Programmation 2025

Prêt à apprendre des cerveaux les plus brillants du développement de jeux?

MIGS25 revient avec plus de scènes, plus de conférenciers et plus d’occasions de faire progresser votre entreprise et votre carrière.

Cette édition comprend quatre scènes de contenu – couvrant volets affaires, marketing, audio, stratégies de développement externe et développement de jeux – pour offrir les stratégies, idées et perspectives qui façonnent l’avenir de l’industrie.

Des géants AAA aux indépendants innovants, ces experts de l’industrie ont bâti des mondes, lancé des succès et dirigé des équipes à l’échelle mondiale.

Apprenez des créateurs derrière ces jeux

Balatro’: Turning Low Resolution into High Praise

Wout van Halderen unpacks the marketing strategy behind Balatro, a roguelike deckbuilder with unconventional visuals that presented significant challenges in traditional marketing channels. He details how the team shifted focus toward streamability and replayability to drive player engagement and interest. Drawing on lessons from The Case of the Golden Idol, this session highlights the importance of demos, influencer partnerships, and community-driven campaigns in navigating these obstacles.

En savoir plus »

Building Scalable Creator Programs

How can studios build creator programs that support both community and business growth? This session explores learnings from indie to AAA studios, showing their impact on KPIs, players, and creators, plus the practical takeaways any studio can use to launch or scale a program.

En savoir plus »

D2C in Action: Publisher, Player, and Content Creator Perspectives

Direct-to-consumer is reshaping how games engage players and drive revenue—but what does it mean for publishers, content creators, and player communities? This data-backed presentation explores why some publishers are embracing D2C while others hesitate, what webshop strategies are making a real impact, how players respond when supporting creators in webshops, and how thoughtful UX and creator-driven initiatives make D2C strategies a win for everyone. From monetization to community impact, hear what drives D2C success across all three sides of the triangle.

En savoir plus »

Epic Games Store PC + Mobile: Current and Future States

At Epic, we like to disrupt. We believe in giving developers-and gamers- choice. From our developer-first programs and tireless dedication to build thriving ecosystems, we’re excited to share the current state of Epic Games Store, and what’s coming! Learn the latest on how Epic Games Store PC and mobile can be a part of your business’ growth.

En savoir plus »

Establishing Publishing Functions Within a Game Studio

Publishing is more than marketing. It is the set of functions that connect a game to its players: audience insights, go-to-market strategy, platform and retail partnerships, lifecycle pricing, localization, community, and post-launch operations. As more studios seek to capture this value in-house, the question becomes: when and how should you grow into publishing?

En savoir plus »

Everything Sucks and I Have No Time: Self-Publishing and Marketing

Congratulations! You’re making a cool game. A common step for developers is to immediately look for a publisher, but is it really the best option? What if you can’t sign a deal? Either way, doing your own marketing is never something you should completely write off. Using lessons learned from their indie game fund Outersloth plus lived experiences, come dive into what doing your own marketing will likely entail. This is less of a “how to do” talk, and more a “here’s how to set everything else so you CAN do it”. Whether it’s budgeting, time, or just mental load, you’ll learn what goes into the hard work of marketing a game on your own.

En savoir plus »

External Development as the Backbone of AAA Production

As games grow in size, scope, and complexity, external development has shifted from a cost-saving measure to providing both strategic and creative advantages. External development leadership from Sony, Wizards of the Coast, Warner Bros Games & Game Caviar explore how co-development and outsourcing are shaping pipelines, accelerating delivery, and enabling creative ambition. This session unpacks the challenges of managing global vendor ecosystems, how partnerships and co-development are being redefined, and what infrastructure the industry could benefit from, to make external production predictable, scalable, and sustainable.

En savoir plus »

Friendly Fire: Surviving Success as a Studio

Helldivers 2 was a breakout success – but behind every chart-topping launch is a studio adapting in real time to the weight of expectations.
In this talk, Linda Tiger breaks down the real cost of glory: the pressure on leadership, the strain on production systems, the risks of rapid scaling, and the quiet threat of culture drift.
Packed with reflections and hard-won lessons, this session takes a look at how Arrowhead has been evolving since launch to protect their people, their principles, and their sanity – all while keeping up their relentless fight for managed democracy.

En savoir plus »

From Vision to Evolution: Growing Without Losing Yourself

This panel will explore the real journey behind building and leading successful game studios—from the first spark of creativity to managing growth and staying true to one’s vision. This session brings together inspiring studio founders who turned scarcity into serial success and sustainable leadership. We will uncover the untold stories and hard-earned lessons to balance creativity with financial realities. We will delve into the challenges of scarcity and the problems of abundance they faced and how they found their new roles as leaders while keeping their voices authentic. We will navigate the evolving role of a creator-turned-leader, the heritage of their DNA on that of their studios and the DNA they inherited from their studios in turn. Join us for a thoughtful, honest conversation about the human and financial dimensions of lasting success in the games industry.

