About Session
“After earning a degree in Mathematics, I was fortunate to begin a career in Game Design by being hired at Ankama to work on my favorite game at the time: DOFUS.
Over more than six years working on this successful MMORPG, I was trained as a Game Designer while contributing to this monumental project.
After Ankama, I was able to leverage my experience on Wolcen: Lords of Mayhem, a hack’n’slash released in 2020, and then on The Cycle: Frontier, an extraction shooter released in 2022 that also introduced me to Unreal Engine.
Today, I work on Clair Obscur: Expedition 33, a turn-based RPG with real-time mechanics that has just been released.
I specialize particularly in combat systems, economy, progression, and balancing.”