas-larbodiere\/","og_locale":"fr_CA","og_type":"article","og_title":"Lucas Larbodiere","og_description":"Lucas Larbodiere is a Senior Product Manager at Ludia in Montreal, where he leads product strategy on Jurassic World: The Game. He took over product long after release, which meant learning the job on a mature audience, an aging economy, and a codebase with a long memory. His remit covers game strategy and execution, working in partnership with production so that every decision starts from the right problem and is arbitrated on value against cost. Over four years he has helped build and refine the product process his team runs today, from strategic analysis and pillar definition through mandates, feature design, and post-release measurement; work that contributed to the game reaching its best year since launch, a decade in. 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