{"id":11710,"date":"2026-10-09T20:34:04","date_gmt":"2026-10-09T20:34:04","guid":{"rendered":"https:\/\/migs.biz\/speakers\/julien-bouvrais\/"},"modified":"2026-10-09T20:34:26","modified_gmt":"2026-10-09T20:34:26","slug":"julien-bouvrais","status":"publish","type":"tec_speaker","link":"https:\/\/migs.biz\/fr\/speakers\/julien-bouvrais\/","title":{"rendered":"Julien Bouvrais"},"content":{"rendered":"<p>Julien Bouvrais is a technology leader with more than 25 years in game development, now focused on what generative AI means for how games are made and played. He is co-founder and CTO of aNormal, a game studio built from the ground up around the possibilities of AI, and co-founder of PragmaFrame, a consultancy that helps studios and creative organizations integrate AI into their production pipelines.<\/p>\n<p>Previously, as VP R&#038;D Tech at The Believer Company, Julien led multidisciplinary AI\/ML teams and drove the company\u2019s push to embrace AI, including reinforcement-learning systems that produce emergent behaviors and LLM-driven dynamic experiences. Before that, he ran Eidos-Sherbrooke, where his team focused on machine-learning-assisted content creation and automated testing.<\/p>\n<p>Julien spent 14 years at Eidos-Montr\u00e9al, from lead programmer on Deus Ex: Human Revolution to CTO overseeing technology across franchises such as Tomb Raider and Guardians of the Galaxy. He began his career at Ubisoft, working on Splinter Cell and Rainbow Six.<\/p>","protected":false},"excerpt":{"rendered":"<p>Julien Bouvrais is a technology leader with more than 25 years in game development, now focused on what generative AI means for how games are made and played. He is co-founder and CTO of aNormal, a game studio built from the ground up around the possibilities of AI, and co-founder of PragmaFrame, a consultancy that helps studios and creative organizations integrate AI into their production pipelines.<\/p>","protected":false},"featured_media":11694,"menu_order":0,"template":"","session_group":[213],"class_list":["post-11710","tec_speaker","type-tec_speaker","status-publish","has-post-thumbnail","hentry","tec_group-migs26"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Julien Bouvrais<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/migs.biz\/fr\/speakers\/julien-bouvrais\/\" \/>\n<meta property=\"og:locale\" content=\"fr_CA\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Julien Bouvrais\" \/>\n<meta property=\"og:description\" content=\"Julien Bouvrais is a technology leader with more than 25 years in game development, now focused on what generative AI means for how games are made and played. 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