Séances

Prêt à apprendre des cerveaux les plus brillants du développement de jeux?

MIGS26 est de retour avec plus de scènes, plus de conférenciers et plus d’occasions de faire progresser votre entreprise et votre carrière.

Cette édition comprend quatre scènes de contenu – couvrant les affaires, les stratégies de développement externe et le développement de jeux – pour offrir les stratégies, idées et perspectives qui façonnent l’avenir de l’industrie.

Des géants AAA aux indépendants innovants, ces experts de l’industrie ont bâti des mondes, lancé des succès et dirigé des équipes à l’échelle mondiale.

Apprenez des créateurs derrière ces jeux

Inscription
• L’inscription à l’avance est offerte sur place le lundi 9 novembre, de 14 h à 17 h.
• L’inscription principale débute à 8 h le mardi 10 novembre
• Remarque : le comptoir d’inscription

Séances sur la scène principale

Red Stage Green Stage Blue Stage

9h15

9h30

10H00

10H15

11H15

11H15

12H00

13H00

13H45

14H00

2:45 pm

15H00

15H20

15H35

16H20

16H35

Welcome

9:15 am - 9:30 am (15 min)
Red Stage
Jason Lepine
Founder & CEO, XP Gaming Inc.
Jean-Jacques Hermans
Directeur général/Executive Director, La Guilde du jeu vidéo du Québec

How IO Interactive’s Studio Strategy Shaped 007 First Light

9:30 am - 10:00 am (30 min)
Red Stage
Sandra Smedegaard Mondahl
Senior Manager - Global Studio Strategy, IO Interactive

So You Went Indie: How to Survive to the Pitch

10:15 am - 11:00 am (45 min)
Red Stage
Tanya Short
Captain, Kitfox Games
Clint Hocking
Founder, Build Machine Games
Kris Schoneberg
Co-Founder & Design Director, Studio Reset
Osama Dorias
Creative Director, Heartloop Games

The Invisible Art of Interactive Mixing

10:15 am - 11:00 am (45 min)
Blue Stage
Rob Bridgett
SVP, Audio, Interleave
Steve Szczepkowski
Senior Audio Director, Eidos Interactive
Julie Delisle
Soutien technique à la clientèle - Instructrice Wwise, Audiokinetic
Louis-Philippe Dion
Audio Director, Haven Studio

Making Games with AI in the Room: From Tripo to the Future of Game Worlds

10:15 am - 11:00 am (45 min)
Green Stage
Eric Kim
Country Manager, Tripo Studio, North America, Tripo AI
REN FU
Head of Solutions, Tripo AI
Shawn Woods
Founder and CEO, Brave Bear Ventures
Jordan Henry
Co-Founder & CBO, METATAILOR
Julien Bouvrais
CTO, aNormal Game Studio

Far Far West – Early Early Access

11:15 am - 12:00 pm (45 min)
Red Stage
Robert Feather
Senior Product Manager, Fireshine Games

The OP Cashflow Playbook for Studios

11:15 am - 12:00 pm (45 min)
Blue Stage
Muddassir Mahmood
Co-founder, Insert Coin
Matthew Walach
Co-founder, Insert Coin

What Publishing Deals Tell Us About the Current Market

11:15 am - 12:00 pm (45 min)
Green Stage
Astrid Refstrup
CEO, WINGS
Gabriela Siemienkowicz
Communications Lead, 11 bit studios
George Willard
Director, Secret Sauce

Building for the Long Game: Lessons from Three Decades in Games

1:00 pm - 1:45 pm (45 min)
Red Stage
Ryan Sno-Wood
Chief Marketing & Communications Officer, XP Gaming Inc.
Michael Schmalz
Board Chair, Canada Media Fund

Franchise Storytelling Across Games, TV, Film and Beyond

1:00 pm - 1:45 pm (45 min)
Green Stage
Dallas Dickinson
Head of Franchise, Story Kitchen

Alt Funding: New Approaches to Financing Games in a Self-Published World

2:00 pm - 2:45 pm (45 min)
Red Stage
Kristian Roberts
CEO, Nordicity
Nick Hall
Commercial Manager, Reforged Studios
Daniel Wilén
Head of Games, Oh My
EDEN CHEN
CEO, FirstLook

