À propos de la séance
Today, on the desk: how studios are already using AI-generated 3D to go from idea to playable prototype faster, and where it holds up or breaks down in real production.
• Tomorrow, in the team: what that means for how games get made, from small studios shipping content-heavy games without huge art teams to AAA rethinking how work is split between internal teams and external partners
• The bigger picture, for players: if building worlds gets radically cheaper, what kinds of games become possible, who gets to make them, and where studios choose to keep the human touch