{"id":7356,"date":"2026-07-10T18:50:24","date_gmt":"2026-07-10T18:50:24","guid":{"rendered":"https:\/\/migs.biz\/speakers\/clint-hocking\/"},"modified":"2026-07-10T18:51:40","modified_gmt":"2026-07-10T18:51:40","slug":"clint-hocking","status":"publish","type":"tec_speaker","link":"https:\/\/migs.biz\/fr\/speakers\/clint-hocking\/","title":{"rendered":"Clint Hocking"},"content":{"rendered":"<p>Clint began his career in games as a Level Designer, Game Designer and Writer on the original SPLINTER CELL before working as the Creative Director on SPLINTER CELL: CHAOS THEORY, and FAR CRY 2. He went on to work for LucasArts, Valve and Amazon Game Studios before returning to Ubisoft as the Creative Director on WATCH DOGS: LEGION, and then on ASSASSIN\u2019S CREED: HEXE. After leaving Ubisoft in 2026, Clint founded Build Machine Games, an independent developer based in Montreal. Before games Clint worked in the web industry and experimented with independent filmmaking while earning an M.F.A in creative writing from the University of British Columbia. He maintains a blog at www.clicknothing.com<\/p>","protected":false},"excerpt":{"rendered":"<p>Clint began his career in games as a Level Designer, Game Designer and Writer on the original SPLINTER CELL before working as the Creative Director on SPLINTER CELL: CHAOS THEORY, and FAR CRY 2. He went on to work for LucasArts, Valve and Amazon Game Studios before returning to Ubisoft as the Creative Director on WATCH DOGS: LEGION, and then on ASSASSIN\u2019S CREED: HEXE. After leaving Ubisoft in 2026, Clint founded Build Machine Games, an independent developer based in Montreal. Before games Clint worked in the web industry and experimented with independent filmmaking while earning an M.F.A in creative writing from the University of British Columbia. He maintains a blog at www.clicknothing.com<\/p>","protected":false},"featured_media":7339,"menu_order":0,"template":"","session_group":[213],"class_list":["post-7356","tec_speaker","type-tec_speaker","status-publish","has-post-thumbnail","hentry","tec_group-migs26"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Clint Hocking<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/migs.biz\/fr\/speakers\/clint-hocking\/\" \/>\n<meta property=\"og:locale\" content=\"fr_CA\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Clint Hocking\" \/>\n<meta property=\"og:description\" content=\"Clint began his career in games as a Level Designer, Game Designer and Writer on the original SPLINTER CELL before working as the Creative Director on SPLINTER CELL: CHAOS THEORY, and FAR CRY 2. He went on to work for LucasArts, Valve and Amazon Game Studios before returning to Ubisoft as the Creative Director on WATCH DOGS: LEGION, and then on ASSASSIN\u2019S CREED: HEXE. After leaving Ubisoft in 2026, Clint founded Build Machine Games, an independent developer based in Montreal. Before games Clint worked in the web industry and experimented with independent filmmaking while earning an M.F.A in creative writing from the University of British Columbia. 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