{"id":5922,"date":"2025-10-30T15:31:45","date_gmt":"2025-10-30T15:31:45","guid":{"rendered":"https:\/\/migs.biz\/?post_type=tec_speaker&#038;p=5922"},"modified":"2026-10-23T16:20:43","modified_gmt":"2026-10-23T16:20:43","slug":"rob-clarke","status":"publish","type":"tec_speaker","link":"https:\/\/migs.biz\/fr\/speakers\/rob-clarke\/","title":{"rendered":"Rob Clarke"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Rob Clarke has spent nearly 30 years in games, the last decade building the systems that connect studios with external partners. At PlayStation Studios, he built a central partner operations function from scratch, supporting all 20 first-party studios and designing the Partner Lifecycle Framework, which cut partner onboarding time by about 35%. Before that, he spent ten years at 2K, rising from Publishing Art Director to Vice President of Global Services and growing a 300-person studio services organization, including outsourcing and co-development, that supported more than 90 titles. Earlier, he spent 17 years as a developer, including art direction on Star Wars at LucasArts and Battlefield at EA. Having built games himself, he speaks the language of both developers and the business, and advocates for what external teams need to succeed. He has spoken at SIGGRAPH, GDC, and XDS, and is based in the San Francisco Bay Area.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>","protected":false},"excerpt":{"rendered":"<p class=\"wp-block-paragraph\">Rob Clarke has spent nearly 30 years in games, the last decade building the systems that connect studios with external partners. At PlayStation Studios, he built a central partner operations function from scratch, supporting all 20 first-party studios and designing the Partner Lifecycle Framework, which cut partner onboarding time by about 35%. Before that, he spent ten years at 2K, rising from Publishing Art Director to Vice President of Global Services and growing a 300-person studio services organization, including outsourcing and co-development, that supported more than 90 titles. Earlier, he spent 17 years as a developer, including art direction on Star Wars at LucasArts and Battlefield at EA. Having built games himself, he speaks the language of both developers and the business, and advocates for what external teams need to succeed. He has spoken at SIGGRAPH, GDC, and XDS, and is based in the San Francisco Bay Area.<\/p>","protected":false},"featured_media":12476,"menu_order":0,"template":"","session_group":[213],"class_list":["post-5922","tec_speaker","type-tec_speaker","status-publish","has-post-thumbnail","hentry","tec_group-migs26"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Rob Clarke - MIGS<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/migs.biz\/fr\/speakers\/rob-clarke\/\" \/>\n<meta property=\"og:locale\" content=\"fr_CA\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Rob Clarke - MIGS\" \/>\n<meta property=\"og:description\" content=\"Rob Clarke has spent nearly 30 years in games, the last decade building the systems that connect studios with external partners. At PlayStation Studios, he built a central partner operations function from scratch, supporting all 20 first-party studios and designing the Partner Lifecycle Framework, which cut partner onboarding time by about 35%. Before that, he spent ten years at 2K, rising from Publishing Art Director to Vice President of Global Services and growing a 300-person studio services organization, including outsourcing and co-development, that supported more than 90 titles. Earlier, he spent 17 years as a developer, including art direction on Star Wars at LucasArts and Battlefield at EA. Having built games himself, he speaks the language of both developers and the business, and advocates for what external teams need to succeed. He has spoken at SIGGRAPH, GDC, and XDS, and is based in the San Francisco Bay Area.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/migs.biz\/fr\/speakers\/rob-clarke\/\" \/>\n<meta property=\"og:site_name\" content=\"MIGS\" \/>\n<meta property=\"article:modified_time\" content=\"2026-10-23T16:20:43+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/migs.biz\/wp-content\/uploads\/2026\/10\/RobClarke_Independent.