The Combat of ‘Clair Obscur: Expedition 33’

September 17, 2025 @ 8:00 am - 5:00 pm

  • Development

About Session

“After earning a degree in Mathematics, I was fortunate to begin a career in Game Design by being hired at Ankama to work on my favorite game at the time: DOFUS.
Over more than six years working on this successful MMORPG, I was trained as a Game Designer while contributing to this monumental project.
After Ankama, I was able to leverage my experience on Wolcen: Lords of Mayhem, a hack’n’slash released in 2020, and then on The Cycle: Frontier, an extraction shooter released in 2022 that also introduced me to Unreal Engine.

Today, I work on Clair Obscur: Expedition 33, a turn-based RPG with real-time mechanics that has just been released.
I specialize particularly in combat systems, economy, progression, and balancing.”

speaker(s)

Michel Nohra

Michel Nohra

Lead Game Designer, Sandfall Interactive
fr_CAFR