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Windrose: A Publishing Case Study

July 13, 2026 @ 8:00 am - 5:00 pm

About Session

Lets explore how to use organic reach and steam to make a game visible. Windrose has been a noticeable Early access success in April 2026 on Steam, with over 1,5 million wishlists pre-launch. To get there, the team had to rely on organic reach and Steam visibility, with a nearly zero marketing budget throughout most of development cycle. Let’s see what worked and, more importantly, what did not in all the stages of Windrose publishing from early R&D to EA launch.

speaker(s)

Phil Molodkovets

Phil Molodkovets

Publishing Director, Kraken Express