Rolling Back The Curtain – Designing for Rollback Netcode

September 4, 2025 @ 8:00 am - 5:00 pm

About Session

“Rollback Netcode” is understood by many to be the state of the art of networking technology for building fast-paced online games where every frame counts. Of course, it isn’t quite as simple as installing the “”rollback”” package and ticking a box.

Using examples from Thunder Lotus’ 33-player co-op action roguelike, 33 Immortals, we will explore how using a predict-rollback multiplayer framework influences all aspects of the production, from game design decisions to art and animation. Building a rollback multiplayer game presents unique architecture and development challenges, while also creating opportunities for gameplay that would otherwise not be viable.

speaker(s)

Yona Montineri

Yona Montineri

Programmer, Thunder Lotus
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