2025 Schedule

Tue, Nov 11, 2025
Wed, Nov 12, 2025
 09:15 - 09:30
Opening & Welcoming Remarks
General
Kick off MIGS 2025 with an inspiring welcome from the organizers as we set the tone for two days of world-class learning, networking, and collaboration. This year’s edition introduces an all-new conte...
Stage A
 09:30 - 10:30
The Combat of 'Clair Obscur: Expedition 33
Development
Clair Obscur: Expedition 33 is a turn-based role-playing game that incorporates real-time mechanics into its combat system. This talk will explore how the combat system was developed, what makes it un...
Stage A
Michel Nohra - Sandfall Interactive
 10:30 - 11:30
How to Design and Build Killer Game UI
Development
In most game studios, designers create the UI and then hand it off to developers to make it functional. That handoff is often messy, time-consuming, and riddled with redundant work. Developers might s...
Stage B
Dave Doherty - RIVE
Tod Bouris - RIVE
 10:30 - 11:30
External Development as the Backbone of AAA Production
Business
As games grow in size, scope, and complexity, external development has shifted from a cost-saving measure to providing both strategic and creative advantages. External development leadership from Sony...
Stage A
Jason Smith - Game Caviar
Kat Carson - Wizards of the Coast
Rob Clarke - Sony Interactive Entertainment | PlayStation Studios
Wilson Mui - Warner Bros. Games Montreal
 10:30 - 11:15
From Vision to Evolution: Growing Without Losing Yourself
Business
This panel will explore the real journey behind building and leading successful game studios—from the first spark of creativity to managing growth and staying true to one’s vision. This session brings...
Stage C
Marwan Bitar - Innoprofits Solution (Marwan Bitar inc.)
Thierry Boulanger - Sabotage Studio
William Dubé - Thunder Lotus Games
 10:30 - 11:30
Objects that Speak: Shaping Narrative through Audio and Object Interaction
Audio
In Lost Records: Bloom and Rage, examinable objects - toys, desktop detritus and even trash - become carriers of story, memory, and nostalgia. This talk explores how audio-driven object interactions i...
Port Centre
Beatrix Moersch - Don't Nod Montreal
Julien Goyon - Don't Nod Montreal
 11:30 - 12:15
Prioritization Framework for Game Design Features
Development
This session proposes a new framework that helps teams meet their design and creativity goals. The framework helps you create a prioritized list of features tailored to your design needs, to ensure th...
Stage B
Osama Dorias - Heartloop Games
 11:30 - 12:15
The 10 Moves Every Studio Needs to Make Before It’s Too Late
Business
After speaking with over a hundred studio heads across North America, Europe, and emerging markets, Adam Boyes shares a hard-hitting checklist for studios facing an industry in flux. With layoffs, pub...
Stage A
Adam Boyes - Vivrato
 11:30 - 12:15
Visions of the Future for the Canadian Video Game Business
Business
The Canadian video game landscape is evolving in real time. While 2024–2025 challenged the resilience of studios across the country, there are early signs of rebound: new projects are launching, pause...
Stage C
John Nguyen - Xsolla
Christopher Chancey - Indie Asylum
Joshua Nilson - Maskwa Games
Lysane Perreault - Norsfell Games
 11:30 - 12:00
Ubisoft and SOCAN Foundation Screen Music Lab: Empowering Creative Collaboration in Games
Audio
In this session, Simon Landry (Ubisoft) and Julien Boumard Coallier (SOCAN Foundation) will present the SOCAN Foundation Screen Music Lab, an initiative designed to support emerging screen composers a...
Port Centre
Julien Boumard Coallier - Fondation SOCAN
Simon Landry - Ubisoft
 12:30 - 12:50
Building Scalable Creator Programs
Business
How can studios build creator programs that support both community and business growth? This session explores learnings from indie to AAA studios, showing their impact on KPIs, players, and creators, ...
Stage B
Justin Sacks - Nexus
 12:30 - 12:50
Rolling Back The Curtain - Designing for Rollback Netcode
Development
'Rollback Netcode' is understood by many to be the state of the art of networking technology for building fast-paced online games where every frame counts. Of course, it isn't quite as simple as insta...
