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The Best Crisis Is the One That Never Happens

November 11, 2026 @ 1:15 pm - 2:00 pm

  • Red Stage
  • ExDev, Red Stage

About Session

The crises that make headlines – the blown budget, the slipped ship, the launch-day disaster – are usually the ones that could have been seen coming. So why do they keep happening? This panel explores the discipline of prevention: how studios and their external partners catch risk early, build the communication and trust that heads off trouble, and structure projects so small problems never become existential. From scoping and milestone health to QA and contingency planning, panellists share what actually keeps a project out of crisis, and where the industry still gets caught out.

* part of the MIGS ExDev Track, Visit here for the full track

speaker(s)

David Boileau

David Boileau

Technical Director of Game Engineering, Gamebreaking Studios
June Aguirre

June Aguirre

Art Director, Indomi
Fleur Marty

Fleur Marty

Executive Producer, Gearbox Studio Québec
Brigitte Janssen

Brigitte Janssen

Production Manager, Yellow Brick Games