Ready to learn from some of the sharpest minds in game development?
MIGS25 returns with more stages, more speakers, and more opportunities to grow your business and career.
This year features four content stages – spanning business, marketing, audio, external development strategies, and game development tracks – to deliver the insights, strategies, and stories shaping what’s next.
From AAA giants to trailblazing indies, these industry experts have built worlds, launched hits, and led global teams.
| Time | Stage A | Stage B | Stage C | Port Centre | 
|---|---|---|---|---|
| 9:15 am | ||||
| 9:30 am | The Combat of ‘Clair Obscur: Expedition 33’
							Michel Nohra						 
							Lead Game Designer, Sandfall Interactive						 | |||
| 10:30 am | How to Design and Build Killer Game UI
							Tod Bouris						 
							Developer Relations Engineer, Rive						 
							Dave Doherty						 
							Strategic Account Executive, Rive						 | Beyond Tax Credits: Aim for Success
							William Dubé						 
							CEO, Thunder Lotus Games						 
							Marwan Bitar						 
							Founder & President, Innoprofits Solution (Marwan Bitar inc.)						 | ||
| 10:45 am | Objects that Speak: Shaping Narrative through Audio and Object Interaction
							Beatrix Moersch						 
							Audio Lead, Don't Nod Montreal						 
							Julien Goyon						 
							Sound Designer, Don't Nod Montreal						 | |||
| 11:30 am | The 10 Moves Every Studio Needs to Make Before It’s Too Late
							Adam Boyes						 
							Founder & CEO, Vivrato						 | Prioritization Framework for Game Design Features
							Osama Dorias						 
							Creative Director, Heartloop Games						 | Visions of the Future for the Canadian Video Game Business
							Joshua Nilson						 
							Founder, Maskwa Games						 
							Christopher Chancey						 
							General Manager, Indie Asylum						 
							John Nguyen						 
							Regional Vice-President - Canada, Xsolla						 | Ubisoft and SOCAN Foundation Screen Music Lab: Empowering Creative Collaboration in Games
							Simon Landry						 
							Music Supervisor, Ubisoft						 
							Julien Boumard Coallier						 
							Gestionnaire des programmes de subvention, Fondation SOCAN						 | 
| 12:30 pm | Rolling Back The Curtain – Designing for Rollback Netcode
							Yona Montineri						 
							Programmer, Thunder Lotus						 | Building Scalable Creator Programs
							Justin Sacks						 
							CEO, Nexus						 | Cheating on My CPU with Distributed Unreal Builds: A UBA Love Story
							Mike Seese						 
							Head of Unreal Tooling, Hathora						 | |
| 1:00 pm | Balatro’: Turning Low Resolution into High Praise
							Wout van Halderen						 
							Communications Director, Playstack						 | Views from Anywhere: International Approaches to Overcoming Global Indie Challenges
							Daniel Wilén						 
							Managing Director, Arctic Game						 
							Luca Cannellotto						 
							Head of National Funding, Pro Helvetia - Swiss Arts Council						 
							Ignacio Baldini Pescarmona						 
							CEO, Byzantium						 | From the Story of Four to the Fate of Forty Thousand
							Maciej Sułecki						 
							Game Director, 11 bit studios						 | Wwise Tour 2025
							Thiago Schiefer						 
							Audio Designer, Yellow Brick Games						 
							Todd Baker						 
							Music & Audio Artist / Director, Freelance						 
							Joakim Enigk Sjöberg						 
							Senior Technical Sound Designer, Hazelight						 
							Philip Eriksson						 
							Audio Director, Hazelight						 | 
| 2:00 pm | The MIGS Indie Pitch Competition
							Jason Della Rocca						 
							Founder, Execution Labs						 | |||
| 3:30 pm | Exploring Opportunities Between Canada, Saudi Arabia and MENA
							Brian Ward						 
							CEO, Savvy Games Group						 | Players As Creators. UGC in the Age of AI
							Andy Mauro						 
							CEO, Storycraft						 | Establishing Publishing Functions Within a Game Studio
							Elizabeth Howard						 
							GM, FarBridge						 | |
| 4:00 pm | Epic Games Store PC + Mobile: Current and Future States
							Sarah Thomson						 
							BD Director, Epic Games Store PC + mobile, Epic Games Store						 | Beyond Surface Metrics: Uncovering the Human Behind Player Behavior
							Andrew Pappas						 
							Founder, Rengen Marketing						 | The Hybrid Future: Artists + AI in Game Development
							Justin Webber						 
							Head of Game Development, Shutterstock Studios						 | |
| 4:30 pm | over the hill: From Announcement to 200k Wishlists in a Month
							Dune Casu						 
							Founder & Creative Director, Funselektor						 | Inside the Indie Playbook: Our Lessons From Self-Publishing (Big Wins, Some Fails, and Everything In Between)
							Reid Schneider						 
							Studio Head, Raccoon Logic						 | Mastering Multiplayer: Trends, Tools, and Creative Pathways
							Mark Val						 
							Head of Growth, Photon						 | 
| Time | Stage A | Stage B | Stage C | Port Centre | 
