{"id":2906,"date":"2024-10-07T18:27:51","date_gmt":"2024-10-07T18:27:51","guid":{"rendered":"https:\/\/migs.biz\/event\/improving-time-to-market-in-an-era-of-uncertainties-what-solutions-to-make-games-faster\/"},"modified":"2024-10-09T14:30:51","modified_gmt":"2024-10-09T14:30:51","slug":"improving-time-to-market-in-an-era-of-uncertainties-what-solutions-to-make-games-faster","status":"publish","type":"tribe_events","link":"https:\/\/migs.biz\/fr\/event\/improving-time-to-market-in-an-era-of-uncertainties-what-solutions-to-make-games-faster\/","title":{"rendered":"Battre les d\u00e9lais de mise sur le march\u00e9 \u00e0 une \u00e9poque d'incertitudes - quelques solutions pour acc\u00e9l\u00e9rer le d\u00e9veloppement des jeux"},"content":{"rendered":"<p>Le d\u00e9lai de mise sur le march\u00e9 devient de plus en plus un concept cl\u00e9. L'\u00e9poque o\u00f9 l'on pouvait travailler plus de 5 ans sur un jeu AAA avant de savoir s'il toucherait son public a montr\u00e9 ses limites : le financement bon march\u00e9 a disparu, les joueurs habitu\u00e9es aux contenus g\u00e9n\u00e9r\u00e9s par les utilisateurs (UGC) sont constamment \u00e0 la recherche de nouveaut\u00e9s, les solutions de distribution imm\u00e9diates et illimit\u00e9es ont rendu les cycles de distribution traditionnels obsol\u00e8tes, et cr\u00e9er un bon jeu ne suffit plus pour se garantir une place au soleil. D\u00e9sormais, et pour tous les segments de jeux, le succ\u00e8s d\u00e9pend d'une it\u00e9ration rapide et de la rapidit\u00e9 de traitement des retours des joueurs. Mais comment acc\u00e9l\u00e9rer la mise sur le march\u00e9 sans sacrifier la qualit\u00e9 ou faire exploser les budgets ? Est-il possible de briser le dilemme temps-budget-qualit\u00e9 et tout simplement aller plus vite ? Venez explorer avec nous une gamme de solutions existantes et \u00e9mergentes, allant de l'externalisation strat\u00e9gique et des outils standardis\u00e9s aux impl\u00e9mentations avanc\u00e9es d'IA.<\/p>","protected":false},"excerpt":{"rendered":"<p>Le d\u00e9lai de mise sur le march\u00e9 devient de plus en plus un concept cl\u00e9. L'\u00e9poque o\u00f9 l'on pouvait travailler plus de 5 ans sur un jeu AAA avant de savoir s'il toucherait son public a montr\u00e9 ses limites : le financement bon march\u00e9 a disparu, les joueurs habitu\u00e9es aux contenus g\u00e9n\u00e9r\u00e9s par les utilisateurs (UGC) sont constamment \u00e0 la recherche de nouveaut\u00e9s, les solutions de distribution imm\u00e9diates et illimit\u00e9es ont rendu les cycles de distribution traditionnels obsol\u00e8tes, et cr\u00e9er un bon jeu ne suffit plus pour se garantir une place au soleil. D\u00e9sormais, et pour tous les segments de jeux, le succ\u00e8s d\u00e9pend d'une it\u00e9ration rapide et de la rapidit\u00e9 de traitement des retours des joueurs. Mais comment acc\u00e9l\u00e9rer la mise sur le march\u00e9 sans sacrifier la qualit\u00e9 ou faire exploser les budgets ? Est-il possible de briser le dilemme temps-budget-qualit\u00e9 et tout simplement aller plus vite ? Venez explorer avec nous une gamme de solutions existantes et \u00e9mergentes, allant de l'externalisation strat\u00e9gique et des outils standardis\u00e9s aux impl\u00e9mentations avanc\u00e9es d'IA.<\/p>","protected":false},"author":1,"featured_media":0,"template":"","meta":{"_acf_changed":false,"_tribe_events_status":"","_tribe_events_status_reason":"","footnotes":""},"tags":[],"tribe_events_cat":[],"class_list":["post-2906","tribe_events","type-tribe_events","status-publish","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Beating time-to-market in an era of uncertainties - some solutions to accelerate game development - MIGS<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/migs.biz\/fr\/event\/improving-time-to-market-in-an-era-of-uncertainties-what-solutions-to-make-games-faster\/\" \/>\n<meta property=\"og:locale\" content=\"fr_CA\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Beating time-to-market in an era of uncertainties - some solutions to accelerate game development - MIGS\" \/>\n<meta property=\"og:description\" content=\"Time-to-market is becoming more and more of a key concept. The time when we could work 5+ years on a AAA before we could see whether it would reach its audience has shown its limits: cheap financing as dried up, UGC-educated audiences are in constant lookout for novelty, immediate and unlimited distribution solutions have made the traditional distribution cycles redundant, and making a good game isn&#039;t just good enough anymore to secure a place in the sun. Success \u2014 across all segments \u2014 now hinges on swift iteration and rapid market feedback. But how can we expedite time-to-market without compromising quality or bursting budgets? Is there a way to break the time-budget-quality deadlock and simply go faster? Join us as we explore a range of existing and emerging solutions, from strategic outsourcing and standardized tools to advanced AI implementations.