Balatro’: Turning Low Resolution into High Praise
Wout van Halderen unpacks the marketing strategy behind Balatro, a
Wout van Halderen unpacks the marketing strategy behind Balatro, a
Most teams are chasing the same player metrics and wondering
Let’s discuss strategies that enable studios of any size to
At Epic, we like to disrupt. We believe in giving
Publishing is more than marketing. It is the set of
Congratulations! You’re making a cool game. A common step for
Helldivers 2 was a breakout success – but behind every
In this session we’re going to reverse engineer Raccoon Logic’s
Funselektor has spent 11 years building stylized vehicle games and
This panel will explore the current pathways to success for
Emerging Marketing Tactics, Better Deal Terms, Less OverheadHow new publishers
Whether you’re launching your first commercial game or tenth, influencer
The number 1 question a lot of indies have is
A deep dive into the development, current state, and unique
Successful games can come from anywhere. From the side of
Building a great game is only part of the journey—structuring
This War of Mine, Frostpunk and Frostpunk 2 are games
In most game studios, designers create the UI and then
Multiplayer games continue to dominate top gaming charts, but transforming
From map editors, to mods, Minecraft, to Roblox games have
Join Isabelle Bismuth and Erika Benacka as they share how
“Rollback Netcode” is understood by many to be the state
South of Midnight is a deeply personal game for many
What makes a survival game? What makes a survival game
“After earning a degree in Mathematics, I was fortunate to
AI isn’t here to replace game artists; think of it
Our Constantinople-inspired city in Streets of Fortuna is populated by
In Lost Records: Bloom and Rage, examinable objects – toys,
Wout van Halderen unpacks the marketing strategy behind Balatro, a
Most teams are chasing the same player metrics and wondering
Let’s discuss strategies that enable studios of any size to
At Epic, we like to disrupt. We believe in giving
Publishing is more than marketing. It is the set of
Congratulations! You’re making a cool game. A common step for
Helldivers 2 was a breakout success – but behind every
In this session we’re going to reverse engineer Raccoon Logic’s
Funselektor has spent 11 years building stylized vehicle games and
This panel will explore the current pathways to success for
Emerging Marketing Tactics, Better Deal Terms, Less OverheadHow new publishers
Whether you’re launching your first commercial game or tenth, influencer
The number 1 question a lot of indies have is
A deep dive into the development, current state, and unique
Successful games can come from anywhere. From the side of
Building a great game is only part of the journey—structuring
This War of Mine, Frostpunk and Frostpunk 2 are games
In most game studios, designers create the UI and then
Multiplayer games continue to dominate top gaming charts, but transforming
From map editors, to mods, Minecraft, to Roblox games have
Join Isabelle Bismuth and Erika Benacka as they share how
“Rollback Netcode” is understood by many to be the state
South of Midnight is a deeply personal game for many
What makes a survival game? What makes a survival game
“After earning a degree in Mathematics, I was fortunate to
AI isn’t here to replace game artists; think of it
Our Constantinople-inspired city in Streets of Fortuna is populated by
In Lost Records: Bloom and Rage, examinable objects – toys,