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1125\" \/>\n\t<meta property=\"og:image:height\" content=\"1500\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Estimation du temps de lecture\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Rob Clarke - MIGS","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/migs.biz\/fr\/speakers\/rob-clarke\/","og_locale":"fr_CA","og_type":"article","og_title":"Rob Clarke - MIGS","og_description":"Rob Clarke has spent nearly 30 years in games, the last decade building the systems that connect studios with external partners. At PlayStation Studios, he built a central partner operations function from scratch, supporting all 20 first-party studios and designing the Partner Lifecycle Framework, which cut partner onboarding time by about 35%. Before that, he spent ten years at 2K, rising from Publishing Art Director to Vice President of Global Services and growing a 300-person studio services organization, including outsourcing and co-development, that supported more than 90 titles. Earlier, he spent 17 years as a developer, including art direction on Star Wars at LucasArts and Battlefield at EA. Having built games himself, he speaks the language of both developers and the business, and advocates for what external teams need to succeed. He has spoken at SIGGRAPH, GDC, and XDS, and is based in the San Francisco Bay Area.","og_url":"https:\/\/migs.biz\/fr\/speakers\/rob-clarke\/","og_site_name":"MIGS","article_modified_time":"2026-10-23T16:20:43+00:00","og_image":[{"width":1125,"height":1500,"url":"https:\/\/migs.biz\/wp-content\/uploads\/2026\/10\/RobClarke_Independent.png","type":"image\/png"}],"twitter_card":"summary_large_image","twitter_misc":{"Estimation du temps de lecture":"1 minute"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/migs.biz\/speakers\/rob-clarke\/","url":"https:\/\/migs.biz\/speakers\/rob-clarke\/","name":"Rob Clarke - MIGS","isPartOf":{"@id":"https:\/\/migs.biz\/fr\/#website"},"primaryImageOfPage":{"@id":"https:\/\/migs.biz\/speakers\/rob-clarke\/#primaryimage"},"image":{"@id":"https:\/\/migs.biz\/speakers\/rob-clarke\/#primaryimage"},"thumbnailUrl":"https:\/\/migs.biz\/wp-content\/uploads\/2026\/10\/RobClarke_Independent.png","datePublished":"2025-10-30T15:31:45+00:00","dateModified":"2026-10-23T16:20:43+00:00","breadcrumb":{"@id":"https:\/\/migs.biz\/speakers\/rob-clarke\/#breadcrumb"},"inLanguage":"fr-CA","potentialAction":[{"@type":"ReadAction","target":["https:\/\/migs.biz\/speakers\/rob-clarke\/"]}]},{"@type":"ImageObject","inLanguage":"fr-CA","@id":"https:\/\/migs.biz\/speakers\/rob-clarke\/#primaryimage","url":"https:\/\/migs.biz\/wp-content\/uploads\/2026\/10\/RobClarke_Independent.png","contentUrl":"https:\/\/migs.biz\/wp-content\/uploads\/2026\/10\/RobClarke_Independent.png","width":1125,"height":1500},{"@type":"BreadcrumbList","@id":"https:\/\/migs.biz\/speakers\/rob-clarke\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/migs.biz\/"},{"@type":"ListItem","position":2,"name":"Rob Clarke"}]},{"@type":"WebSite","@id":"https:\/\/migs.biz\/fr\/#website","url":"https:\/\/migs.biz\/fr\/","name":"MIGS","description":"MIGS: CANADA\u2019S OLDEST VIDEO GAME CONFERENCE","publisher":{"@id":"https:\/\/migs.biz\/fr\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/migs.biz\/fr\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"fr-CA"},{"@type":"Organization","@id":"https:\/\/migs.biz\/fr\/#organization","name":"MIGS","url":"https:\/\/migs.biz\/fr\/","logo":{"@type":"ImageObject","inLanguage":"fr-CA","@id":"https:\/\/migs.biz\/fr\/#\/schema\/logo\/image\/","url":"https:\/\/migs.biz\/wp-content\/uploads\/2025\/12\/migsclean.svg","contentUrl":"https:\/\/migs.biz\/wp-content\/uploads\/2025\/12\/migsclean.svg","width":496,"height":227,"caption":"MIGS"},"image":{"@id":"https:\/\/migs.biz\/fr\/#\/schema\/logo\/image\/"}}]}},"_links":{"self":[{"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/speakers\/5922","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/speakers"}],"about":[{"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/types\/tec_speaker"}],"version-history":[{"count":2,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/speakers\/5922\/revisions"}],"predecessor-version":[{"id":12480,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/speakers\/5922\/revisions\/12480"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/media\/12476"}],"wp:attachment":[{"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/media?parent=5922"}],"wp:term":[{"taxonomy":"tec_group","embeddable":true,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/session_group?post=5922"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}