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/migs.biz\/fr\/event\/improving-time-to-market-in-an-era-of-uncertainties-what-solutions-to-make-games-faster\/\" \/>\n<meta property=\"og:site_name\" content=\"MIGS\" \/>\n<meta property=\"article:modified_time\" content=\"2024-10-09T14:30:51+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Estimation du temps de lecture\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Beating time-to-market in an era of uncertainties - some solutions to accelerate game development - MIGS","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/migs.biz\/fr\/event\/improving-time-to-market-in-an-era-of-uncertainties-what-solutions-to-make-games-faster\/","og_locale":"fr_CA","og_type":"article","og_title":"Beating time-to-market in an era of uncertainties - some solutions to accelerate game development - MIGS","og_description":"Time-to-market is becoming more and more of a key concept. The time when we could work 5+ years on a AAA before we could see whether it would reach its audience has shown its limits: cheap financing as dried up, UGC-educated audiences are in constant lookout for novelty, immediate and unlimited distribution solutions have made the traditional distribution cycles redundant, and making a good game isn't just good enough anymore to secure a place in the sun. Success \u2014 across all segments \u2014 now hinges on swift iteration and rapid market feedback. But how can we expedite time-to-market without compromising quality or bursting budgets? Is there a way to break the time-budget-quality deadlock and simply go faster? Join us as we explore a range of existing and emerging solutions, from strategic outsourcing and standardized tools to advanced AI implementations.","og_url":"https:\/\/migs.biz\/fr\/event\/improving-time-to-market-in-an-era-of-uncertainties-what-solutions-to-make-games-faster\/","og_site_name":"MIGS","article_modified_time":"2024-10-09T14:30:51+00:00","twitter_card":"summary_large_image","twitter_misc":{"Estimation du temps de lecture":"1 minute"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/migs.biz\/en\/event\/improving-time-to-market-in-an-era-of-uncertainties-what-solutions-to-make-games-faster\/","url":"https:\/\/migs.biz\/en\/event\/improving-time-to-market-in-an-era-of-uncertainties-what-solutions-to-make-games-faster\/","name":"Beating time-to-market in an era of uncertainties - some solutions to accelerate game development - MIGS","isPartOf":{"@id":"https:\/\/migs.biz\/fr\/#website"},"datePublished":"2024-10-07T18:27:51+00:00","dateModified":"2024-10-09T14:30:51+00:00","breadcrumb":{"@id":"https:\/\/migs.biz\/en\/event\/improving-time-to-market-in-an-era-of-uncertainties-what-solutions-to-make-games-faster\/#breadcrumb"},"inLanguage":"fr-CA","potentialAction":[{"@type":"ReadAction","target":["https:\/\/migs.biz\/en\/event\/improving-time-to-market-in-an-era-of-uncertainties-what-solutions-to-make-games-faster\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/migs.biz\/en\/event\/improving-time-to-market-in-an-era-of-uncertainties-what-solutions-to-make-games-faster\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/migs.biz\/"},{"@type":"ListItem","position":2,"name":"\u00c9v\u00e8nements","item":"https:\/\/migs.biz\/fr\/events\/"},{"@type":"ListItem","position":3,"name":"Beating time-to-market in an era of uncertainties &#8211; some solutions to accelerate game development"}]},{"@type":"WebSite","@id":"https:\/\/migs.biz\/fr\/#website","url":"https:\/\/migs.biz\/fr\/","name":"MIGS","description":"MIGS: CANADA\u2019S OLDEST VIDEO GAME CONFERENCE","publisher":{"@id":"https:\/\/migs.biz\/fr\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/migs.biz\/fr\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"fr-CA"},{"@type":"Organization","@id":"https:\/\/migs.biz\/fr\/#organization","name":"MIGS","url":"https:\/\/migs.biz\/fr\/","logo":{"@type":"ImageObject","inLanguage":"fr-CA","@id":"https:\/\/migs.biz\/fr\/#\/schema\/logo\/image\/","url":"https:\/\/migs.biz\/wp-content\/uploads\/2025\/12\/migsclean.svg","contentUrl":"https:\/\/migs.biz\/wp-content\/uploads\/2025\/12\/migsclean.svg","width":496,"height":227,"caption":"MIGS"},"image":{"@id":"https:\/\/migs.biz\/fr\/#\/schema\/logo\/image\/"}}]}},"_links":{"self":[{"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/tribe_events\/2906","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/tribe_events"}],"about":[{"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/types\/tribe_events"}],"author":[{"embeddable":true,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/users\/1"}],"version-history":[{"count":1,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/tribe_events\/2906\/revisions"}],"predecessor-version":[{"id":3054,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/tribe_events\/2906\/revisions\/3054"}],"wp:attachment":[{"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/media?parent=2906"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/tags?post=2906"},{"taxonomy":"tribe_events_cat","embeddable":true,"href":"https:\/\/migs.biz\/fr\/wp-json\/wp\/v2\/tribe_events_cat?post=2906"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}