About Session
The climate for game development has changed, and studios have rebuilt around it. Team shape has adapted to engage a new strategy. This panel explores the move to specialist capacity that flexes with each project rather than permanent headcount; a lean core built to scale co-development and external partnerships. From workforce planning to cross-studio co-development and central resource groups, the first-party leaders share how they are redrawing the line between in-house and external, and what a studio built to flex looks like in this new climate.
* part of the MIGS ExDev Track, Visit here for the full track