En savoir plus »

Funding Pathways: How to Combine Public and Private Support to Scale Your Studio

Join representatives from the Canada Media Fund, a publisher, and a studio that successfully leveraged both types of financing to bring their projects to life. This panel will explore how studios can strategically combine public and private funding sources, manage timelines, and position their projects for long-term success. Gain practical insight into navigating funding ecosystems, building relationships with funders, and maximizing every dollar invested.

En savoir plus »

Inside the Indie Playbook: Our Lessons From Self-Publishing (Big Wins, Some Fails, and Everything In Between)

In this session we’re going to reverse engineer Raccoon Logic’s journey from indie developer to self publisher. We’ll go through all the components required to self publish in 2025, and how we did it for Revenge of the Savage Planet. Though the recipe for each game is different, the audience will come away with an understanding of all components of what it takes to self-publish in the new world, what worked well for us, what didn’t work for us, and how they can best position themselves for success in the modern commercialization landscape.

En savoir plus »

Maximizing Results on Xbox Platforms

Discover how the evolution of the Xbox ecosystem creates new opportunities for developers, publishers and independent games. The session will cover practical marketing steps and guidance: do’s and don’ts, maximizing your pricing strategy, tools available to improve discoverability and ways to maximize visibility on your road to launch and beyond.

En savoir plus »

over the hill: From Announcement to 200k Wishlists in a Month

Funselektor has spent 11 years building stylized vehicle games and the community around them. That foundation helped their latest upcoming off-road vehicle game over the hill reach 200,000 Steam wishlists in just one month after its announcement. In this talk, Founder & Creative Director Dune Casu shares how long-term trust, clear vision, and the right marketing created the momentum for a game with the potential to become their biggest yet.

En savoir plus »

Publisher Panel: Tips and Tricks for Market Success

This panel will explore the current pathways to success for indie games in today’s crowded market. From competitive analysis and determining market signal, to discoverability hacks and marketing tips. We’ll also dive into the greenlight process, and what publishers look for when determining a game’s potential for commercial success.

En savoir plus »

The 10 Moves Every Studio Needs to Make Before It’s Too Late

After speaking with over a hundred studio heads across North America, Europe, and emerging markets, Adam Boyes shares a hard-hitting checklist for studios facing an industry in flux. With layoffs, publisher consolidation, and changing player habits reshaping the landscape, this talk cuts through the noise with 10 pragmatic, immediately actionable steps to strengthen your studio’s future.
From funding and partnerships to leadership culture and product strategy, Adam blends real-world lessons from scaling Iron Galaxy, building PlayStation’s third-party empire, and now advising studios globally through Vivrato. Attendees will walk away with a clear framework to stabilize operations today while positioning their studios for tomorrow’s opportunities.

En savoir plus »

The Influencer Landscape: Common Mistakes and Pitfalls To Avoid in Today’s Market

Whether you’re launching your first commercial game or tenth, influencer marketing is a strong consideration for your marketing strategy. But the content creator landscape is ever-shifting and many are still operating under old rules and trends. Others chase the same path heavily resourced studios or the 0.01% of massive commercial successes take. We’ll discuss some common pitfalls to avoid and how to adapt creator marketing strategies to today’s expectations.

En savoir plus »

Views from Anywhere: International Approaches to Overcoming Global Indie Challenges

Successful games can come from anywhere. From the side of a mountain in the Swiss Alps to the Arctic tundra of northern Sweden to the side of a different mountain in the Andes, the games industry is always one step from global audiences. That opportunity is, however, also a key challenge as competition also comes from everywhere. In this session, you will hear from three regions all trying to navigate this reality — and in so doing develop thriving games ecosystems.

En savoir plus »

A Chat with Behaviour Interactive and AWS: Mastering Global Game Launches

Behaviour Interactive leveraged Amazon GameLift to seamlessly deliver their highly anticipated ‘Five Nights at Freddy’s’ expansion to Dead by Daylight’s massive global player base of over 70 million players. By implementing dedicated servers using Amazon GameLift, the studio ensured high availability and optimal performance worldwide, reducing ping times and improving gameplay fairness for this thrilling crossover event. This expansion demonstrates how Amazon GameLift empowers game developers to deliver premium multiplayer experiences at scale, allowing Behaviour Interactive to bring together two beloved horror franchises and create unforgettable gaming moments that connect horror fans across all major platforms simultaneously. Join us as they share their technical journey and insights on leveraging cloud infrastructure to scale globally.