|---|---|---|---|---|
| 9:30 am | Friendly Fire: Surviving Success as a Studio
							Linda Tiger						 
							Chief Operating Officer, Arrowhead Game Studios						 | Crafting the Music and Audio of The Outer Worlds 2
							Christian Hurst						 
							Co-Founder, Managing Director, Interleave						 
							Oleksa Lozowchuk						 
							Co-Founder/Creative Director, Interleave						 
							Logan Wall						 
							Senior Sound Designer, Interleave Creative						 
							Andy Frech						 
							Senior Sound Designer, Interleave Creative						 
							James Duncan						 
							Senior Sound Designer, Interleave Creative						 | ||
| 10:30 am | Everything Sucks and I Have No Time: Self-Publishing and Marketing
							Victoria Tran						 
							Communications Director, Innersloth						 | Advancing AI Game Development with AMD and GPUOpen
							Tian Yue Liu						 
							Sr. Software Development Engineer, AMD						 
							Alexander Cann						 
							Staff Software Engineer, AMD						 
							Max Kiehn						 
							Senior Fellow Software Development, AMD						 
							Alex Blake-Davies						 
							Sr. Developer Product Marketing Specialist, AMD						 | Building and Operating Teams with a Live Service Mentality
							Matt Lee						 
							Executive Producer / Game Manager, Gameloft Montréal						 | Creative Collaboration in Game Audio Development
							Oleksa Lozowchuk						 
							Co-Founder/Creative Director, Interleave						 
							Rob Bridgett						 
							Senior Manager, Sound, Sony Interactive Entertainment / Creative Arts						 
							Audrey Dubois						 
							Producer, Cloud Chamber						 
							Bénédicte Ouimet						 
							Music Supervisor, Ubisoft						 
							Louis-Philippe Dion						 
							Audio Director, Haven Studio						 | 
| 11:30 am | Rethinking External Asset Creation in the Assassin’s Creed Franchise
							Isabelle Bismuth						 
							Director of Studio Partnerships, AC Franchise, Ubisoft						 
							Erika Benacka						 
							Senior Outsourcing Production Manager, Ubisoft						 | The Rising Chinese Indie Game Market: Characteristics and Trends
							Tony Shong						 
							Global Head of Developer Relations, Gamirror Games / indieLight						 | Building an OP Cashflow Strategy for your Studio to Thrive
							Muddassir Mahmood						 
							Co-founder, Insert Coin						 
							Matthew Walach						 
							Co-founder, Insert Coin						 | The Role of Sound in Video Games
							Jorge Peirano						 
							Global Creative Audio Director, Gameloft Montréal						 | 
| 12:30 pm | Canada’s Video Game Industry – From Strength to Staying Power
							Paul Fogolin						 
							President & CEO, ESAC						 | D2C in Action: Publisher, Player, and Content Creator Perspectives
							Chip Thurston						 
							Head of Gaming, FastSpring						 
							Justin Sacks						 
							CEO, Nexus						 | ||
| 1:00 pm | Publisher Panel: Tips and Tricks for Market Success
							Jason Della Rocca						 
							Founder, Execution Labs						 
							Ryan Holowaty						 
							CEO, Noodlecake						 
							Matthew White						 
							CEO, Whitethorn Games						 
							Matthew Handrahan						 
							Portfolio Director, kepler interactive						 | Worldbuilding for a Generated City
							Tanya X. Short						 
							Captain, Kitfox Games						 | Building for Xbox Play Anywhere and the New Era of Handhelds
							Nick Landry						 
							Developer Relations PM Lead, Microsoft Xbox						 | |
| 2:00 pm | Breaking the Code – Unconventional Advice for Women Leaders in Tech and Video Games
							Stephanie Marchand						 
							Sr VP Production, Behaviour Interactive						 | Emerging Marketing Tactics, Less Overhead, a More Complete Package
							Hans Haave						 
							Head of Publishing, Oro Interactive						 | South of Midnight: My Tales and Takeaways
							Michael Jungbluth						 
							Animation Director, Compulsion Games						 | Finding Success with ID@Xbox: Getting Started and Partnership Programs
							Chloé Giusti						 
							ID@Xbox Regional Lead - Americas/ANZ, Microsoft - Xbox						 | 
| 3:00 pm | Maximizing Results on Xbox Platforms
							Chloé Giusti						 
							ID@Xbox Regional Lead - Americas/ANZ, Microsoft - Xbox						 | |||
| 3:15 pm | The Pulse of Canadian Gaming: A Look Ahead with the Canadian Game Awards
							Carl-Edwin Michel						 
							Founder, Canadian Game Awards						 | How Walmart Is Leaning into Gaming
							John Gaudiosi						 
							President, Moonrock						 | ||
| 3:45 pm | The Influencer Landscape: Common Mistakes and Pitfalls To Avoid in Today’s Market
							Clara Sia						 
							Business & Marketing Consultant, Folks At Play						 | The Price of Success: Why Making Your 2nd Game is Even Harder
							Abhi Swaminath						 
							Creative Director, Visai Games						 
							Shahrin Khan						 
							Lead Producer, Visai Games						 | 
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