Stage A
Yona Montineri - Thunder Lotus
 12:30 - 13:00
Cheating on My CPU with Distributed Unreal Builds: A UBA Love Story
Development
Unlock the power of Unreal Build Accelerator to distribute Unreal compiling and cooking tasks to other CPUs! In this talk I’ll show you how to distribute builds for both dev machines and Horde/Jenkins...
Stage C
Mike Seese - Hathora
 13:00 - 13:45
Views from Anywhere: International Approaches to Overcoming Global Indie Challenges
Business
Successful games can come from anywhere. From the side of a mountain in the Swiss Alps to the Arctic tundra of northern Sweden to the side of a different mountain in the Andes, the games industry is a...
Stage B
Ignacio Baldini Pescarmona - Byzantium
Kristian Roberts - Nordicity
Luca Cannellotto - Pro Helvetia - Swiss Arts Council
Tony Shong - indieLight
 13:00 - 13:45
Balatro': Turning Low Resolution into High Praise
Business
Wout van Halderen unpacks the marketing strategy behind Balatro, a roguelike deckbuilder with unconventional visuals that presented significant challenges in traditional marketing channels. He details...
Stage A
Wout van Halderen - Playstack
 13:00 - 13:45
From the Story of Four to the Fate of Forty Thousand
Development
This War of Mine, Frostpunk and Frostpunk 2 are games about difficult moral choices, which differ in one very important thing – the scale of the experience. As that scale increases, it becomes a great...
Stage C
Maciej Sułecki - 11 bit studios
 13:00 - 17:00
Audiokinetic Wwise Tour
Audio
This year, Audiokinetic is celebrating their 25th anniversary, and they are marking the occasion by bringing the Wwise Tour home to Montreal! Join us for 2 unforgettable days of educational and inspir...
Port Centre
Joakim Enigk Sjöberg - Hazelight
Philip Eriksson - Hazelight
Thiago Schiefer - Yellow Brick Games
Todd Baker - freelancer
 14:00 - 15:00
The MIGS Indie Pitch Competition
Business
Do you have an awesome game with big potential? Still need funding and a partner to bring your game to a global audience? This is your chance to pitch your game to a panel of game publishers and inves...
Stage A
Jason Della Rocca - Execution Labs
Bobby Wertheim - Kando Factory
Chloé Giusti - Microsoft - Xbox
Corey Caplan - tinyBuild Games
 14:00 - 15:00
Ask Games Lawyers Anything Roundtable (Cafeteria)
Have you been pondering an interesting legal question but haven’t had the opportunity to ask? In that case, please join us for an AMA with experienced (and very friendly!) in-house and external lawyer...
Cafeteria
Madeleine Brown - Stohn Hay Cafazzo Heim Finlay LLP
Tyson Gratton - DLA Piper (Canada) LLP
 15:00 - 15:30
Coffee Break
General
 15:30 - 16:00
Players as creators. UGC in the age of AI
Development
From map editors, to mods, Minecraft, to Roblox games have seen a continual rise of the player as creator. Now with AI, the barrier between imagination and play is dissolving. In this talk, Andy Mauro...
Stage B
Andy Mauro - Storycraft
 15:30 - 15:50
CANCELLED - Exploring Opportunities Between Canada, Saudi Arabia and MENA
Business
Join Brian Ward, CEO of Savvy Games Group, for a candid discussion on the rapid growth of Saudi Arabia and the MENA region as emerging forces in global game development. Learn how this evolving market...
Stage A
 15:30 - 15:50
Establishing Publishing Functions Within a Game Studio
Business
Publishing is more than marketing. It is the set of functions that connect a game to its players: audience insights, go-to-market strategy, platform and retail partnerships, lifecycle pricing, localiz...
Stage C
Elizabeth Howard - FarBridge
 16:00 - 16:20
Beyond Surface Metrics: Uncovering the Human Behind Player Behavior
Business
Most teams are chasing the same player metrics and wondering why they can’t break ahead. The real edge isn’t in new tactics or copying strategies. It goes deeper by building authentic connections thro...