En savoir plus »

Advancing AI Game Development with AMD and GPUOpen

Explore how AI is transforming game development pipelines — accelerating your workflows and enabling smarter, more immersive gameplay. This session dives into the latest developer tools and resources on AMD GPUOpen, including ML-powered neural rendering technologies. We’ll also cover how AMD uses AI to help with best practices in software development and automated testing workflows and how you can apply them to your production pipeline. And learn more about AMD Schola, our SDK for training and powering cutting-edge reinforcement learning (RL) agents in Unreal® Engine to help push the boundaries of intelligent gameplay.

En savoir plus »

Building and Operating Teams with a Live Service Mentality

Building a great game is only part of the journey—structuring your team to support it live is what makes it thrive. In this session, Executive Producer Matt Lee shares actionable strategies for building production teams that think and operate with a live service mentality from day one. Attendees will learn how to cultivate a “live mindset” within their teams, maintain an “always playable” build to support iteration and accountability, and implement scalable live testing practices that validate player retention and operational readiness early in development. Drawing on real-world examples from AAA and live service titles, this talk provides practical guidance for producers, leads, and studio heads looking to future-proof their production processes. Whether you’re launching your first live title or evolving an existing one, this session delivers key insights to help teams adapt, ship, and grow with confidence.

En savoir plus »

Développer pour Xbox Play Anywhere et la nouvelle ère du jeu portable

Alors que Xbox s’étend sur console, PC, infonuagique et appareils portatifs, les studios ont une occasion unique de rejoindre plus de joueurs que jamais. Cette séance expliquera comment créer et optimiser des jeux pour Xbox Play Anywhere et la nouvelle génération d’appareils Windows portatifs, dont la ROG Xbox Ally et l’Ally X. Découvrez les meilleures pratiques en matière de droits partagés, de progression croisée et de flexibilité des commandes, ainsi que la façon d’utiliser le Microsoft GDK pour offrir une expérience fluide sur toutes les plateformes.

En savoir plus »

Cheating on My CPU with Distributed Unreal Builds: A UBA Love Story

Unlock the power of Unreal Build Accelerator to distribute Unreal compiling and cooking tasks to other CPUs! In this talk I’ll show you how to distribute builds for both dev machines and Horde/Jenkins automation builds, including an overview of Horde installation and UBA configuration. Don’t have an on-prem build farm? I’ll also show you how to leverage Linux containers on the cloud to get extra Windows compute.

En savoir plus »

From the Story of Four to the Fate of Forty Thousand

This War of Mine, Frostpunk and Frostpunk 2 are games about difficult moral choices, which differ in one very important thing – the scale of the experience. As that scale increases, it becomes a greater design challenge to maintain the player’s emotional involvement. This talk explores the designer’s tools we used to emotionally engage the player – from giving characters personal stories, to exposing their suffering, to building systems that maintain emotional attachment. I’ll show you how to set the environment for moral choices, whether you’re trying to save four people or forty thousand.

En savoir plus »

How to Design and Build Killer Game UI

In most game studios, designers create the UI and then hand it off to developers to make it functional. That handoff is often messy, time-consuming, and riddled with redundant work. Developers might struggle to execute the designer’s vision due to their tool or language, or build functional UI with developer tools like HTML or XAML — not design tools.

En savoir plus »

Mastering Multiplayer: Trends, Tools, and Creative Pathways

Multiplayer games continue to dominate top gaming charts, but transforming a prototype into a globally successful, engaging experience is no easy task. This talk will dive into the platform’s evolving potential, highlight proven best practices, and showcase tools to enhance creativity and revenue through multiplayer design. Through case studies, we’ll explore various paths to success and the challenges that come with them.

En savoir plus »

Players As Creators. UGC in the Age of AI

From map editors, to mods, Minecraft, to Roblox games have seen a continual rise of the player as creator. Now with AI, the barrier between imagination and play is dissolving. In this talk, Andy Mauro (CEO of Storycraft) explores how AI-powered creativity is opening up new gameplay paradigms, why storytelling is the missing piece in user-generated content, and how the next generation of games will let players not just plays stories, but to tell their own.

En savoir plus »

Rethinking External Asset Creation in the Assassin’s Creed Franchise

Join Erika Benacka as she shares how the Assassin’s Creed franchise created the EXACT team to tackle recurring challenges in asset creation across multiple titles. She’ll explore how building a dedicated internal support team helped bridge collaboration with global partners and streamline production. The session will also highlight key challenges faced and the lessons learned along the way.

