About Session
In this fireside chat, Isabelle Mocquard and Stefan Beauchamp-Daniel will explore what a decade of building and evolving Dead by Daylight can and cannot teach us about the future of 7 Days to Die. From game development and product strategy to community management, live operations, player insights, marketing, and monetization, they will share candid lessons from growing a long-running live service and applying those learnings to an established franchise with a passionate player base.