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Live-Service Lessons Across Two Horror Games (Dead by Daylight x 7 Days to Die)

September 10, 2026 @ 8:00 am - 5:00 pm

About Session

In this fireside chat, Isabelle Mocquard and Stefan Beauchamp-Daniel will explore what a decade of building and evolving Dead by Daylight can and cannot teach us about the future of 7 Days to Die. From game development and product strategy to community management, live operations, player insights, marketing, and monetization, they will share candid lessons from growing a long-running live service and applying those learnings to an established franchise with a passionate player base.

Speakers

Isabelle Mocquard

Isabelle Mocquard

VP Product & Executive Producer, Behaviour Interactive
Stefan Beauchamp-Daniel

Stefan Beauchamp-Daniel

Executive Producer, Production, Behaviour Interactive