En savoir plus »

South of Midnight: My Tales and Takeaways

South of Midnight is a deeply personal game for many people on the dev team and players that experience it. During this talk, I will share some of my personal lessons and stories from my 3 years on the project, helping to realize the standout characters, story and stop motion aesthetic. And our focus to ship not only a great game but a strong team.

En savoir plus »

The Combat of ‘Clair Obscur: Expedition 33’

After earning a degree in Mathematics, I was fortunate to begin a career in Game Design by being hired at Ankama to work on my favorite game at the time: DOFUS.
Over more than six years working on this successful MMORPG, I was trained as a Game Designer while contributing to this monumental project.
After Ankama, I was able to leverage my experience on Wolcen: Lords of Mayhem, a hack’n’slash released in 2020, and then on The Cycle: Frontier, an extraction shooter released in 2022 that also introduced me to Unreal Engine.

En savoir plus »

The Hybrid Future: Artists + AI in Game Development

AI isn’t here to replace game artists; think of it as a creative co-pilot that takes on the heavy lifting so designers, writers, and art directors can stay focused on what matters most: storytelling, polish, and style.
In this session, we’ll explore how AI pipelines are already accelerating asset creation and taking on grunt work such as blocking out geometry, generating variations, or rapidly iterating on concepts. We’ll show you how game developers can integrate these tools without sacrificing quality or creative vision.
We’ll also walk through a real-world use case to show what an AI-assisted workflow looks like in action, highlighting both the efficiency gains and the human creativity that makes the end result shine.
Come ready for an interactive discussion! After the walkthrough, we’ll open it up for Q&A and audience examples, so we can share, compare, and imagine where this hybrid future takes us next.

En savoir plus »

Worldbuilding for a Generated City

Our Constantinople-inspired city in Streets of Fortuna is populated by literally thousands of fully simulated citizens, generated on the fly and then living their lives, including finding work, love, food, entertainment, and spirituality, within a city which is also generated in its layout and locations. This is made more complicated by the fact that we want our world to feel flavorful, alive, varied, and full of strong personalities. So, first, how do we actually generate a population that makes sense? Which comes first, someone’s personality traits or their family or their occupation? Why? Then, how do we help the player understand all those factors? And finally, how do we make the world and those people distinctive, and best use our reference materials from history? This talk will walk step by step through how we achieve this, combining perspectives from game design, procedural generation logic, and storytelling.

En savoir plus »

Crafting the Music and Audio of The Outer Worlds 2

This team has been collaborating on the audio and music for The Outer Worlds 2 for many years, and will share all kinds of insights into how the vision and strategy was developed, the evolution of the team, the tone, the approach, and how they were able to arrive at the final product which melds authentic and immersive sound design, music, songs to such a unique and iconic IP.

En savoir plus »

Creative Collaboration in Game Audio Development

This talk will cover creative collaboration in game audio and music, including team building, talent sourcing, assessment and management, communication, project scoping and planning and real time relationship and productivity optimization in game audio and music. Each participant will speak to their specific preferences and discuss these in context using examples from their own work to identify and qualify best practices, challenges and opportunities and explain why they feel their approach is successful and rewarding, and how they learned through trial and error about what the ideal team and project situation is for them, and their projects and their teams.

En savoir plus »

Objects that Speak: Shaping Narrative through Audio and Object Interaction

In Lost Records: Bloom and Rage, examinable objects – toys, desktop detritus and even trash – become carriers of story, memory, and nostalgia. This talk explores how audio-driven object interactions immerse players in the game’s world and story, and how close collaboration across design, audio, and production made the feature both emotionally resonant and technically feasible.

En savoir plus »

The Role of Sound in Video Games

Sound in video games is far more than a background element — it shapes the player’s experience by delivering information, evoking emotion, and immersing them in the game world. Through concrete examples such as Disney Speedstorm (nitro warning cues), Doom (dynamic musical transitions), and Fortnite (advanced spatial audio), this talk explores how sound design becomes a core component of gameplay and storytelling.

En savoir plus »

Ubisoft and SOCAN Foundation Screen Music Lab: Empowering Creative Collaboration in Games

In this session, Simon Landry (Ubisoft) and Julien Boumard Coallier (SOCAN Foundation) will present the SOCAN Foundation Screen Music Lab, an initiative designed to support emerging screen composers and foster meaningful collaborations with the video game industry. The lab offers a unique space for artistic development, mentorship, and cross-disciplinary exchange between composers and game developers.

