À propos de la séance
What separates a game players return to for years from one they abandon after a week? The answer isn’t better graphics or a bigger marketing budget — it’s flow. Psychologist Mihaly Csikszentmihalyi’s flow theory identifies three conditions that produce deep, sustained engagement: clear goals, immediate feedback, and challenge-skill balance. In this session, Robert Warren breaks down how each condition maps directly to concrete game design practice: from compulsion loop architecture to layered feedback and feedforward systems, to data-driven flow channel calibration. Drawing on 15+ years of economy and engagement design across mobile and live service games, Robert shows you how to diagnose what’s pulling players out of flow, and what it takes to bring them back. Leave with a framework you can apply to your game tomorrow.