Leading a Studio to Overwhelmingly Positive Success

2:00 pm - 2:45 pm (45 min)
Blue Stage
James Karras
Executive Producer, Brain Jar Games

404 Error: Player Not Found

2:00 pm - 2:45 pm (45 min)
Green Stage
Junae Benne
Marketing journalist, Benne Media Solutions

The UX Challenge of Omniplatform Development

3:00 pm - 3:20 pm (20 min)
Red Stage
Valerie Motard
UX/UI Lead, Frima Studio

Small Models for Small Problems: Using a Little Reinforcement Learning to Make Life Easier

3:00 pm - 3:20 pm (20 min)
Blue Stage
Alexander Cann
Staff Software Engineer, AMD

Validating the Emotional Impact of a New IP

3:00 pm - 3:20 pm (20 min)
Green Stage
Sam Kabachek
Lead Game Designer, Soft Rains

The Ups and Downs of Open Development with the Deep Rock Galactic Franchise

3:35 pm - 4:20 pm (45 min)
Red Stage
Søren Lundgaard
CEO, Ghost Ship Games

Forward Looking Publishing Deals

3:35 pm - 4:20 pm (45 min)
Blue Stage
Louis-René Auclair
CEO, RocketRide Games inc.

International Growth Markets

3:35 pm - 4:20 pm (45 min)
Green Stage
Jason Della Rocca
Co-Founder, Execution Labs
Alexander Champlin
Senior Analyst, Niko Partners
Hugo Obi
Founder, Maliyo Games
Ignacio Baldini Pescarmona
CEO, Byzantium

Canada’s Video Game Industry: Players, Impact and Global Competitiveness

4:35 pm - 4:55 pm (20 min)
Red Stage
Paul Fogolin
President & CEO, ESAC

The Screen Music Lab: Overcoming the Challenge of Interactivity

4:35 pm - 4:55 pm (20 min)
Blue Stage
Simon Landry
Music Supervisor, Ubisoft
Julien Boumard Coallier
Gestionnaire des programmes de subvention, Fondation SOCAN

Less Is More: A Writer/Narrative Designer’s Request for Fewer Words

4:35 pm - 4:55 pm (20 min)
Green Stage
Deborah Chantson
Writer/Narrative Designer, Independent
Red Stage Green Stage Blue Stage

9h30

10H00

10H15

10H35

10H55

11H15

11h30

12H15

13H15

14H00

14H15

15H00

15H15

Paralives: From Solo Dev to Competing with The Sims

9:30 am - 10:00 am (30 min)
Red Stage
Alex Massé
Founder and lead developer, Studio Paralives

Compétition Indie Pitch de MIGS présentée par Gaggle

10:15 am - 11:15 am (60 min)
Red Stage
Jason Della Rocca
Co-Founder, Execution Labs
Shawn Fischtein
CEO, Gaggle Studios
Jacques Benchetrit
Partner, Ichiba / Agora Gaming Partners
Stephanie Driscoll
Founding Partner, Phantom Friends
Matt Nickerson
Business Development, Griffin Gaming Partners / Hooded Horse

Back from the Dead: No More Room in Hell 2

10:15 am - 10:35 am (20 min)
Blue Stage
Kenneth Bourgon
Senior Brand Manager, Torn Banner

How Short-Form Creators Are Changing Game Marketing

10:15 am - 10:35 am (20 min)
Green Stage
Mahdeen Abrar
Co-founder & CEO, Jestr

Online Safety

10:55 am - 11:15 am (20 min)
Blue Stage
Josh Logue
Director, Policy and Government Relations, Video Games Canada
Marc-Antoine Therrien
Gestionnaire, Politiques de lutte contre la traite des personnes et l'exploitation sexuelle, Sécurité publique Canada

How to Launch in China Without A Crazy Marketing Budget

10:55 am - 11:15 am (20 min)
Green Stage
Aleksander Ptak
Key Account Manager, Huqiao Games

Climate Change: Structuring Studios for Success in Todays Environment

11h30 - 12h15 (45 min)
Red Stage
Rob Clarke
External Development & Partner Operations, (formerly PlayStation Studios)
Dominic Guay
VP, GM, Invoke Studios
Wilson Mui
Head of Animation & Cinematics, Warner Bros. Games Montreal
Sandra Smedegaard Mondahl
Senior Manager - Global Studio Strategy, IO Interactive