En savoir plus »

Wwise Tour 2025

Cette année, Audiokinetic célèbre son 25e anniversaire en ramenant la Wwise Tour à Montréal ! Vivez une journée inoubliable de présentations éducatives et inspirantes animées par des professionnels du son de jeu vidéo, qui partageront leurs idées créatives, leurs méthodes de travail et leurs processus. C’est une occasion unique de rencontrer d’autres passionnés d’audio pour jeux vidéo et de découvrir les coulisses des sons qui façonnent vos jeux préférés.

En savoir plus »

Balatro’: Turning Low Resolution into High Praise

Wout van Halderen unpacks the marketing strategy behind Balatro, a roguelike deckbuilder with unconventional visuals that presented significant challenges in traditional marketing channels. He details how the team shifted focus toward streamability and replayability to drive player engagement and interest. Drawing on lessons from The Case of the Golden Idol, this session highlights the importance of demos, influencer partnerships, and community-driven campaigns in navigating these obstacles.

En savoir plus »

Building Scalable Creator Programs

How can studios build creator programs that support both community and business growth? This session explores learnings from indie to AAA studios, showing their impact on KPIs, players, and creators, plus the practical takeaways any studio can use to launch or scale a program.

En savoir plus »

D2C in Action: Publisher, Player, and Content Creator Perspectives

Direct-to-consumer is reshaping how games engage players and drive revenue—but what does it mean for publishers, content creators, and player communities? This data-backed presentation explores why some publishers are embracing D2C while others hesitate, what webshop strategies are making a real impact, how players respond when supporting creators in webshops, and how thoughtful UX and creator-driven initiatives make D2C strategies a win for everyone. From monetization to community impact, hear what drives D2C success across all three sides of the triangle.

En savoir plus »

Epic Games Store PC + Mobile: Current and Future States

At Epic, we like to disrupt. We believe in giving developers-and gamers- choice. From our developer-first programs and tireless dedication to build thriving ecosystems, we’re excited to share the current state of Epic Games Store, and what’s coming! Learn the latest on how Epic Games Store PC and mobile can be a part of your business’ growth.

En savoir plus »

Establishing Publishing Functions Within a Game Studio

Publishing is more than marketing. It is the set of functions that connect a game to its players: audience insights, go-to-market strategy, platform and retail partnerships, lifecycle pricing, localization, community, and post-launch operations. As more studios seek to capture this value in-house, the question becomes: when and how should you grow into publishing?

En savoir plus »

Everything Sucks and I Have No Time: Self-Publishing and Marketing

Congratulations! You’re making a cool game. A common step for developers is to immediately look for a publisher, but is it really the best option? What if you can’t sign a deal? Either way, doing your own marketing is never something you should completely write off. Using lessons learned from their indie game fund Outersloth plus lived experiences, come dive into what doing your own marketing will likely entail. This is less of a “how to do” talk, and more a “here’s how to set everything else so you CAN do it”. Whether it’s budgeting, time, or just mental load, you’ll learn what goes into the hard work of marketing a game on your own.

En savoir plus »

External Development as the Backbone of AAA Production

As games grow in size, scope, and complexity, external development has shifted from a cost-saving measure to providing both strategic and creative advantages. External development leadership from Sony, Wizards of the Coast, Warner Bros Games & Game Caviar explore how co-development and outsourcing are shaping pipelines, accelerating delivery, and enabling creative ambition. This session unpacks the challenges of managing global vendor ecosystems, how partnerships and co-development are being redefined, and what infrastructure the industry could benefit from, to make external production predictable, scalable, and sustainable.

En savoir plus »

Friendly Fire: Surviving Success as a Studio

Helldivers 2 was a breakout success – but behind every chart-topping launch is a studio adapting in real time to the weight of expectations.
In this talk, Linda Tiger breaks down the real cost of glory: the pressure on leadership, the strain on production systems, the risks of rapid scaling, and the quiet threat of culture drift.
Packed with reflections and hard-won lessons, this session takes a look at how Arrowhead has been evolving since launch to protect their people, their principles, and their sanity – all while keeping up their relentless fight for managed democracy.

En savoir plus »

From Vision to Evolution: Growing Without Losing Yourself

This panel will explore the real journey behind building and leading successful game studios—from the first spark of creativity to managing growth and staying true to one’s vision. This session brings together inspiring studio founders who turned scarcity into serial success and sustainable leadership. We will uncover the untold stories and hard-earned lessons to balance creativity with financial realities. We will delve into the challenges of scarcity and the problems of abundance they faced and how they found their new roles as leaders while keeping their voices authentic. We will navigate the evolving role of a creator-turned-leader, the heritage of their DNA on that of their studios and the DNA they inherited from their studios in turn. Join us for a thoughtful, honest conversation about the human and financial dimensions of lasting success in the games industry.

