{"id":11711,"date":"2026-10-09T20:34:05","date_gmt":"2026-10-09T20:34:05","guid":{"rendered":"https:\/\/migs.biz\/speakers\/adam-clare\/"},"modified":"2026-10-09T20:34:26","modified_gmt":"2026-10-09T20:34:26","slug":"adam-clare","status":"publish","type":"tec_speaker","link":"https:\/\/migs.biz\/fr\/speakers\/adam-clare\/","title":{"rendered":"Adam Clare"},"content":{"rendered":"<p>Adam Clare is a game designer with well over a decade in the industry. As Creative Director and co-founder of Game Space Agency, he leads design on games including BLINC: Requiem, BLINC: Rogue and an unannounced project . He has previously worked on games for clients including Microsoft, Sage, EY and Wero Creative\u2019s educational games, His independent work explores emerging technology and culture, from the VR-biometrics game Stardoz to the AI-powered political game Maple Resistance. His award-winning educational games have earned recognition at home and abroad. Adam is also  a Professor of game design at Sheridan College and has taught at institutions across the GTA. He wrote Escape the Game, a guide to designing escape rooms.<\/p>","protected":false},"excerpt":{"rendered":"<p>Adam Clare is a game designer with well over a decade in the industry. As Creative Director and co-founder of Game Space Agency, he leads design on games including BLINC: Requiem, BLINC: Rogue and an unannounced project . He has previously worked on games for clients including Microsoft, Sage, EY and Wero Creative\u2019s educational games, His independent work explores emerging technology and culture, from the VR-biometrics game Stardoz to the AI-powered political game Maple Resistance. His award-winning educational games have earned recognition at home and abroad. Adam is also  a Professor of game design at Sheridan College and has taught at institutions across the GTA. He wrote Escape the Game, a guide to designing escape rooms.<\/p>","protected":false},"featured_media":11695,"menu_order":0,"template":"","session_group":[213],"class_list":["post-11711","tec_speaker","type-tec_speaker","status-publish","has-post-thumbnail","hentry","tec_group-migs26"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Adam Clare<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/migs.biz\/fr\/speakers\/adam-clare\/\" \/>\n<meta property=\"og:locale\" content=\"fr_CA\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Adam Clare\" \/>\n<meta property=\"og:description\" content=\"Adam Clare is a game designer with well over a decade in the industry. As Creative Director and co-founder of Game Space Agency, he leads design on games including BLINC: Requiem, BLINC: Rogue and an unannounced project . He has previously worked on games for clients including Microsoft, Sage, EY and Wero Creative\u2019s educational games, His independent work explores emerging technology and culture, from the VR-biometrics game Stardoz to the AI-powered political game Maple Resistance. His award-winning educational games have earned recognition at home and abroad. Adam is also a Professor of game design at Sheridan College and has taught at institutions across the GTA. 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