Stop Building Games Nobody Wants: How Early Market Validation Helped Us Make 2 Hit Games

11h30 - 12h15 (45 min)
Blue Stage
Mike Coeck
CEO, Cybernetic Walrus

How to Sell Your Games – Not What You Think

11h30 - 12h15 (45 min)
Green Stage
John Nguyen
Regional Vice-President - Canada, Xsolla
Mario Machado
Founder and Fractional Head of Monetization, LootRate
Lindsay Daggitt
Co-Founder & CEO, LoopLight Studios

The Best Crisis Is the One That Never Happens

13h15 - 14h00 (45 min)
Red Stage
David Boileau
Technical Director of Game Engineering, Gamebreaking Studios
June Aguirre
Art Director, Indomi
Fleur Marty
Executive Producer, Gearbox Studio Québec
Brigitte Janssen
Production Manager, Yellow Brick Games

What It Takes to Build a Cathedral

13h15 - 14h00 (45 min)
Blue Stage
Pascal Nataf
President of the board, Indie Asylum
Kim Berthiaume
Creative Director, Indie Asylum

Live-Service Lessons Across Two Horror Games (Dead by Daylight x 7 Days to Die)

13h15 - 14h00 (45 min)
Green Stage
Aude Laliberté
Senior PR Manager - Gestionnaire Séniore des Relations Publiques, Behaviour Interactive
Isabelle Mocquard
VP Product & Executive Producer, Behaviour Interactive
Stefan Beauchamp-Daniel
Executive Producer, Production, Behaviour Interactive

AI – The Reality & Impact So Far

14h15 - 15h00 (45 min)
Red Stage
Dennis Cooper
Managing Director, North America, Virtuos
Rached Chatti
VP Production, Executive Producer, Behaviour Interactive
Claude Bordeleau
CRO, Winking Studios
Nicolas Liorzou
Chief of Staff, Keywords Studios

Windrose: A Publishing Case Study

14h15 - 15h00 (45 min)
Blue Stage
Phil Molodkovets
Publishing Director, Kraken Express

The Environment Is the Strategy: Balancing Creative Ambition and Production Reality

14h15 - 15h00 (45 min)
Green Stage
Matt Lee
Executive Producer, Gameloft Montreal

Great Games Are Built With Great Partners: Lessons From Years of Co-Dev

15h15 - 16h00 (45 min)
Red Stage
Martin Poirier
Directeur des technologies, Behaviour Interactif

Silence Is Not Golden: Lessons from the Trenches of Audio Co-Development

15h15 - 16h00 (45 min)
Blue Stage
Dave Sanderson
Senior Director, Co-Development & Client Services, Interleave
Christian Hurst
Co-Founder, Managing Director, Interleave
Caroline Calaway
Founder, Calaway Consulting

D2C Uncovered: Insights from FastSpring’s Massive Gaming Industry Survey

15h15 - 16h00 (45 min)
Green Stage
Jesse Paliotto
Director of Demand Generation, FastSpring

Séances sur la Scène ouverte

Scène PG Connects

10:05 am

10H35

10H55

11H15

11H55

13H00

13H20

1:40 pm

14H00

2:05 pm

2:25 pm

14H30

14H50

2:55 pm

15H15

15H20

15H40

15h45

4:25 pm

The Future of Mobile Gaming: Growth, Engagement & AI

10:05 am - 10:35 am (30 min)
Scène PG Connects
Blair Dolson
Sales Director, Xsolla
Wolfgang Hamann
Pres./CEO/Founder/Owner, Koolhaus Games Inc.
Ryan Holowaty
CEO, Noodlecake

AI May Make Your Game Cheaper. Does It Make Your Studio More Valuable?

10:35 am - 10:55 am (20 min)
Scène PG Connects
Rhys Dekle
Partner, Strategic Alternatives LLC

When to Burn It Down and Start Again: The Story of Adventure Capitalist 9.0

10:55 am - 11:15 am (20 min)
Scène PG Connects
Alexandre Denault
VP Production, Hyper Hippo Entertainment Ltd.