En savoir plus »

Funding Pathways: How to Combine Public and Private Support to Scale Your Studio

Join representatives from the Canada Media Fund, a publisher, and a studio that successfully leveraged both types of financing to bring their projects to life. This panel will explore how studios can strategically combine public and private funding sources, manage timelines, and position their projects for long-term success. Gain practical insight into navigating funding ecosystems, building relationships with funders, and maximizing every dollar invested.

En savoir plus »

Inside the Indie Playbook: Our Lessons From Self-Publishing (Big Wins, Some Fails, and Everything In Between)

In this session we’re going to reverse engineer Raccoon Logic’s journey from indie developer to self publisher. We’ll go through all the components required to self publish in 2025, and how we did it for Revenge of the Savage Planet. Though the recipe for each game is different, the audience will come away with an understanding of all components of what it takes to self-publish in the new world, what worked well for us, what didn’t work for us, and how they can best position themselves for success in the modern commercialization landscape.

En savoir plus »

Maximizing Results on Xbox Platforms

Discover how the evolution of the Xbox ecosystem creates new opportunities for developers, publishers and independent games. The session will cover practical marketing steps and guidance: do’s and don’ts, maximizing your pricing strategy, tools available to improve discoverability and ways to maximize visibility on your road to launch and beyond.

En savoir plus »

over the hill: From Announcement to 200k Wishlists in a Month

Funselektor has spent 11 years building stylized vehicle games and the community around them. That foundation helped their latest upcoming off-road vehicle game over the hill reach 200,000 Steam wishlists in just one month after its announcement. In this talk, Founder & Creative Director Dune Casu shares how long-term trust, clear vision, and the right marketing created the momentum for a game with the potential to become their biggest yet.

En savoir plus »

Publisher Panel: Tips and Tricks for Market Success

This panel will explore the current pathways to success for indie games in today’s crowded market. From competitive analysis and determining market signal, to discoverability hacks and marketing tips. We’ll also dive into the greenlight process, and what publishers look for when determining a game’s potential for commercial success.

En savoir plus »

The 10 Moves Every Studio Needs to Make Before It’s Too Late

After speaking with over a hundred studio heads across North America, Europe, and emerging markets, Adam Boyes shares a hard-hitting checklist for studios facing an industry in flux. With layoffs, publisher consolidation, and changing player habits reshaping the landscape, this talk cuts through the noise with 10 pragmatic, immediately actionable steps to strengthen your studio’s future.
From funding and partnerships to leadership culture and product strategy, Adam blends real-world lessons from scaling Iron Galaxy, building PlayStation’s third-party empire, and now advising studios globally through Vivrato. Attendees will walk away with a clear framework to stabilize operations today while positioning their studios for tomorrow’s opportunities.

En savoir plus »

The Influencer Landscape: Common Mistakes and Pitfalls To Avoid in Today’s Market

Whether you’re launching your first commercial game or tenth, influencer marketing is a strong consideration for your marketing strategy. But the content creator landscape is ever-shifting and many are still operating under old rules and trends. Others chase the same path heavily resourced studios or the 0.01% of massive commercial successes take. We’ll discuss some common pitfalls to avoid and how to adapt creator marketing strategies to today’s expectations.

En savoir plus »

Views from Anywhere: International Approaches to Overcoming Global Indie Challenges

Successful games can come from anywhere. From the side of a mountain in the Swiss Alps to the Arctic tundra of northern Sweden to the side of a different mountain in the Andes, the games industry is always one step from global audiences. That opportunity is, however, also a key challenge as competition also comes from everywhere. In this session, you will hear from three regions all trying to navigate this reality — and in so doing develop thriving games ecosystems.

En savoir plus »

A Chat with Behaviour Interactive and AWS: Mastering Global Game Launches

Behaviour Interactive leveraged Amazon GameLift to seamlessly deliver their highly anticipated ‘Five Nights at Freddy’s’ expansion to Dead by Daylight’s massive global player base of over 70 million players. By implementing dedicated servers using Amazon GameLift, the studio ensured high availability and optimal performance worldwide, reducing ping times and improving gameplay fairness for this thrilling crossover event. This expansion demonstrates how Amazon GameLift empowers game developers to deliver premium multiplayer experiences at scale, allowing Behaviour Interactive to bring together two beloved horror franchises and create unforgettable gaming moments that connect horror fans across all major platforms simultaneously. Join us as they share their technical journey and insights on leveraging cloud infrastructure to scale globally.

