À propos de la séance
Sound in video games is far more than a background element — it shapes the player’s experience by delivering information, evoking emotion, and immersing them in the game world. Through concrete examples such as Disney Speedstorm (nitro warning cues), Doom (dynamic musical transitions), and Fortnite (advanced spatial audio), this talk explores how sound design becomes a core component of gameplay and storytelling.
Key Takeaways
Sound as an Informational Tool — how audio can function as a “HUD for the ears” with contextual alerts.
Sound as an Emotional Driver — using music and effects to create tension, excitement, or comfort.
Sound as a Narrative Vector — setting context and storytelling through music and ambient sound.
Audio Pleasure & Fatigue Management — keeping sound engaging through variety, dynamic changes, and balanced frequency use.