Liveops Strategy – Managing a 10+ Year Old Successful Liveops Game

11:15 am - 11:55 am (40 min)
Scène PG Connects
Lucas Larbodiere
Sr. Product Manager, Ludia
Karl Dandan
Senior Director, Ludia

Building Your Discord Server Through Every Stage of Game Development

1:00 pm - 1:20 pm (20 min)
Scène PG Connects
Anthony Tešija
Senior Developer Advocate, Discord

<Hello Marketplace> How Indies Ship and Earn More

1:20 pm - 1:40 pm (20 min)
Scène PG Connects
Ted DiNola
Developer Evangelist, Xsolla

Flow State: The Science Behind Games Players Can’t Put Down

1:40 pm - 2:00 pm (20 min)
Scène PG Connects
Robert Warren
Chief Creative Officer, LoopLight Studios

Indie Dev & AI: Accelerating Without Compromising

2:05 pm - 2:25 pm (20 min)
Scène PG Connects
Adam Clare
Cofounder, Game Space Agency

How an Indie Company Can Thrive in Difficult Times by Building Real Capacity for Change

2:30 pm - 2:50 pm (20 min)
Scène PG Connects
Frederic Tremblay
VP Strategic Growth, ALTKEY

Six Months, Nothing Shipped: What Founding a Studio Actually Costs

2:55 pm - 3:15 pm (20 min)
Scène PG Connects
Jon Huffman
President & Co-Founder, Phantom Rowboat Ltd.

Shipping Is Not the Final Boss – How to Build Resilient Live Service Businesses for Fun & Profit

3:20 pm - 3:40 pm (20 min)
Scène PG Connects
Sean Wylie-Toal
CEO, Extra Dimension Games

Writing for Established IP

3:45 pm - 4:25 pm (40 min)
Scène PG Connects
Ashley Cooper
Principal Writer, Motive Studio
Lonnie Nadler
Franchise Narrative Director, Bandai Namco
James Nadiger
Scriptwriter, Ubisoft Montreal
Yannick Belzil
Narrative Director, Tribute Games

PGC Big Indie Pitch: Results

4:25 pm - 4:35 pm (10 min)
Scène PG Connects
Michael Eardley
Developer Partnerships Executive & Big Indie Pitch Lead, Steel Media
Dev Shorts

10H15

10H35

10H50

11H10

11H25

11H45

12H00

12H20

13H15

13H35

13H50

14H10

2:25 pm

Social Design: Creating Connections and Making Better Games

10:15 am - 10:35 am (20 min)
Dev Shorts
Allison Cole
Sr Social Systems Designer, Electronic Arts
Varsha Prem
Social Systems Designer, Electronic Arts

Beyond the GPU: How AMD Helps Game Developers Build, Optimize, and Innovate

10h50 - 11h10 (20 min)
Dev Shorts
Alexander Blake-Davies
Sr. Developer Product Marketing Specialist, AMD

How to Panic Responsibly When People Actually Want Your Game

11h25 - 11h45 (20 min)
Dev Shorts
Pietro De Grandi
COO, Funselektor

Beyond the Stack Trace: A Crash in Three Acts

12h00 - 12h20 (20 min)
Dev Shorts
Amir Mujacic
Head of Gaming, Sentry

Multiplayer Unbound: Build the Game You Imagine

13h15 - 13h35 (20 min)
Dev Shorts
Mark Val
Head of Growth, Photon

Everywhere at Once: Multi-Storefront Launch Basics

13h50 - 14h10 (20 min)
Dev Shorts
Sarah Thomson
Account Management Director, EGS and UE, Epic Games Store

“We’ll Fix It in Pickups”: The Most Expensive Sentence in Game Development

2:25 pm - 2:45 pm (20 min)
Dev Shorts
Susan O'Connor
Founder & CEO, The Narrative Department

Tables rondes

10 novembre

The Tower - Observatory (13F)

13H00

14H00

Game Audio Mixer

1:00 pm - 2:00 pm (60 min)
The Tower - Observatory (13F)
Christian Hurst
Co-Founder, Managing Director, Interleave

Game Audio Round Table

2:00 pm - 3:00 pm (60 min)
The Tower - Observatory (13F)
Christian Hurst
Co-Founder, Managing Director, Interleave
Steve Szczepkowski
Senior Audio Director, Eidos Interactive
Louis-Philippe Dion
Audio Director, Haven Studio
Rob Bridgett
SVP, Audio, Interleave