En savoir plus »

Advancing AI Game Development with AMD and GPUOpen

Explore how AI is transforming game development pipelines — accelerating your workflows and enabling smarter, more immersive gameplay. This session dives into the latest developer tools and resources on AMD GPUOpen, including ML-powered neural rendering technologies. We’ll also cover how AMD uses AI to help with best practices in software development and automated testing workflows and how you can apply them to your production pipeline. And learn more about AMD Schola, our SDK for training and powering cutting-edge reinforcement learning (RL) agents in Unreal® Engine to help push the boundaries of intelligent gameplay.

En savoir plus »

Building and Operating Teams with a Live Service Mentality

Building a great game is only part of the journey—structuring your team to support it live is what makes it thrive. In this session, Executive Producer Matt Lee shares actionable strategies for building production teams that think and operate with a live service mentality from day one. Attendees will learn how to cultivate a “live mindset” within their teams, maintain an “always playable” build to support iteration and accountability, and implement scalable live testing practices that validate player retention and operational readiness early in development. Drawing on real-world examples from AAA and live service titles, this talk provides practical guidance for producers, leads, and studio heads looking to future-proof their production processes. Whether you’re launching your first live title or evolving an existing one, this session delivers key insights to help teams adapt, ship, and grow with confidence.

En savoir plus »

Développer pour Xbox Play Anywhere et la nouvelle ère du jeu portable

Alors que Xbox s’étend sur console, PC, infonuagique et appareils portatifs, les studios ont une occasion unique de rejoindre plus de joueurs que jamais. Cette séance expliquera comment créer et optimiser des jeux pour Xbox Play Anywhere et la nouvelle génération d’appareils Windows portatifs, dont la ROG Xbox Ally et l’Ally X. Découvrez les meilleures pratiques en matière de droits partagés, de progression croisée et de flexibilité des commandes, ainsi que la façon d’utiliser le Microsoft GDK pour offrir une expérience fluide sur toutes les plateformes.

En savoir plus »

Cheating on My CPU with Distributed Unreal Builds: A UBA Love Story

Unlock the power of Unreal Build Accelerator to distribute Unreal compiling and cooking tasks to other CPUs! In this talk I’ll show you how to distribute builds for both dev machines and Horde/Jenkins automation builds, including an overview of Horde installation and UBA configuration. Don’t have an on-prem build farm? I’ll also show you how to leverage Linux containers on the cloud to get extra Windows compute.

En savoir plus »

From the Story of Four to the Fate of Forty Thousand

This War of Mine, Frostpunk and Frostpunk 2 are games about difficult moral choices, which differ in one very important thing – the scale of the experience. As that scale increases, it becomes a greater design challenge to maintain the player’s emotional involvement. This talk explores the designer’s tools we used to emotionally engage the player – from giving characters personal stories, to exposing their suffering, to building systems that maintain emotional attachment. I’ll show you how to set the environment for moral choices, whether you’re trying to save four people or forty thousand.

En savoir plus »

How to Design and Build Killer Game UI

In most game studios, designers create the UI and then hand it off to developers to make it functional. That handoff is often messy, time-consuming, and riddled with redundant work. Developers might struggle to execute the designer’s vision due to their tool or language, or build functional UI with developer tools like HTML or XAML — not design tools.

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Mastering Multiplayer: Trends, Tools, and Creative Pathways

Multiplayer games continue to dominate top gaming charts, but transforming a prototype into a globally successful, engaging experience is no easy task. This talk will dive into the platform’s evolving potential, highlight proven best practices, and showcase tools to enhance creativity and revenue through multiplayer design. Through case studies, we’ll explore various paths to success and the challenges that come with them.

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Players As Creators. UGC in the Age of AI

From map editors, to mods, Minecraft, to Roblox games have seen a continual rise of the player as creator. Now with AI, the barrier between imagination and play is dissolving. In this talk, Andy Mauro (CEO of Storycraft) explores how AI-powered creativity is opening up new gameplay paradigms, why storytelling is the missing piece in user-generated content, and how the next generation of games will let players not just plays stories, but to tell their own.

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Rethinking External Asset Creation in the Assassin’s Creed Franchise

Join Erika Benacka as she shares how the Assassin’s Creed franchise created the EXACT team to tackle recurring challenges in asset creation across multiple titles. She’ll explore how building a dedicated internal support team helped bridge collaboration with global partners and streamline production. The session will also highlight key challenges faced and the lessons learned along the way.

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South of Midnight: My Tales and Takeaways

South of Midnight is a deeply personal game for many people on the dev team and players that experience it. During this talk, I will share some of my personal lessons and stories from my 3 years on the project, helping to realize the standout characters, story and stop motion aesthetic. And our focus to ship not only a great game but a strong team.