Stage B
Andrew Pappas - Rengen Marketing
 16:00 - 16:20
Epic Games Store: Where it's at and where it's headed as the first multiplatform digital storefront
Business
Epic Games Store: Where it's at and where it's headed as the first multiplatform digital storefront
Stage A
Sarah Thomson - Epic Games Store
 16:00 - 16:20
The Hybrid Future: Artists + AI in Game Development
Development
AI isn’t here to replace game artists; think of it as a creative co-pilot that takes on the heavy lifting so designers, writers, and art directors can stay focused on what matters most: storytelling, ...
Stage C
Justin Webber - Shutterstock Studios
Michael Casalino - Shutterstock Studios
 16:30 - 16:50
Inside the Indie Playbook: Our lessons from Self-Publishing (Big Wins, Some Fails, and everything in between)
Business
In this session we're going to reverse engineer Raccon Logic's journey from indie developer to self publisher. We'll go through all the components required to self publish in 2025, and how we did it ...
Stage B
Reid Schneider - Raccoon Logic
 16:30 - 16:50
Over the hill: From Announcement to 200k Wishlists in a Month
Business
Funselektor has spent 11 years building stylized vehicle games and the community around them. That foundation helped their latest upcoming off-road vehicle game over the hill reach 200,000 Steam wishl...
Stage A
Dune Casu - Funselektor
 16:30 - 16:50
Mastering Multiplayer: Trends, Tools, and Creative Pathways
Development
Multiplayer games continue to dominate top gaming charts, but transforming a prototype into a globally successful, engaging experience is no easy task. This talk will dive into the platform’s evolving...
Stage C
Mark Val - Photon Engine
No Picture
Michel Nohra
Lead Game Designer
Sandfall Interactive
No Picture
Abhi Swaminath
Creative Director
Visai Games
No Picture
Adam Boyes
Founder & CEO
Vivrato
No Picture
Andrew Pappas
Founder
Rengen Marketing
No Picture
Andy Mauro
CEO
Storycraft
No Picture
Beatrix Moersch
Audio Lead
Don't Nod Montreal
No Picture
Chip Thurston
Head of Gaming
FastSpring
No Picture
Christian Hurst
Co-Founder, Managing Director
Interleave
No Picture
Clara Sia
Business & Marketing Consultant
Folks At Play
No Picture
Dave Doherty
Strategic Account Executive
RIVE
No Picture
Dune Casu
Founder & Creative Director
Funselektor
No Picture
Elizabeth Howard
GM
FarBridge
No Picture
Erika Benacka
Senior Outsourcing Production Manager
Ubisoft
No Picture
Hans Haave
Head of Publishing
Oro Interactive
No Picture
Ignacio Baldini Pescarmona
CEO
Byzantium
No Picture
Jason Della Rocca
Co-Founder
Execution Labs
No Picture
Joakim Enigk Sjöberg
Senior Technical Sound Designer
Hazelight
No Picture
John Gaudiosi
President
Moonrock
No Picture
John Nguyen
Regional Vice-President - Canada
Xsolla
No Picture
Julien Goyon
Sound Designer
Don't Nod Montreal
No Picture
Justin Sacks
CEO
Nexus
No Picture
Justin Webber
Head of Game Development
Shutterstock Studios
No Picture
Kristian Roberts
CEO
Nordicity
No Picture
Linda Tiger
Chief Operating Officer
Arrowhead Game Studios
No Picture
Luca Cannellotto
Head of National Funding
Pro Helvetia - Swiss Arts Council
No Picture
Maciej Sułecki
Game Director
11 bit studios
No Picture
Mark Val
Head of Growth
Photon Engine
No Picture
Marwan Bitar
Founder/President
Innoprofits Solution (Marwan Bitar inc.)
