Seth Rosen

Seth Rosen

Designer

About Seth

Seth Rosen was the Game Director and Lead Designer on Ironwood Studios’ debut title, Pacific Drive, which was nominated for multiple awards (and even won one for Best Gameplay). After starting his career in QA, Seth moved into systems design—the majority of his work has focused on survival games and non-combat AI behaviors. Whether it’s making companion-AI Elizabeth feel alive in BioShock Infinite, applying those lessons to a whole city in Mafia III, or figuring out how to expand Don’t Starve and later add multiplayer mechanics to the game, Seth is always looking to build on what has come before, pushing boundaries and solving new problems. Well, not always… In fact, he’s pretty burned out after Pacific Drive and the problem he’s tackling now is “how to not work so darn much”.

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