MIGS26 dev shorts

20 minutes. Un sujet. Des solutions concrètes.

11 novembre. Des conférences rapides et ciblées sur les décisions qui façonnent votre jeu, votre lancement et votre entreprise.

Évitez les erreurs de production coûteuses. Planifiez des lancements plus solides. Rejoignez plus de joueurs.

conférences en vedette

  • “We’ll Fix It in Pickups”: The Most Expensive Sentence in Game Development – Susan O’Connor
  • How to Panic Responsibly When People Actually Want Your Game – Pietro De Grandi
  • Beyond the Stack Trace: A Crash in Three Acts – Amir Mujacic
  • Multiplayer Unbound: Build the Game You Imagine – Mark Val, Photon
  • Everywhere at Once: Multi-Storefront Launch Basics – Sarah Thomson, Epic Games

Oubliez les essais-erreurs. Apprenez ce qui fonctionne auprès de ceux et celles qui sont passés par là.

Conférences Dev Shorts 2026

Dev Shorts

10H50

11H10

11H25

11H45

12H00

12H20

13H15

13H35

13H50

“We’ll Fix It in Pickups”: The Most Expensive Sentence in Game Development

10h50 - 11h10 (20 min)
Dev Shorts
Susan O'Connor
Founder & CEO, The Narrative Department

How to Panic Responsibly When People Actually Want Your Game

11h25 - 11h45 (20 min)
Dev Shorts
Pietro De Grandi
COO, Funselektor

Beyond the Stack Trace: A Crash in Three Acts

12h00 - 12h20 (20 min)
Dev Shorts
Amir Mujacic
Engineering Manager, Sentry

Multiplayer Unbound: Build the Game You Imagine

13h15 - 13h35 (20 min)
Dev Shorts
Mark Val
Head of Growth, Photon

Everywhere at Once: Multi-Storefront Launch Basics

13h50 - 14h10 (20 min)
Dev Shorts
Sarah Thomson
Account Management Director, EGS and UE, Epic Games Store