No Picture
Matt Lee
Executive Producer
Gameloft Montréal
No Picture
Matthew Walach
Co-Founder
Insert Coin
No Picture
Michael Casalino
Executive Creative Director
Shutterstock Studios
No Picture
Mike Jungbluth
Animation Director
Compulsion Games
No Picture
Mike Seese
Head of Unreal Tooling
Hathora
No Picture
Muddassir Mahmood
Co-Founder
Insert Coin
No Picture
Osama Dorias
Creative Director
Heartloop Games
No Picture
Paul Fogolin
President & CEO
ESAC
No Picture
Philip Eriksson
Audio Director
Hazelight
No Picture
Reid Schneider
Studio Head
Raccoon Logic
No Picture
Sarah Thomson
BD Director, PC + mobile
Epic Games Store
No Picture
Shahrin Khan
Lead Producer
Visai Games
No Picture
Stephanie Marchand
Sr VP Production
Behaviour Interactive
No Picture
Tanya X. Short
Captain
Kitfox Games
No Picture
Thiago Schiefer
Audio Designer
Yellow Brick Games
No Picture
Tod Bouris
Developer Relations Engineer
RIVE
No Picture
Todd Baker
Music & Audio Artist / Director
freelancer
No Picture
Tony Shong
Vice President
indieLight
No Picture
Victoria Tran
Communications Director
Innersloth
No Picture
Wout van Halderen
Communications DIrector
Playstack
No Picture
Yona Montineri
Programmer
Thunder Lotus
No Picture
Alexander Cann
Staff Software Engineer
AMD
No Picture
Alex Blake-Davies
Sr. Developer Product Marketing Specialist
AMD
No Picture
Andy Frech
Senior Sound Designer
Interleave Creative
No Picture
Audrey Dubois
Producer
Cloud Chamber
No Picture
Bénédicte Ouimet
Music Supervisor
Ubisoft
No Picture
Bobby Wertheim
Founding Partner
Kando Factory
No Picture
Carl-Edwin Michel
Founder
Canadian Game Awards
No Picture
Chloé Giusti
ID@Xbox Regional Lead - Americas/ANZ
Microsoft - Xbox
No Picture
Christopher Chancey
Cofounder & GM
Indie Asylum
No Picture
Corey Caplan
Director of Business Development and Partner Licensing
tinyBuild Games
No Picture
Isabelle Bismuth
Director of Studio Partnerships, AC Franchise
Ubisoft
No Picture
James Duncan
Senior Sound Designer
Interleave Creative
No Picture
Jason Smith
CEO
Game Caviar
No Picture
Jorge Peirano
Global Creative Audio Director
Gameloft Montréal
No Picture
Joshua Nilson
Founder
Maskwa Games
No Picture
Julien Boumard Coallier
Gestionnaire des programmes de subvention
Fondation SOCAN
No Picture
Kat Carson
Senior Business Development Manager
Wizards of the Coast
No Picture
Logan Wall
Senior Sound Designer
Interleave Creative
No Picture
Louis-Philippe Dion
Audio Director
Haven Studio
No Picture
Lysane Perreault
Studio Head
Norsfell Games
No Picture
Madeleine Brown
Litigation, Entertainment & Media Lawyer
Stohn Hay Cafazzo Heim Finlay LLP
No Picture
Matthew Handrahan
Portfolio Director
kepler interactive
No Picture
Matthew White
CEO
Whitethorn Games
No Picture
Max Kiehn
Senior Fellow Software Development
AMD
No Picture
Nick Landry
Developer Relations PM Lead
Microsoft Xbox
No Picture
Oleksa Lozowchuk
Co-Founder/Creative Director
Interleave
No Picture
Rémi Veilleux
Senior Programming Technical Director
Behaviour Interactive
No Picture
Rob Bridgett
Senior Manager, Sound
Sony Interactive Entertainment / Creative Arts
No Picture
Rob Clarke
Director, Partner Sourcing
Sony Interactive Entertainment | PlayStation Studios
No Picture
Ryan Holowaty
CEO
Noodlecake
No Picture
Ryan Sno-Wood
Director of Marketing & Communications
XP Gaming Inc.
No Picture
Simon Landry
Music Supervisor
Ubisoft
No Picture
Steph Lone
Global Leader, Solutions Architecture, Media Entertainment Games and Sports IBU
Amazon Web Services (AWS)
No Picture
Stephen Oliver
Principal Specialist Games
Amazon Web Services (AWS)
No Picture
Thierry Boulanger
CEO / Creative Director
Sabotage Studio
No Picture
Tian Yue Liu
Sr. Software Development Engineer
AMD
No Picture
Tyson Gratton
Lawyer
DLA Piper (Canada) LLP
No Picture
William Dubé
CEO
Thunder Lotus Games
No Picture
Wilson Mui
Head of Animation & Cinematics
Warner Bros. Games Montreal