2025 sessions

Ready to learn from some of the sharpest minds in game development? MIGS25 returns with more stages, more speakers, and more opportunities to grow your business and career. This year features three content stages – spanning business, external development strategies, and game development tracks – to deliver the insights, strategies, and stories shaping what’s next. From AAA giants to trailblazing indies, these industry experts have built worlds, launched hits, and led global teams.

learn from the developers behind these games

Time Main Stage Stage B Stage C Port Centre (Audio Summit)
9:30 am

The Combat of ‘Clair Obscur: Expedition 33’

Michel Nohra
Lead Game Designer, Sandfall Interactive
10:30 am

How to Design and Build Killer Game UI

Tod Bouris
Developer Relations Engineer, Rive
Dave Doherty
Strategic Account Executive, Rive
10:45 am

Objects that Speak: Shaping Narrative through Audio and Object Interaction

Beatrix Moersch
Audio Lead, Don't Nod Montreal
Julien Goyon
Sound Designer, Don't Nod Montreal
11:30 am

Prioritization Framework for Game Design Features

Osama Dorias
Creative Director, Heartloop Games
12:30 pm

Rolling Back The Curtain – Designing for Rollback Netcode

Yona Montineri
Programmer, Thunder Lotus

Building Scalable Creator Programs

Justin Sacks
CEO, Nexus

Players As Creators. UGC in the Age of AI

Andy Mauro
CEO, Storycraft
1:00 pm

Balatro’: Turning Low Resolution into High Praise

Wout van Halderen
Communications Director, Playstack

Views from Anywhere: International Approaches to Overcoming Global Indie Challenges

Daniel Wilén
Managing Director, Arctic Game
Luca Cannellotto
Head of National Funding, Pro Helvetia - Swiss Arts Council
Ignacio Baldini Pescarmona
CEO, Byzantium

From the Story of Four to the Fate of Forty Thousand

Maciej Sułecki
Game Director, 11 bit studios

Wwise Tour 2025

Thiago Schiefer
Audio Designer, Yellow Brick Games
Todd Baker
Music & Audio Artist / Director, Freelance
Joakim Enigk Sjöberg
Senior Technical Sound Designer, Hazelight
Philip Eriksson
Audio Director, Hazelight
3:30 pm
4:00 pm

Epic Games Store PC + Mobile: Current and Future States

Sarah Thomson
BD Director, Epic Games Store PC + mobile, Epic Games Store

The Hybrid Future: Artists + AI in Game Development

Justin Webber
Head of Game Development, Shutterstock Studios
4:30 pm

over the hill: From Announcement to 200k Wishlists in a Month

Dune Casu
Founder & Creative Director, Funselektor
Time Main Stage Stage B Stage C Port Centre (Audio Summit)
9:30 am

Friendly Fire: Surviving Success as a Studio

Linda Tiger
Chief Operating Officer, Arrowhead Game Studios

Crafting the Music and Audio of The Outer Worlds 2

Christian Hurst
Co-Founder, Managing Director, Interleave
Oleksa Lozowchuk
Co-Founder/Creative Director, Interleave
10:30 am

Everything Sucks and I Have No Time: Self-Publishing and Marketing

Victoria Tran
Communications Director, Innersloth

Building an OP Cashflow Strategy for your Studio to Thrive

Muddassir Mahmood
Co-founder, Insert Coin
Matthew Walach
Co-founder, Insert Coin

Building and Operating Teams with a Live Service Mentality

Matt Lee
Executive Producer / Game Manager, Gameloft Montréal

Creative Collaboration in Game Audio Development

Oleksa Lozowchuk
Co-Founder/Creative Director, Interleave
11:30 am

Rethinking External Asset Creation in the Assassin’s Creed Franchise

Isabelle Bismuth
Director of Studio Partnerships, AC Franchise, Ubisoft
Erika Benacka
Senior Outsourcing Production Manager, Ubisoft

The Role of Sound in Video Games

Jorge Peirano
Global Creative Audio Director, Gameloft Montréal
12:30 pm

D2C in Action: Publisher, Player, and Content Creator Perspectives

Chip Thurston
Head of Gaming, FastSpring
Justin Sacks
CEO, Nexus
1:00 pm

Publisher Panel: Tips and Tricks for Market Success

Jason Della Rocca
Founder, Execution Labs

Worldbuilding for a Generated City

Tanya X. Short
Captain, Kitfox Games
2:00 pm

Breaking the Code – Unconventional Advice for Women Leaders in Tech and Video Games

Stephanie Marchand
Sr VP Production, Behaviour Interactive

Emerging Marketing Tactics, Less Overhead, a More Complete Package

Hans Haave
Head of Publishing, Oro Interactive

South of Midnight: My Tales and Takeaways

Michael Jungbluth
Animation Director, Compulsion Games
3:45 pm

The Influencer Landscape: Common Mistakes and Pitfalls To Avoid in Today’s Market

Clara Sia
Business & Marketing Consultant, Folks At Play

The Price of Success: Why Making Your 2nd Game is Even Harder

Abhi Swaminath
Creative Director, Visai Games
Shahrin Khan
Lead Producer, Visai Games
More to be announced
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