MIGS26 dev shorts

20 minutes. One topic. Actionable solutions.

November 11. Fast, focused talks on the decisions that shape your game, launch, and business.

Avoid costly production mistakes. Plan stronger launches. Reach more players.

featured sessions

  • “We’ll Fix It in Pickups”: The Most Expensive Sentence in Game Development – Susan O’Connor
  • How to Panic Responsibly When People Actually Want Your Game – Pietro De Grandi
  • Beyond the Stack Trace: A Crash in Three Acts – Amir Mujacic
  • Multiplayer Unbound: Build the Game You Imagine – Mark Val, Photon
  • Everywhere at Once: Multi-Storefront Launch Basics – Sarah Thomson, Epic Games

Skip the trial and error. Learn what works from the people who’ve done it.

2026 Dev shorts sessions

Dev Shorts

10:50 am

11:10 am

11:25 am

11:45 am

12:00 pm

12:20 pm

1:15 pm

1:35 pm

1:50 pm

“We’ll Fix It in Pickups”: The Most Expensive Sentence in Game Development

10:50 am - 11:10 am (20 min)
Dev Shorts
Susan O'Connor
Founder & CEO, The Narrative Department

How to Panic Responsibly When People Actually Want Your Game

11:25 am - 11:45 am (20 min)
Dev Shorts
Pietro De Grandi
COO, Funselektor

Beyond the Stack Trace: A Crash in Three Acts

12:00 pm - 12:20 pm (20 min)
Dev Shorts
Amir Mujacic
Engineering Manager, Sentry

Multiplayer Unbound: Build the Game You Imagine

1:15 pm - 1:35 pm (20 min)
Dev Shorts
Mark Val
Head of Growth, Photon

Everywhere at Once: Multi-Storefront Launch Basics

1:50 pm - 2:10 pm (20 min)
Dev Shorts
Sarah Thomson
Account Management Director, EGS and UE, Epic Games Store