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The Combat of ‘Clair Obscur: Expedition 33’

After earning a degree in Mathematics, I was fortunate to begin a career in Game Design by being hired at Ankama to work on my favorite game at the time: DOFUS.
Over more than six years working on this successful MMORPG, I was trained as a Game Designer while contributing to this monumental project.
After Ankama, I was able to leverage my experience on Wolcen: Lords of Mayhem, a hack’n’slash released in 2020, and then on The Cycle: Frontier, an extraction shooter released in 2022 that also introduced me to Unreal Engine.

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The Hybrid Future: Artists + AI in Game Development

AI isn’t here to replace game artists; think of it as a creative co-pilot that takes on the heavy lifting so designers, writers, and art directors can stay focused on what matters most: storytelling, polish, and style.
In this session, we’ll explore how AI pipelines are already accelerating asset creation and taking on grunt work such as blocking out geometry, generating variations, or rapidly iterating on concepts. We’ll show you how game developers can integrate these tools without sacrificing quality or creative vision.
We’ll also walk through a real-world use case to show what an AI-assisted workflow looks like in action, highlighting both the efficiency gains and the human creativity that makes the end result shine.
Come ready for an interactive discussion! After the walkthrough, we’ll open it up for Q&A and audience examples, so we can share, compare, and imagine where this hybrid future takes us next.

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Worldbuilding for a Generated City

Our Constantinople-inspired city in Streets of Fortuna is populated by literally thousands of fully simulated citizens, generated on the fly and then living their lives, including finding work, love, food, entertainment, and spirituality, within a city which is also generated in its layout and locations. This is made more complicated by the fact that we want our world to feel flavorful, alive, varied, and full of strong personalities. So, first, how do we actually generate a population that makes sense? Which comes first, someone’s personality traits or their family or their occupation? Why? Then, how do we help the player understand all those factors? And finally, how do we make the world and those people distinctive, and best use our reference materials from history? This talk will walk step by step through how we achieve this, combining perspectives from game design, procedural generation logic, and storytelling.

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Crafting the Music and Audio of The Outer Worlds 2

This team has been collaborating on the audio and music for The Outer Worlds 2 for many years, and will share all kinds of insights into how the vision and strategy was developed, the evolution of the team, the tone, the approach, and how they were able to arrive at the final product which melds authentic and immersive sound design, music, songs to such a unique and iconic IP.

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Creative Collaboration in Game Audio Development

This talk will cover creative collaboration in game audio and music, including team building, talent sourcing, assessment and management, communication, project scoping and planning and real time relationship and productivity optimization in game audio and music. Each participant will speak to their specific preferences and discuss these in context using examples from their own work to identify and qualify best practices, challenges and opportunities and explain why they feel their approach is successful and rewarding, and how they learned through trial and error about what the ideal team and project situation is for them, and their projects and their teams.

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Objects that Speak: Shaping Narrative through Audio and Object Interaction

In Lost Records: Bloom and Rage, examinable objects – toys, desktop detritus and even trash – become carriers of story, memory, and nostalgia. This talk explores how audio-driven object interactions immerse players in the game’s world and story, and how close collaboration across design, audio, and production made the feature both emotionally resonant and technically feasible.

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The Role of Sound in Video Games

Sound in video games is far more than a background element — it shapes the player’s experience by delivering information, evoking emotion, and immersing them in the game world. Through concrete examples such as Disney Speedstorm (nitro warning cues), Doom (dynamic musical transitions), and Fortnite (advanced spatial audio), this talk explores how sound design becomes a core component of gameplay and storytelling.

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Ubisoft and SOCAN Foundation Screen Music Lab: Empowering Creative Collaboration in Games

In this session, Simon Landry (Ubisoft) and Julien Boumard Coallier (SOCAN Foundation) will present the SOCAN Foundation Screen Music Lab, an initiative designed to support emerging screen composers and foster meaningful collaborations with the video game industry. The lab offers a unique space for artistic development, mentorship, and cross-disciplinary exchange between composers and game developers.

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Wwise Tour 2025

Cette année, Audiokinetic célèbre son 25e anniversaire en ramenant la Wwise Tour à Montréal ! Vivez une journée inoubliable de présentations éducatives et inspirantes animées par des professionnels du son de jeu vidéo, qui partageront leurs idées créatives, leurs méthodes de travail et leurs processus. C’est une occasion unique de rencontrer d’autres passionnés d’audio pour jeux vidéo et de découvrir les coulisses des sons qui façonnent vos jeux préférés.

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