Balatro’: Turning Low Resolution into High Praise
Wout van Halderen unpacks the marketing strategy behind Balatro, a
Ready to learn from some of the sharpest minds in game development?
MIGS25 returns with more stages, more speakers, and more opportunities to grow your business and career.
This year features four content stages – spanning business, marketing, audio, external development strategies, and game development tracks – to deliver the insights, strategies, and stories shaping what’s next.
From AAA giants to trailblazing indies, these industry experts have built worlds, launched hits, and led global teams.
Wout van Halderen unpacks the marketing strategy behind Balatro, a
Most teams are chasing the same player metrics and wondering
Let’s discuss strategies that enable studios of any size to
How can studios build creator programs that support both community
Economic impact, global competitiveness, and the policy foundation for growth
Direct-to-consumer is reshaping how games engage players and drive revenue—but
This talk will explore how new publishers have popped up
At Epic, we like to disrupt. We believe in giving
Publishing is more than marketing. It is the set of
Congratulations! You’re making a cool game. A common step for
As games grow in size, scope, and complexity, external development has
Learn how to launch your games on Xbox: get started
Helldivers 2 was a breakout success – but behind every
This panel will explore the real journey behind building and
Join representatives from the Canada Media Fund, a publisher, and
From live events like San Diego Comic-Con to a dedicated
In this session we’re going to reverse engineer Raccoon Logic’s
Discover how the evolution of the Xbox ecosystem creates new
Funselektor has spent 11 years building stylized vehicle games and
This panel will explore the current pathways to success for
After speaking with over a hundred studio heads across North
Whether you’re launching your first commercial game or tenth, influencer
The number 1 question a lot of indies have is
A deep dive into the development, current state, and unique
Successful games can come from anywhere. From the side of
The Canadian video game landscape is evolving in real time.
Behaviour Interactive leveraged Amazon GameLift to seamlessly deliver their highly
Explore how AI is transforming game development pipelines — accelerating
Building a great game is only part of the journey—structuring
As Xbox expands across console, PC, cloud, and handheld form
Unlock the power of Unreal Build Accelerator to distribute Unreal
This War of Mine, Frostpunk and Frostpunk 2 are games
In most game studios, designers create the UI and then
Multiplayer games continue to dominate top gaming charts, but transforming
From map editors, to mods, Minecraft, to Roblox games have
This session proposes a new framework that helps teams meet
Join Erika Benacka as she shares how the Assassin’s Creed
“Rollback Netcode” is understood by many to be the state
South of Midnight is a deeply personal game for many
After earning a degree in Mathematics, I was fortunate to
AI isn’t here to replace game artists; think of it
Our Constantinople-inspired city in Streets of Fortuna is populated by
This team has been collaborating on the audio and music
This talk will cover creative collaboration in game audio and
In Lost Records: Bloom and Rage, examinable objects – toys,
In this session, Simon Landry (Ubisoft) and Julien Boumard Coallier
This year, Audiokinetic is celebrating their 25th anniversary, and they
Wout van Halderen unpacks the marketing strategy behind Balatro, a
Most teams are chasing the same player metrics and wondering
Let’s discuss strategies that enable studios of any size to
How can studios build creator programs that support both community
Economic impact, global competitiveness, and the policy foundation for growth
Direct-to-consumer is reshaping how games engage players and drive revenue—but
This talk will explore how new publishers have popped up
At Epic, we like to disrupt. We believe in giving
Publishing is more than marketing. It is the set of
Congratulations! You’re making a cool game. A common step for
As games grow in size, scope, and complexity, external development has
Learn how to launch your games on Xbox: get started
Helldivers 2 was a breakout success – but behind every
This panel will explore the real journey behind building and
Join representatives from the Canada Media Fund, a publisher, and
From live events like San Diego Comic-Con to a dedicated
In this session we’re going to reverse engineer Raccoon Logic’s
Discover how the evolution of the Xbox ecosystem creates new
Funselektor has spent 11 years building stylized vehicle games and
This panel will explore the current pathways to success for
After speaking with over a hundred studio heads across North
Whether you’re launching your first commercial game or tenth, influencer
The number 1 question a lot of indies have is
A deep dive into the development, current state, and unique
Successful games can come from anywhere. From the side of
The Canadian video game landscape is evolving in real time.
Behaviour Interactive leveraged Amazon GameLift to seamlessly deliver their highly
Explore how AI is transforming game development pipelines — accelerating
Building a great game is only part of the journey—structuring
As Xbox expands across console, PC, cloud, and handheld form
Unlock the power of Unreal Build Accelerator to distribute Unreal
This War of Mine, Frostpunk and Frostpunk 2 are games
In most game studios, designers create the UI and then
Multiplayer games continue to dominate top gaming charts, but transforming
From map editors, to mods, Minecraft, to Roblox games have
This session proposes a new framework that helps teams meet
Join Erika Benacka as she shares how the Assassin’s Creed
“Rollback Netcode” is understood by many to be the state
South of Midnight is a deeply personal game for many
After earning a degree in Mathematics, I was fortunate to
AI isn’t here to replace game artists; think of it
Our Constantinople-inspired city in Streets of Fortuna is populated by
This team has been collaborating on the audio and music
This talk will cover creative collaboration in game audio and
In Lost Records: Bloom and Rage, examinable objects – toys,
In this session, Simon Landry (Ubisoft) and Julien Boumard Coallier
This year, Audiokinetic is celebrating their 25th anniversary, and they