{"id":5928,"date":"2025-10-30T16:13:30","date_gmt":"2025-10-30T16:13:30","guid":{"rendered":"https:\/\/migs.biz\/?post_type=tec_speaker&#038;p=5928"},"modified":"2025-10-30T16:13:33","modified_gmt":"2025-10-30T16:13:33","slug":"remi-veilleux","status":"publish","type":"tec_speaker","link":"https:\/\/migs.biz\/fr\/speakers\/remi-veilleux\/","title":{"rendered":"R\u00e9mi Veilleux"},"content":{"rendered":"<p>Remi is a Technical Director at Behaviour Interactive, playing a crucial role in enhancing efficiency and helping the Dead by Daylight project evolve over the years. With over two decades in game development, Remi started programming in BASIC on the Apple ][ and has worked on various games such as Syberia, Golden Eye: Rogue Agent and Medal of Honor. 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